Version 4.3.0.0.beta1, tag libreoffice-4.3.0.0.beta1
[LibreOffice.git] / svx / source / table / tablehandles.cxx
blob4eac136b287a69f01692a128f0fd211cd80ad6cb
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include "tablehandles.hxx"
23 #include <vcl/svapp.hxx>
24 #include <vcl/outdev.hxx>
25 #include <vcl/canvastools.hxx>
26 #include <vcl/hatch.hxx>
27 #include <basegfx/polygon/b2dpolygon.hxx>
28 #include <basegfx/polygon/b2dpolypolygontools.hxx>
29 #include <basegfx/range/b2drectangle.hxx>
30 #include <basegfx/polygon/b2dpolygontools.hxx>
31 #include <svx/sdr/overlay/overlayobject.hxx>
32 #include <svx/sdr/overlay/overlaymanager.hxx>
33 #include <svx/sdrpagewindow.hxx>
34 #include <svx/sdrpaintwindow.hxx>
35 #include <svx/svdmrkv.hxx>
36 #include <svx/svdpagv.hxx>
37 #include <drawinglayer/primitive2d/polypolygonprimitive2d.hxx>
38 #include <sdr/overlay/overlayrectangle.hxx>
39 #include <drawinglayer/primitive2d/hiddengeometryprimitive2d.hxx>
41 namespace sdr { namespace table {
45 class OverlayTableEdge : public sdr::overlay::OverlayObject
47 protected:
48 basegfx::B2DPolyPolygon maPolyPolygon;
49 bool mbVisible;
51 // geometry creation for OverlayObject
52 virtual drawinglayer::primitive2d::Primitive2DSequence createOverlayObjectPrimitive2DSequence() SAL_OVERRIDE;
54 public:
55 OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible );
56 virtual ~OverlayTableEdge();
61 TableEdgeHdl::TableEdgeHdl( const Point& rPnt, bool bHorizontal, sal_Int32 nMin, sal_Int32 nMax, sal_Int32 nEdges )
62 : SdrHdl( rPnt, HDL_USER )
63 , mbHorizontal( bHorizontal )
64 , mnMin( nMin )
65 , mnMax( nMax )
66 , maEdges(nEdges)
70 void TableEdgeHdl::SetEdge( sal_Int32 nEdge, sal_Int32 nStart, sal_Int32 nEnd, TableEdgeState eState )
72 if( (nEdge >= 0) && (nEdge <= sal::static_int_cast<sal_Int32>(maEdges.size())) )
74 maEdges[nEdge].mnStart = nStart;
75 maEdges[nEdge].mnEnd = nEnd;
76 maEdges[nEdge].meState = eState;
78 else
80 OSL_FAIL( "sdr::table::TableEdgeHdl::SetEdge(), invalid edge!" );
84 Pointer TableEdgeHdl::GetPointer() const
86 if( mbHorizontal )
87 return POINTER_VSPLIT;
88 else
89 return POINTER_HSPLIT;
92 sal_Int32 TableEdgeHdl::GetValidDragOffset( const SdrDragStat& rDrag ) const
94 return std::min( std::max( static_cast<sal_Int32>(mbHorizontal ? rDrag.GetDY() : rDrag.GetDX()), mnMin ), mnMax );
97 basegfx::B2DPolyPolygon TableEdgeHdl::getSpecialDragPoly(const SdrDragStat& rDrag) const
99 basegfx::B2DPolyPolygon aVisible;
100 basegfx::B2DPolyPolygon aInvisible;
102 // create and return visible and non-visible parts for drag
103 getPolyPolygon(aVisible, aInvisible, &rDrag);
104 aVisible.append(aInvisible);
106 return aVisible;
109 void TableEdgeHdl::getPolyPolygon(basegfx::B2DPolyPolygon& rVisible, basegfx::B2DPolyPolygon& rInvisible, const SdrDragStat* pDrag) const
111 // changed method to create visible and invisible partial polygons in one run in
112 // separate PolyPolygons; both kinds are used
113 basegfx::B2DPoint aOffset(aPos.X(), aPos.Y());
114 rVisible.clear();
115 rInvisible.clear();
117 if( pDrag )
119 int n = mbHorizontal ? 1 : 0;
120 aOffset[n] = aOffset[n] + GetValidDragOffset( *pDrag );
123 basegfx::B2DPoint aStart(aOffset), aEnd(aOffset);
124 int nPos = mbHorizontal ? 0 : 1;
125 TableEdgeVector::const_iterator aIter( maEdges.begin() );
127 while( aIter != maEdges.end() )
129 TableEdge aEdge(*aIter++);
131 aStart[nPos] = aOffset[nPos] + aEdge.mnStart;
132 aEnd[nPos] = aOffset[nPos] + aEdge.mnEnd;
134 basegfx::B2DPolygon aPolygon;
135 aPolygon.append( aStart );
136 aPolygon.append( aEnd );
138 if(aEdge.meState == Visible)
140 rVisible.append(aPolygon);
142 else
144 rInvisible.append(aPolygon);
149 void TableEdgeHdl::CreateB2dIAObject()
151 GetRidOfIAObject();
153 if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
155 SdrMarkView* pView = pHdlList->GetView();
156 SdrPageView* pPageView = pView->GetSdrPageView();
158 if(pPageView)
160 basegfx::B2DPolyPolygon aVisible;
161 basegfx::B2DPolyPolygon aInvisible;
163 // get visible and invisible parts
164 getPolyPolygon(aVisible, aInvisible, 0);
166 if(aVisible.count() || aInvisible.count())
