1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #ifndef INCLUDED_TOOLS_VECTOR2D_HXX
21 #define INCLUDED_TOOLS_VECTOR2D_HXX
24 #include <tools/gen.hxx>
33 inline Vector2D() : mfX( 0.0 ), mfY( 0.0 ) {}
34 inline Vector2D( double fX
, double fY
) : mfX( fX
), mfY( fY
) {}
35 inline Vector2D( const Vector2D
& rVec
) : mfX( rVec
.mfX
), mfY( rVec
.mfY
) {}
36 inline Vector2D( const Pair
& rPair
) : mfX( rPair
.A() ), mfY( rPair
.B() ) {};
39 inline const double& X() const { return mfX
; }
40 inline const double& Y() const { return mfY
; }
41 inline double& X() { return mfX
; }
42 inline double& Y() { return mfY
; }
43 inline const double& operator[] (int nPos
) const { return (nPos
? mfY
: mfX
); }
44 inline double& operator[] (int nPos
) { return (nPos
? mfY
: mfX
); }
46 inline double GetLength() const { return hypot( mfX
, mfY
); }
47 inline Vector2D
& Normalize();
49 inline void Min(const Vector2D
& rVec
) { if(rVec
.mfX
< mfX
) mfX
= rVec
.mfX
; if(rVec
.mfY
< mfY
) mfY
= rVec
.mfY
; }
50 inline void Max(const Vector2D
& rVec
) { if(rVec
.mfX
> mfX
) mfX
= rVec
.mfX
; if(rVec
.mfY
> mfY
) mfY
= rVec
.mfY
; }
51 inline void Abs() { if(mfX
< 0.0) mfX
= -mfX
; if(mfY
< 0.0) mfY
= -mfY
; }
53 inline void CalcInBetween(Vector2D
& rOld1
, Vector2D
& rOld2
, double t
)
54 { mfX
= ((rOld2
.mfX
- rOld1
.mfX
) + t
) + rOld1
.mfX
; mfY
= ((rOld2
.mfY
- rOld1
.mfY
) + t
) + rOld1
.mfY
; }
55 inline void CalcMiddle(Vector2D
& rOld1
, Vector2D
& rOld2
)
56 { mfX
= (rOld1
.mfX
+ rOld2
.mfX
) / 2.0; mfY
= (rOld1
.mfY
+ rOld2
.mfY
) / 2.0; }
57 inline void CalcMiddle(Vector2D
& rOld1
, Vector2D
& rOld2
, Vector2D
& rOld3
)
58 { mfX
= (rOld1
.mfX
+ rOld2
.mfX
+ rOld3
.mfX
) / 3.0; mfY
= (rOld1
.mfY
+ rOld2
.mfY
+ rOld3
.mfY
) / 3.0; }
60 inline Vector2D
& operator+=( const Vector2D
& rVec
) { mfX
+= rVec
.mfX
, mfY
+= rVec
.mfY
; return *this; }
61 inline Vector2D
& operator-=( const Vector2D
& rVec
) { mfX
-= rVec
.mfX
, mfY
-= rVec
.mfY
; return *this; }
62 inline Vector2D
operator+(const Vector2D
& rVec
) const { Vector2D
aSum(*this); aSum
+= rVec
; return aSum
; }
63 inline Vector2D
operator-(const Vector2D
& rVec
) const { Vector2D
aSub(*this); aSub
-= rVec
; return aSub
; }
64 inline Vector2D
operator-(void) const { return Vector2D(-mfX
, -mfY
); }
66 inline double Scalar( const Vector2D
& rVec
) const { return( mfX
* rVec
.mfX
+ mfY
* rVec
.mfY
); }
68 inline Vector2D
& operator/=( const Vector2D
& rVec
) { mfX
/= rVec
.mfX
, mfY
/= rVec
.mfY
; return *this; }
69 inline Vector2D
& operator*=( const Vector2D
& rVec
) { mfX
*= rVec
.mfX
, mfY
*= rVec
.mfY
; return *this; }
70 inline Vector2D
operator/(const Vector2D
& rVec
) const { Vector2D
aDiv(*this); aDiv
/= rVec
; return aDiv
; }
71 inline Vector2D
operator*(const Vector2D
& rVec
) const { Vector2D
aMul(*this); aMul
*= rVec
; return aMul
; }
73 inline Vector2D
& operator*=(double t
) { mfX
*= t
; mfY
*= t
; return *this; }
74 inline Vector2D
operator*(double t
) const { Vector2D
aNew(*this); aNew
*= t
; return aNew
; }
75 inline Vector2D
& operator/=(double t
) { mfX
/= t
; mfY
/= t
; return *this; }
76 inline Vector2D
operator/(double t
) const { Vector2D
aNew(*this); aNew
/= t
; return aNew
; }
78 inline bool operator==( const Vector2D
& rVec
) const { return( mfX
== rVec
.mfX
&& mfY
== rVec
.mfY
); }
79 inline bool operator!=( const Vector2D
& rVec
) const { return !( *this == rVec
); }
81 inline Vector2D
& operator=( const Vector2D
& rVec
) { mfX
= rVec
.mfX
, mfY
= rVec
.mfY
; return *this; }
82 inline Vector2D
& operator=( const Pair
& rPair
) { mfX
= rPair
.A(), mfY
= rPair
.B(); return *this; }
83 inline Vector2D
& operator-=( const Pair
& rPair
) { mfX
-= rPair
.A(), mfY
-= rPair
.B(); return *this; }
84 inline Vector2D
& operator+=( const Pair
& rPair
) { mfX
+= rPair
.A(), mfY
+= rPair
.B(); return *this; }
85 inline Vector2D
& operator*=( const Pair
& rPair
) { mfX
*= rPair
.A(), mfY
*= rPair
.B(); return *this; }
86 inline Vector2D
& operator/=( const Pair
& rPair
) { mfX
/= rPair
.A(), mfY
/= rPair
.B(); return *this; }
88 inline bool operator==( const Pair
& rPair
) const { return( mfX
== rPair
.A() && mfY
== rPair
.B() ); }
89 inline bool operator!=( const Pair
& rPair
) const { return !( *this == rPair
); }
91 inline bool IsPositive( Vector2D
& rVec
) const { return( ( mfX
* rVec
.mfY
- mfY
* rVec
.mfX
) >= 0.0 ); }
92 inline bool IsNegative( Vector2D
& rVec
) const { return !IsPositive( rVec
); }
95 inline Vector2D
& Vector2D::Normalize()
97 double fLen
= Scalar( *this );
99 if( ( fLen
!= 0.0 ) && ( fLen
!= 1.0 ) && ( ( fLen
= sqrt( fLen
) ) != 0.0 ) )
100 mfX
/= fLen
, mfY
/= fLen
;
107 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */