1 #include "ace/Message_Queue.h"
2 #include "ace/Message_Queue_Vx.h"
3 #include "ace/Log_Category.h"
5 #if !defined (__ACE_INLINE__)
6 #include "ace/Message_Queue_Vx.inl"
7 #endif /* __ACE_INLINE__ */
9 ACE_BEGIN_VERSIONED_NAMESPACE_DECL
11 #if defined (ACE_VXWORKS)
13 ////////////////////////////////
14 // class ACE_Message_Queue_Vx //
15 ////////////////////////////////
17 ACE_ALLOC_HOOK_DEFINE (ACE_Message_Queue_Vx
);
20 ACE_Message_Queue_Vx::dump (void) const
22 #if defined (ACE_HAS_DUMP)
23 ACE_TRACE ("ACE_Message_Queue_Vx::dump");
24 ACELIB_DEBUG ((LM_DEBUG
, ACE_BEGIN_DUMP
, this));
27 case ACE_Message_Queue_Base::ACTIVATED
:
28 ACELIB_DEBUG ((LM_DEBUG
,
29 ACE_TEXT ("state = ACTIVATED\n")));
31 case ACE_Message_Queue_Base::DEACTIVATED
:
32 ACELIB_DEBUG ((LM_DEBUG
,
33 ACE_TEXT ("state = DEACTIVATED\n")));
35 case ACE_Message_Queue_Base::PULSED
:
36 ACELIB_DEBUG ((LM_DEBUG
,
37 ACE_TEXT ("state = PULSED\n")));
40 ACELIB_DEBUG ((LM_DEBUG
,
41 ACE_TEXT ("low_water_mark = %d\n")
42 ACE_TEXT ("high_water_mark = %d\n")
43 ACE_TEXT ("cur_bytes = %d\n")
44 ACE_TEXT ("cur_length = %d\n")
45 ACE_TEXT ("cur_count = %d\n")
46 ACE_TEXT ("head_ = %u\n")
47 ACE_TEXT ("MSG_Q_ID = %u\n"),
48 this->low_water_mark_
,
49 this->high_water_mark_
,
55 ACELIB_DEBUG ((LM_DEBUG
, ACE_END_DUMP
));
56 #endif /* ACE_HAS_DUMP */
59 ACE_Message_Queue_Vx::ACE_Message_Queue_Vx (size_t max_messages
,
60 size_t max_message_length
,
61 ACE_Notification_Strategy
*ns
)
62 : ACE_Message_Queue
<ACE_NULL_SYNCH
> (0, 0, ns
),
63 max_messages_ (static_cast<int> (max_messages
)),
64 max_message_length_ (static_cast<int> (max_message_length
))
66 ACE_TRACE ("ACE_Message_Queue_Vx::ACE_Message_Queue_Vx");
68 if (this->open (max_messages_
, max_message_length_
, ns
) == -1)
69 ACELIB_ERROR ((LM_ERROR
, ACE_TEXT ("open")));
72 ACE_Message_Queue_Vx::~ACE_Message_Queue_Vx (void)
74 ACE_TRACE ("ACE_Message_Queue_Vx::~ACE_Message_Queue_Vx");
76 if (this->tail_
!= 0 && this->close () == -1)
77 ACELIB_ERROR ((LM_ERROR
, ACE_TEXT ("close")));
80 // Don't bother locking since if someone calls this function more than
81 // once for the same queue, we're in bigger trouble than just
82 // concurrency control!
85 ACE_Message_Queue_Vx::open (size_t max_messages
,
86 size_t max_message_length
,
87 ACE_Notification_Strategy
*ns
)
89 ACE_TRACE ("ACE_Message_Queue_Vx::open");
90 this->high_water_mark_
= 0;
91 this->low_water_mark_
= 0;
93 this->cur_length_
= 0;
96 this->notification_strategy_
= ns
;
97 this->max_messages_
= static_cast<int> (max_messages
);
98 this->max_message_length_
= static_cast<int> (max_message_length
);
102 // Had already created a msgQ, so delete it.
107 return (this->tail_
=
108 reinterpret_cast<ACE_Message_Block
*> (
109 ::msgQCreate (max_messages_
,
111 MSG_Q_FIFO
))) == 0 ? -1 : 0;
114 // Clean up the queue if we have not already done so!
117 ACE_Message_Queue_Vx::close (void)
119 ACE_TRACE ("ACE_Message_Queue_Vx::close");
120 // Don't lock, because we don't have a lock. It shouldn't be
121 // necessary, anyways.
123 this->deactivate_i ();
125 // Don't bother to free up the remaining message on the list,
126 // because we don't have any way to iterate over what's in the
129 return ::msgQDelete (msgq ());
133 ACE_Message_Queue_Vx::is_empty_i (void)
135 ACE_TRACE ("ACE_Message_Queue_Vx::is_empty_i");
136 return ::msgQNumMsgs (msgq ()) == 0;
140 ACE_Message_Queue_Vx::is_full_i (void)
142 ACE_TRACE ("ACE_Message_Queue_Vx::is_full_i");
143 return ::msgQNumMsgs (msgq ()) >= max_messages_
;
147 ACE_Message_Queue_Vx::high_water_mark (void)
149 ACE_TRACE ("ACE_Message_Queue_Vx::high_water_mark");
150 ACE_NOTSUP_RETURN ((size_t) -1);
154 ACE_Message_Queue_Vx::high_water_mark (size_t)
156 ACE_TRACE ("ACE_Message_Queue_Vx::high_water_mark");
161 ACE_Message_Queue_Vx::low_water_mark (void)
163 ACE_TRACE ("ACE_Message_Queue_Vx::low_water_mark");
164 // Don't need to guard, because this is fixed.
