Branch libreoffice-5-0-4
[LibreOffice.git] / include / tools / vector2d.hxx
blob187bdebd8fb76fe1604aed910394f52568583568
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #ifndef INCLUDED_TOOLS_VECTOR2D_HXX
21 #define INCLUDED_TOOLS_VECTOR2D_HXX
23 #include <math.h>
24 #include <tools/gen.hxx>
26 class Vector2D
28 private:
29 double mfX;
30 double mfY;
32 public:
33 inline Vector2D() : mfX( 0.0 ), mfY( 0.0 ) {}
34 inline Vector2D( double fX, double fY ) : mfX( fX ), mfY( fY ) {}
35 inline Vector2D( const Vector2D& rVec ) : mfX( rVec.mfX ), mfY( rVec.mfY ) {}
36 inline Vector2D( const Pair& rPair ) : mfX( rPair.A() ), mfY( rPair.B() ) {};
37 inline ~Vector2D() {}
39 inline const double& X() const { return mfX; }
40 inline const double& Y() const { return mfY; }
41 inline double& X() { return mfX; }
42 inline double& Y() { return mfY; }
43 inline const double& operator[] (int nPos) const { return (nPos ? mfY : mfX); }
44 inline double& operator[] (int nPos) { return (nPos ? mfY : mfX); }
46 inline double GetLength() const { return hypot( mfX, mfY ); }
47 inline Vector2D& Normalize();
49 inline void Min(const Vector2D& rVec) { if(rVec.mfX < mfX) mfX = rVec.mfX; if(rVec.mfY < mfY) mfY = rVec.mfY; }
50 inline void Max(const Vector2D& rVec) { if(rVec.mfX > mfX) mfX = rVec.mfX; if(rVec.mfY > mfY) mfY = rVec.mfY; }
51 inline void Abs() { if(mfX < 0.0) mfX = -mfX; if(mfY < 0.0) mfY = -mfY; }
53 inline void CalcInBetween(Vector2D& rOld1, Vector2D& rOld2, double t)
54 { mfX = ((rOld2.mfX - rOld1.mfX) + t) + rOld1.mfX; mfY = ((rOld2.mfY - rOld1.mfY) + t) + rOld1.mfY; }
55 inline void CalcMiddle(Vector2D& rOld1, Vector2D& rOld2)
56 { mfX = (rOld1.mfX + rOld2.mfX) / 2.0; mfY = (rOld1.mfY + rOld2.mfY) / 2.0; }
57 inline void CalcMiddle(Vector2D& rOld1, Vector2D& rOld2, Vector2D& rOld3)
58 { mfX = (rOld1.mfX + rOld2.mfX + rOld3.mfX) / 3.0; mfY = (rOld1.mfY + rOld2.mfY + rOld3.mfY) / 3.0; }
60 inline Vector2D& operator+=( const Vector2D& rVec ) { mfX += rVec.mfX, mfY += rVec.mfY; return *this; }
61 inline Vector2D& operator-=( const Vector2D& rVec ) { mfX -= rVec.mfX, mfY -= rVec.mfY; return *this; }
62 inline Vector2D operator+(const Vector2D& rVec) const { Vector2D aSum(*this); aSum += rVec; return aSum; }
63 inline Vector2D operator-(const Vector2D& rVec) const { Vector2D aSub(*this); aSub -= rVec; return aSub; }
64 inline Vector2D operator-(void) const { return Vector2D(-mfX, -mfY); }
66 inline double Scalar( const Vector2D& rVec ) const { return( mfX * rVec.mfX + mfY * rVec.mfY ); }
68 inline Vector2D& operator/=( const Vector2D& rVec ) { mfX /= rVec.mfX, mfY /= rVec.mfY; return *this; }
69 inline Vector2D& operator*=( const Vector2D& rVec ) { mfX *= rVec.mfX, mfY *= rVec.mfY; return *this; }
70 inline Vector2D operator/(const Vector2D& rVec) const { Vector2D aDiv(*this); aDiv /= rVec; return aDiv; }
71 inline Vector2D operator*(const Vector2D& rVec) const { Vector2D aMul(*this); aMul *= rVec; return aMul; }
73 inline Vector2D& operator*=(double t) { mfX *= t; mfY *= t; return *this; }
74 inline Vector2D operator*(double t) const { Vector2D aNew(*this); aNew *= t; return aNew; }
75 inline Vector2D& operator/=(double t) { mfX /= t; mfY /= t; return *this; }
76 inline Vector2D operator/(double t) const { Vector2D aNew(*this); aNew /= t; return aNew; }
78 inline bool operator==( const Vector2D& rVec ) const { return( mfX == rVec.mfX && mfY == rVec.mfY ); }
79 inline bool operator!=( const Vector2D& rVec ) const { return !( *this == rVec ); }
81 inline Vector2D& operator=( const Vector2D& rVec ) { mfX = rVec.mfX, mfY = rVec.mfY; return *this; }
82 inline Vector2D& operator=( const Pair& rPair ) { mfX = rPair.A(), mfY = rPair.B(); return *this; }
83 inline Vector2D& operator-=( const Pair& rPair ) { mfX -= rPair.A(), mfY -= rPair.B(); return *this; }
84 inline Vector2D& operator+=( const Pair& rPair ) { mfX += rPair.A(), mfY += rPair.B(); return *this; }
85 inline Vector2D& operator*=( const Pair& rPair ) { mfX *= rPair.A(), mfY *= rPair.B(); return *this; }
86 inline Vector2D& operator/=( const Pair& rPair ) { mfX /= rPair.A(), mfY /= rPair.B(); return *this; }
88 inline bool operator==( const Pair& rPair ) const { return( mfX == rPair.A() && mfY == rPair.B() ); }
89 inline bool operator!=( const Pair& rPair ) const { return !( *this == rPair ); }
91 inline bool IsPositive( Vector2D& rVec ) const { return( ( mfX * rVec.mfY - mfY * rVec.mfX ) >= 0.0 ); }
92 inline bool IsNegative( Vector2D& rVec ) const { return !IsPositive( rVec ); }
95 inline Vector2D& Vector2D::Normalize()
97 double fLen = Scalar( *this );
99 if( ( fLen != 0.0 ) && ( fLen != 1.0 ) && ( ( fLen = sqrt( fLen ) ) != 0.0 ) )
100 mfX /= fLen, mfY /= fLen;
102 return *this;
105 #endif
107 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */