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[LibreOffice.git] / vcl / inc / openglgdiimpl.hxx
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1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_VCL_OPENGLGDIIMPL_HXX
21 #define INCLUDED_VCL_OPENGLGDIIMPL_HXX
23 #include <vcl/dllapi.h>
24 #include <vcl/opengl/OpenGLContext.hxx>
26 #include "regionband.hxx"
27 #include "salgeom.hxx"
28 #include "salgdiimpl.hxx"
29 #include "opengl/program.hxx"
30 #include "opengl/texture.hxx"
31 #include "opengl/RenderList.hxx"
33 #include <memory>
35 class SalFrame;
36 class SalVirtualDevice;
37 class OpenGLTests;
39 namespace basegfx
41 class B2DTrapezoid;
44 namespace tools
46 class Polygon;
47 class PolyPolygon;
50 struct TextureCombo
52 std::unique_ptr<OpenGLTexture> mpTexture;
53 std::unique_ptr<OpenGLTexture> mpMask;
56 class OpenGLFlushIdle;
58 class VCL_DLLPUBLIC OpenGLSalGraphicsImpl : public SalGraphicsImpl
60 friend class OpenGLTests;
61 protected:
63 /// This context is solely for blitting maOffscreenTex
64 rtl::Reference<OpenGLContext> mpWindowContext;
66 /// This context is whatever is most convenient to render
67 /// to maOffscreenTex with.
68 rtl::Reference<OpenGLContext> mpContext;
70 SalGraphics& mrParent;
71 /// Pointer to the SalFrame or SalVirtualDevice
72 SalGeometryProvider* mpProvider;
73 OpenGLProgram* mpProgram;
75 /// This idle handler is used to swap buffers after rendering.
76 std::unique_ptr<OpenGLFlushIdle> mpFlush;
78 // clipping
79 vcl::Region maClipRegion;
80 bool mbUseScissor;
81 bool mbUseStencil;
83 bool mbXORMode;
85 bool mbAcquiringOpenGLContext;
87 /**
88 * All rendering happens to this off-screen texture. For
89 * non-virtual devices, ie. windows - we will blit it and
90 * swapBuffers later.
92 OpenGLTexture maOffscreenTex;
94 Color mnLineColor;
95 Color mnFillColor;
96 #ifdef DBG_UTIL
97 bool mProgramIsSolidColor;
98 #endif
99 sal_uInt32 mnDrawCount;
100 sal_uInt32 mnDrawCountAtFlush;
101 Color mProgramSolidColor;
102 double mProgramSolidTransparency;
104 std::unique_ptr<RenderList> mpRenderList;
106 void ImplInitClipRegion();
107 void ImplSetClipBit( const vcl::Region& rClip, GLuint nMask );
108 void ImplDrawLineAA( double nX1, double nY1, double nX2, double nY2, bool edge );
109 void CheckOffscreenTexture();
111 void ApplyProgramMatrices(float fPixelOffset = 0.0);
113 public:
114 bool UseProgram( const OUString& rVertexShader, const OUString& rFragmentShader, const OString& preamble = "" );
115 bool UseSolid( Color nColor, sal_uInt8 nTransparency );
116 bool UseSolid( Color nColor, double fTransparency );
117 bool UseSolid( Color nColor );
118 void UseSolid();
119 bool UseLine(Color nColor, double fTransparency, GLfloat fLineWidth, bool bUseAA);
120 void UseLine(GLfloat fLineWidth, bool bUseAA);
121 bool UseInvert50();
122 bool UseInvert(SalInvert nFlags);
124 void DrawConvexPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry, bool blockAA = false );
125 void DrawConvexPolygon( const tools::Polygon& rPolygon, bool blockAA );
126 void DrawTrapezoid( const basegfx::B2DTrapezoid& trapezoid, bool blockAA );
127 void DrawRect( long nX, long nY, long nWidth, long nHeight );
128 void DrawRect( const tools::Rectangle& rRect );
129 void DrawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry );
130 void DrawLineSegment(float x1, float y1, float x2, float y2);
131 void DrawPolyPolygon( const basegfx::B2DPolyPolygon& rPolyPolygon, bool blockAA = false );
132 void DrawRegionBand( const RegionBand& rRegion );
133 void DrawTextureRect( const SalTwoRect& rPosAry );
134 void DrawTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted = false );
135 void DrawTransformedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, const basegfx::B2DPoint& rNull, const basegfx::B2DPoint& rX, const basegfx::B2DPoint& rY );
136 void DrawAlphaTexture( OpenGLTexture& rTexture, const SalTwoRect& rPosAry, bool bInverted, bool pPremultiplied );
137 void DrawTextureDiff( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry, bool bInverted );
138 void DrawTextureWithMask( OpenGLTexture& rTexture, OpenGLTexture& rMask, const SalTwoRect& rPosAry );
139 void DrawBlendedTexture( OpenGLTexture& rTexture, OpenGLTexture& rMask, OpenGLTexture& rAlpha, const SalTwoRect& rPosAry );
140 void DrawMask( OpenGLTexture& rTexture, Color nMaskColor, const SalTwoRect& rPosAry );
141 void DrawLinearGradient( const Gradient& rGradient, const tools::Rectangle& rRect );
142 void DrawAxialGradient( const Gradient& rGradient, const tools::Rectangle& rRect );
143 void DrawRadialGradient( const Gradient& rGradient, const tools::Rectangle& rRect );
144 void DeferredTextDraw(OpenGLTexture const & rTexture, const Color nMaskColor, const SalTwoRect& rPosAry);
146 void FlushDeferredDrawing();
147 void FlushLinesOrTriangles(DrawShaderType eType, RenderParameters const & rParameters);
149 public:
150 // get the width of the device
151 GLfloat GetWidth() const { return mpProvider ? mpProvider->GetWidth() : 1; }
153 // get the height of the device
154 GLfloat GetHeight() const { return mpProvider ? mpProvider->GetHeight() : 1; }
157 * check whether this instance is used for offscreen (Virtual Device)
158 * rendering ie. does it need its own context.