166 ACE_NOTSUP_RETURN ((size_t) -1);
170 ACE_Message_Queue_Vx::low_water_mark (size_t)
172 ACE_TRACE ("ACE_Message_Queue_Vx::low_water_mark");
177 ACE_Message_Queue_Vx::message_bytes (void)
179 ACE_TRACE ("ACE_Message_Queue_Vx::message_bytes");
180 ACE_NOTSUP_RETURN ((size_t) -1);
184 ACE_Message_Queue_Vx::message_length (void)
186 ACE_TRACE ("ACE_Message_Queue_Vx::message_length");
187 ACE_NOTSUP_RETURN ((size_t) -1);
191 ACE_Message_Queue_Vx::message_count (void)
193 ACE_TRACE ("ACE_Message_Queue_Vx::message_count");
194 // Don't need to guard, because this is a system call.
196 return ::msgQNumMsgs (msgq ());
200 ACE_Message_Queue_Vx::message_bytes (size_t)
202 ACE_TRACE ("ACE_Message_Queue_Vx::message_bytes");
207 ACE_Message_Queue_Vx::message_length (size_t)
209 ACE_TRACE ("ACE_Message_Queue_Vx::message_length");
214 ACE_Message_Queue_Vx::signal_enqueue_waiters (void)
221 ACE_Message_Queue_Vx::signal_dequeue_waiters (void)
228 ACE_Message_Queue_Vx::enqueue_tail_i (ACE_Message_Block
*new_item
)
230 ACE_TRACE ("ACE_Message_Queue_Vx::enqueue_tail_i");
235 // Don't try to send a composite message!!!! Only the first
236 // block will be sent.
240 // Always use this method to actually send a message on the queue.
241 if (::msgQSend (msgq (),
245 MSG_PRI_NORMAL
) == OK
)
246 return ::msgQNumMsgs (msgq ());
252 ACE_Message_Queue_Vx::enqueue_head_i (ACE_Message_Block
*new_item
)
254 ACE_TRACE ("ACE_Message_Queue_Vx::enqueue_head_i");
256 // Just delegate to enqueue_tail_i.
257 return enqueue_tail_i (new_item
);
261 ACE_Message_Queue_Vx::enqueue_i (ACE_Message_Block
*new_item
)
263 ACE_TRACE ("ACE_Message_Queue_Vx::enqueue_i");
268 if (this->head_
== 0)
269 // Should always take this branch.
270 return this->enqueue_head_i (new_item
);
272 ACE_NOTSUP_RETURN (-1);
276 ACE_Message_Queue_Vx::enqueue_deadline_i (ACE_Message_Block
*new_item
)
278 ACE_TRACE ("ACE_Message_Queue_Vx::enqueue_deadline_i");
280 // Just delegate to enqueue_tail_i.
281 return enqueue_tail_i (new_item
);
284 // Actually get the first ACE_Message_Block (no locking, so must be
285 // called with locks held). This method assumes that the queue has at
286 // least one item in it when it is called.
289 ACE_Message_Queue_Vx::dequeue_head_i (ACE_Message_Block
*&first_item
)
291 ACE_TRACE ("ACE_Message_Queue_Vx::dequeue_head_i");
293 // We don't allocate a new Message_Block: the caller must provide
294 // it, and must ensure that it is big enough (without chaining).
296 if (first_item
== 0 || first_item
->wr_ptr () == 0)
299 if (::msgQReceive (msgq (),
300 first_item
->wr_ptr (),
302 WAIT_FOREVER
) == ERROR
)
305 return ::msgQNumMsgs (msgq ());
309 ACE_Message_Queue_Vx::dequeue_prio_i (ACE_Message_Block
*& /*dequeued*/)
311 ACE_TRACE ("ACE_Message_Queue_Vx::dequeue_prio_i");
312 ACE_NOTSUP_RETURN (-1);
316 ACE_Message_Queue_Vx::dequeue_tail_i (ACE_Message_Block
*& /*dequeued*/)
318 ACE_TRACE ("ACE_Message_Queue_Vx::dequeue_tail_i");
319 ACE_NOTSUP_RETURN (-1);
323 ACE_Message_Queue_Vx::dequeue_deadline_i (ACE_Message_Block
*& /*dequeued*/)
325 ACE_TRACE ("ACE_Message_Queue_Vx::dequeue_deadline_i");
326 ACE_NOTSUP_RETURN (-1);
329 // Take a look at the first item without removing it.
332 ACE_Message_Queue_Vx::wait_not_full_cond (ACE_Time_Value
*)
334 // Always return here, and let the VxWorks message queue handle blocking.
339 ACE_Message_Queue_Vx::wait_not_empty_cond (ACE_Time_Value
*)
341 // Always return here, and let the VxWorks message queue handle blocking.
345 #endif /* ACE_VXWORKS */
347 ACE_END_VERSIONED_NAMESPACE_DECL