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27 #ifndef __com_sun_star_animations_AnimationCalcMode_idl__
28 #define __com_sun_star_animations_AnimationCalcMode_idl__
30 //=============================================================================
32 module com
{ module sun
{ module star
{ module animations
{
34 //=============================================================================
36 /** Specifies the interpolation mode for the animation.
38 @see <type>XAnimation</type>
39 @see http://www.w3.org/TR/smil20/animation.html#adef-calcMode
40 @see http://www.w3.org/TR/smil20/animation.html#adef-SplineAnimation-calcMode
42 constants AnimationCalcMode
44 /** This specifies that the animation function will jump from one value to the next without any interpolation.
46 const short DISCRETE
= 0;
48 /** Simple linear interpolation between values is used to calculate the animation function.
52 const short LINEAR
= 1;
54 /** Defines interpolation to produce an even pace of change across the animation.
56 This is only supported for values that define a linear numeric range, and
57 for which some notion of "distance" between points can be calculated
58 (e.g. position, width, height, etc.).
60 const short PACED
= 2;
62 /** Interpolates from one value in the values list to the next according to a
63 time function defined by a cubic Bezier spline. The points of the spline are
64 defined in the <member>KeyTimes</member> attribute, and the control points
65 for each interval are defined in the <member>KeySplines</member> attribute.
67 const short SPLINE
= 3;
70 //=============================================================================