160 bool IsOffscreen() const { return mpProvider == nullptr || mpProvider->IsOffScreen(); }
162 /// Oddly not all operations obey the XOR option.
163 enum XOROption { IGNORE_XOR, IMPLEMENT_XOR };
165 // initialize pre-draw state
166 void InitializePreDrawState(XOROption eOpt);
168 // operations to do before painting
169 void PreDraw(XOROption eOpt = IGNORE_XOR);
171 // operations to do after painting
172 void PostDraw();
174 void PostBatchDraw();
176 protected:
177 bool AcquireContext(bool bForceCreate = false);
178 void ReleaseContext();
180 /// create a new context for rendering to the underlying window
181 virtual rtl::Reference<OpenGLContext> CreateWinContext() = 0;
183 /// check whether the given context can be used for off-screen rendering
184 static bool UseContext( const rtl::Reference<OpenGLContext> &pContext )
186 return pContext->isInitialized() && // not released by the OS etc.
187 pContext->isVCLOnly();
190 public:
191 OpenGLSalGraphicsImpl(SalGraphics& pParent, SalGeometryProvider *pProvider);
192 virtual ~OpenGLSalGraphicsImpl () override;
194 rtl::Reference<OpenGLContext> GetOpenGLContext();
196 virtual void Init() override;
198 virtual void DeInit() override;
200 virtual void freeResources() override;
202 const vcl::Region& getClipRegion() const;
203 virtual bool setClipRegion( const vcl::Region& ) override;
206 // get the depth of the device
207 virtual sal_uInt16 GetBitCount() const override;
209 // get the width of the device
210 virtual long GetGraphicsWidth() const override;
212 // set the clip region to empty
213 virtual void ResetClipRegion() override;
215 // set the line color to transparent (= don't draw lines)
217 virtual void SetLineColor() override;
219 // set the line color to a specific color
220 virtual void SetLineColor( Color nColor ) override;
222 // set the fill color to transparent (= don't fill)
223 virtual void SetFillColor() override;
225 // set the fill color to a specific color, shapes will be
226 // filled accordingly
227 virtual void SetFillColor( Color nColor ) override;
229 // enable/disable XOR drawing
230 virtual void SetXORMode( bool bSet, bool bInvertOnly ) override;
232 // set line color for raster operations
233 virtual void SetROPLineColor( SalROPColor nROPColor ) override;
235 // set fill color for raster operations
236 virtual void SetROPFillColor( SalROPColor nROPColor ) override;
238 // draw --> LineColor and FillColor and RasterOp and ClipRegion
239 virtual void drawPixel( long nX, long nY ) override;
240 virtual void drawPixel( long nX, long nY, Color nColor ) override;
242 virtual void drawLine( long nX1, long nY1, long nX2, long nY2 ) override;
244 virtual void drawRect( long nX, long nY, long nWidth, long nHeight ) override;
246 virtual void drawPolyLine( sal_uInt32 nPoints, const SalPoint* pPtAry ) override;
248 virtual void drawPolygon( sal_uInt32 nPoints, const SalPoint* pPtAry ) override;
250 virtual void drawPolyPolygon( sal_uInt32 nPoly, const sal_uInt32* pPoints, PCONSTSALPOINT* pPtAry ) override;
252 virtual bool drawPolyPolygon(
253 const basegfx::B2DHomMatrix& rObjectToDevice,
254 const basegfx::B2DPolyPolygon&,
255 double fTransparency) override;
257 virtual bool drawPolyLine(
258 const basegfx::B2DHomMatrix& rObjectToDevice,
259 const basegfx::B2DPolygon&,
260 double fTransparency,
261 const basegfx::B2DVector& rLineWidths,
262 basegfx::B2DLineJoin,
263 css::drawing::LineCap,
264 double fMiterMinimumAngle,
265 bool bPixelSnapHairline) override;
267 virtual bool drawPolyLineBezier(
268 sal_uInt32 nPoints,
269 const SalPoint* pPtAry,
270 const PolyFlags* pFlgAry ) override;