168 for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
170 const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
172 if(rPageWindow.GetPaintWindow().OutputToWindow())
174 rtl::Reference< ::sdr::overlay::OverlayManager > xManager = rPageWindow.GetOverlayManager();
175 if (xManager.is())
177 if(aVisible.count())
179 // create overlay object for visible parts
180 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aVisible, true);
181 xManager->add(*pOverlayObject);
182 maOverlayGroup.append(*pOverlayObject);
185 if(aInvisible.count())
187 // also create overlay object vor invisible parts to allow
188 // a standard HitTest using the primitives from that overlay object
189 // (see OverlayTableEdge implementation)
190 sdr::overlay::OverlayObject* pOverlayObject = new OverlayTableEdge(aInvisible, false);
191 xManager->add(*pOverlayObject);
192 maOverlayGroup.append(*pOverlayObject);
204 OverlayTableEdge::OverlayTableEdge( const basegfx::B2DPolyPolygon& rPolyPolygon, bool bVisible )
205 : OverlayObject(Color(COL_GRAY))
206 , maPolyPolygon( rPolyPolygon )
207 , mbVisible(bVisible)
211 OverlayTableEdge::~OverlayTableEdge()
215 drawinglayer::primitive2d::Primitive2DSequence OverlayTableEdge::createOverlayObjectPrimitive2DSequence()
217 drawinglayer::primitive2d::Primitive2DSequence aRetval;
219 if(maPolyPolygon.count())
221 // Discussed with CL. Currently i will leave the transparence out since this
222 // a little bit expensive. We may check the look with drag polygons later
223 const drawinglayer::primitive2d::Primitive2DReference aReference(
224 new drawinglayer::primitive2d::PolyPolygonHairlinePrimitive2D(
225 maPolyPolygon,
226 getBaseColor().getBColor()));
228 if(mbVisible)
230 // visible, just return as sequence
231 aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aReference, 1);
233 else
235 // embed in HiddenGeometryPrimitive2D to support HitTest of this invisible
236 // overlay object
237 const drawinglayer::primitive2d::Primitive2DSequence aSequence(&aReference, 1);
238 const drawinglayer::primitive2d::Primitive2DReference aNewReference(
239 new drawinglayer::primitive2d::HiddenGeometryPrimitive2D(aSequence));
240 aRetval = drawinglayer::primitive2d::Primitive2DSequence(&aNewReference, 1);
244 return aRetval;
249 TableBorderHdl::TableBorderHdl(
250 const Rectangle& rRect,
251 bool bAnimate)
252 : SdrHdl(rRect.TopLeft(), HDL_MOVE),
253 maRectangle(rRect),
254 mbAnimate(bAnimate)
258 Pointer TableBorderHdl::GetPointer() const
260 return POINTER_MOVE;
263 // create marker for this kind
264 void TableBorderHdl::CreateB2dIAObject()
266 GetRidOfIAObject();
268 if(pHdlList && pHdlList->GetView() && !pHdlList->GetView()->areMarkHandlesHidden())
270 SdrMarkView* pView = pHdlList->GetView();
271 SdrPageView* pPageView = pView->GetSdrPageView();
273 if(pPageView)
275 for(sal_uInt32 nWindow = 0; nWindow < pPageView->PageWindowCount(); nWindow++)
277 const SdrPageWindow& rPageWindow = *pPageView->GetPageWindow(nWindow);
279 if(rPageWindow.GetPaintWindow().OutputToWindow())
281 rtl::Reference< ::sdr::overlay::OverlayManager > xManager = rPageWindow.GetOverlayManager();
282 if (xManager.is())
284 const basegfx::B2DRange aRange(vcl::unotools::b2DRectangleFromRectangle(maRectangle));
285 const SvtOptionsDrawinglayer aSvtOptionsDrawinglayer;
286 const Color aHilightColor(aSvtOptionsDrawinglayer.getHilightColor());
287 const double fTransparence(aSvtOptionsDrawinglayer.GetTransparentSelectionPercent() * 0.01);
289 sdr::overlay::OverlayObject* pOverlayObject = new sdr::overlay::OverlayRectangle(
290 aRange.getMinimum(),
291 aRange.getMaximum(),
292 aHilightColor,
293 fTransparence,
294 6.0,
295 0.0,
296 0.0,
297 500,
298 // make animation dependent from text edit active, because for tables
299 // this handle is also used when text edit *is* active for it. This
300 // interferes too much concerning repaint stuff (at least as long as
301 // text edit is not yet on the overlay)
302 getAnimate());
304 xManager->add(*pOverlayObject);
305 maOverlayGroup.append(*pOverlayObject);
315 } // end of namespace table
316 } // end of namespace sdr
318 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */