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[LibreOffice.git] / offapi / com / sun / star / rendering / XIeeeFloatBitmap.idl
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27 #ifndef __com_sun_star_rendering_XIeeeFloatBitmap_idl__
28 #define __com_sun_star_rendering_XIeeeFloatBitmap_idl__
30 #ifndef __com_sun_star_lang_IllegalArgumentException_idl__
31 #include <com/sun/star/lang/IllegalArgumentException.idl>
32 #endif
33 #ifndef __com_sun_star_lang_IndexOutOfBoundsException_idl__
34 #include <com/sun/star/lang/IndexOutOfBoundsException.idl>
35 #endif
36 #ifndef __com_sun_star_rendering_FloatingPointBitmapLayout_idl__
37 #include <com/sun/star/rendering/FloatingPointBitmapLayout.idl>
38 #endif
39 #ifndef __com_sun_star_geometry_IntegerPoint2D_idl__
40 #include <com/sun/star/geometry/IntegerPoint2D.idl>
41 #endif
42 #ifndef __com_sun_star_geometry_IntegerRectangle2D_idl__
43 #include <com/sun/star/geometry/IntegerRectangle2D.idl>
44 #endif
45 #ifndef __com_sun_star_rendering_XIeeeFloatReadOnlyBitmap_idl__
46 #include <com/sun/star/rendering/XIeeeFloatReadOnlyBitmap.idl>
47 #endif
48 #ifndef __com_sun_star_rendering_VolatileContentDestroyedException_idl__
49 #include <com/sun/star/rendering/VolatileContentDestroyedException.idl>
50 #endif
53 module com { module sun { module star { module rendering {
55 /** Specialized interface for bitmaps containing IEEE floats as their
56 color components.<p>
58 interface XIeeeFloatBitmap : XIeeeFloatReadOnlyBitmap
60 //-------------------------------------------------------------------------
62 /** Set raw data of a bitmap.<p>
64 Set raw data of a bitmap, in the format as defined by
65 getMemoryLayout(). With the given rectangle, a subset of the
66 bitmap can be changed. When setting subsets of the bitmap, the
67 same scanline padding takes place as when the whole bitmap is
68 changed.<p>
70 When setting data on volatile bitmaps, always call isValid()
71 before, and retrieve a new memory layout via
72 getMemoryLayout(). At least under Windows, the memory layout
73 can change for the same bitmap, if the user e.g. switches the
74 screen resolution. Thus, this method will throw an
75 IllegalArgumentException, if the memory layout changed between
76 a call to getMemoryLayout() and setData().<p>
78 @param data
79 Data to set
81 @param bitmapLayout
82 Layout of the data to set. Must match this bitmap's current
83 layout.
85 @param rect
86 Destination rectangle, within the bounds of the bitmap, to set
87 the data in.
89 @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
90 if parts of the given rectangle are outside the permissible
91 bitmap area.
93 @throws <type>com::sun::star::lang::IllegalArgumentException</type>
94 if the given memory layout does not match this bitmap's
95 layout, or if the given data sequence has too few or too much
96 elements.
98 void setData( [in] sequence<float> data, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerRectangle2D rect )
99 raises (com::sun::star::lang::IllegalArgumentException,
100 com::sun::star::lang::IndexOutOfBoundsException);
102 //-------------------------------------------------------------------------
104 /** Set a single pixel of the bitmap with the given color
105 value.<p>
107 When setting data on volatile bitmaps, always call isValid()
108 before, and retrieve a new memory layout via
109 getMemoryLayout(). At least under Windows, the memory layout
110 can change for the same bitmap, if the user e.g. switches the
111 screen resolution. Thus, this method will throw an
112 IllegalArgumentException, if the memory layout changed between
113 a call to getMemoryLayout() and setPixel().<p>
115 @param color
116 The color value(s) to set
118 @param bitmapLayout
119 Layout of the color elements to set. Must match this bitmap's
120 current layout.
122 @param pos
123 Pixel position with the bounds of the bitmap to set.
125 @throws <type>com::sun::star::lang::IndexOutOfBoundsException</type>
126 if the given point is outside the permissible bitmap area.
128 @throws <type>com::sun::star::lang::IllegalArgumentException</type>
129 if the given memory layout does not match this bitmap's
130 layout, or if the given data sequence has too few or too much
131 elements.
133 void setPixel( [in] sequence<float> color, [in] FloatingPointBitmapLayout bitmapLayout, [in] ::com::sun::star::geometry::IntegerPoint2D pos )
134 raises (com::sun::star::lang::IllegalArgumentException,
135 com::sun::star::lang::IndexOutOfBoundsException);
138 }; }; }; };
140 #endif