272 virtual bool drawPolygonBezier(
273 sal_uInt32 nPoints,
274 const SalPoint* pPtAry,
275 const PolyFlags* pFlgAry ) override;
277 virtual bool drawPolyPolygonBezier(
278 sal_uInt32 nPoly,
279 const sal_uInt32* pPoints,
280 const SalPoint* const* pPtAry,
281 const PolyFlags* const* pFlgAry ) override;
283 // CopyArea --> No RasterOp, but ClipRegion
284 virtual void copyArea(
285 long nDestX, long nDestY,
286 long nSrcX, long nSrcY,
287 long nSrcWidth, long nSrcHeight,
288 bool bWindowInvalidate ) override;
290 // CopyBits and DrawBitmap --> RasterOp and ClipRegion
291 // CopyBits() --> pSrcGraphics == NULL, then CopyBits on same Graphics
292 void DoCopyBits(const SalTwoRect& rPosAry, OpenGLSalGraphicsImpl &rSrcImpl);
294 virtual bool blendBitmap(
295 const SalTwoRect&,
296 const SalBitmap& rBitmap ) override;
298 virtual bool blendAlphaBitmap(
299 const SalTwoRect&,
300 const SalBitmap& rSrcBitmap,
301 const SalBitmap& rMaskBitmap,
302 const SalBitmap& rAlphaBitmap ) override;
304 virtual void drawBitmap( const SalTwoRect& rPosAry, const SalBitmap& rSalBitmap ) override;
306 virtual void drawBitmap(
307 const SalTwoRect& rPosAry,
308 const SalBitmap& rSalBitmap,
309 const SalBitmap& rMaskBitmap ) override;
311 virtual void drawMask(
312 const SalTwoRect& rPosAry,
313 const SalBitmap& rSalBitmap,
314 Color nMaskColor ) override;
316 virtual std::shared_ptr<SalBitmap> getBitmap( long nX, long nY, long nWidth, long nHeight ) override;
318 virtual Color getPixel( long nX, long nY ) override;
320 // invert --> ClipRegion (only Windows or VirDevs)
321 virtual void invert(
322 long nX, long nY,
323 long nWidth, long nHeight,
324 SalInvert nFlags) override;
326 virtual void invert( sal_uInt32 nPoints, const SalPoint* pPtAry, SalInvert nFlags ) override;
328 virtual bool drawEPS(
329 long nX, long nY,
330 long nWidth, long nHeight,
331 void* pPtr,
332 sal_uInt32 nSize ) override;
334 /** Render bitmap with alpha channel
336 @param rSourceBitmap
337 Source bitmap to blit
339 @param rAlphaBitmap
340 Alpha channel to use for blitting
342 @return true, if the operation succeeded, and false
343 otherwise. In this case, clients should try to emulate alpha
344 compositing themselves
346 virtual bool drawAlphaBitmap(
347 const SalTwoRect&,
348 const SalBitmap& rSourceBitmap,
349 const SalBitmap& rAlphaBitmap ) override;
351 /** draw transformed bitmap (maybe with alpha) where Null, X, Y define the coordinate system */
352 virtual bool drawTransformedBitmap(
353 const basegfx::B2DPoint& rNull,
354 const basegfx::B2DPoint& rX,
355 const basegfx::B2DPoint& rY,
356 const SalBitmap& rSourceBitmap,
357 const SalBitmap* pAlphaBitmap) override;
359 /** Render solid rectangle with given transparency
361 @param nX Top left coordinate of rectangle
363 @param nY Bottom right coordinate of rectangle
365 @param nWidth Width of rectangle
367 @param nHeight Height of rectangle
369 @param nTransparency Transparency value (0-255) to use. 0 blits and opaque, 255 a
370 fully transparent rectangle
372 @returns true if successfully drawn, false if not able to draw rectangle
374 virtual bool drawAlphaRect(
375 long nX, long nY,
376 long nWidth, long nHeight,
377 sal_uInt8 nTransparency ) override;
379 virtual bool drawGradient(const tools::PolyPolygon& rPolygon, const Gradient& rGradient) override;
381 /// queue an idle flush of contents of the back-buffer to the screen
382 void flush();
384 public:
385 /// do flush of contents of the back-buffer to the screen & swap.
386 void doFlush();
389 #endif
391 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */