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20 #ifndef INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
21 #define INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
24 #include <svx/svxdllapi.h>
25 #include <drawinglayer/primitive2d/baseprimitive2d.hxx>
27 namespace vcl
{ class Region
; }
29 namespace sdr
{ namespace animation
{
30 class PrimitiveAnimation
;
33 namespace sdr
{ namespace contact
{
38 class ViewObjectContactRedirector
;
40 class SVX_DLLPUBLIC ViewObjectContact
43 // must-exist and constant contacts
44 ObjectContact
& mrObjectContact
;
45 ViewContact
& mrViewContact
;
47 // This range defines the object's BoundRect
48 basegfx::B2DRange maObjectRange
;
50 // PrimitiveSequence of the ViewContact. This contains all necessary information
51 // for the graphical visualisation and needs to be supported by all VCs which
53 drawinglayer::primitive2d::Primitive2DContainer mxPrimitive2DSequence
;
55 // the PrimitiveAnimation if Primitive2DContainer contains animations
56 std::unique_ptr
<sdr::animation::PrimitiveAnimation
> mpPrimitiveAnimation
;
58 // possible on-demand calculated GridOffset for non-linear ViewToDevice transformation (calc)
59 basegfx::B2DVector maGridOffset
;
61 // This bool gets set when the object gets invalidated by ActionChanged() and
62 // can be used from the OC to late-invalidates
63 bool mbLazyInvalidate
: 1;
66 // make redirector a protected friend, it needs to call createPrimitives as default action
67 friend class ViewObjectContactRedirector
;
69 // Called from getPrimitive2DSequence() when vector has changed. Evaluate object animation
70 // and setup accordingly
71 void checkForPrimitive2DAnimations();
73 // This method is responsible for creating the graphical visualisation data which is
74 // stored/cached in the local primitive. Default gets view-independent Primitive
75 // from the ViewContact using ViewContact::getViewIndependentPrimitive2DContainer(), takes care of
76 // visibility, handles glue and ghosted.
77 // This method will not handle included hierarchies and not check geometric visibility.
78 virtual drawinglayer::primitive2d::Primitive2DContainer
createPrimitive2DSequence(const DisplayInfo
& rDisplayInfo
) const;
80 // method for flushing Primitive2DContainer for VOC implementations
81 void flushPrimitive2DSequence() { mxPrimitive2DSequence
.clear(); }
85 ViewObjectContact(ObjectContact
& rObjectContact
, ViewContact
& rViewContact
);
86 virtual ~ViewObjectContact();
88 // access to ObjectContact
89 ObjectContact
& GetObjectContact() const { return mrObjectContact
; }
91 // access to ViewContact
92 ViewContact
& GetViewContact() const { return mrViewContact
; }
94 // get the object size range
95 const basegfx::B2DRange
& getObjectRange() const;
97 // React on changes of the object of this ViewContact
98 virtual void ActionChanged();
100 // LazyInvalidate handling
101 void triggerLazyInvalidate();
103 // Check if this primitive is animated in any OC (View) which means it has
104 // generated a PrimitiveAnimation
105 bool isAnimated() const { return (nullptr != mpPrimitiveAnimation
); }
107 // Take some action when new objects are inserted
108 void ActionChildInserted(ViewContact
& rChild
);
110 // access to the local primitive. This will ensure that the local primitive is
111 // current in comparing the local one with a fresh created incarnation
112 // This method will not handle included hierarchies and not check visibility.
113 drawinglayer::primitive2d::Primitive2DContainer
const & getPrimitive2DSequence(const DisplayInfo
& rDisplayInfo
) const;
115 // test this VOC for visibility concerning model-view stuff like e.g. Layer
116 virtual bool isPrimitiveVisible(const DisplayInfo
& rDisplayInfo
) const;
118 // test this VOC for ghosted mode
119 virtual bool isPrimitiveGhosted(const DisplayInfo
& rDisplayInfo
) const;
121 // process this primitive: Eventually also recursively travel an existing hierarchy,
122 // e.g. for group objects, scenes or pages. This method will test geometrical visibility.
123 virtual drawinglayer::primitive2d::Primitive2DContainer
getPrimitive2DSequenceHierarchy(DisplayInfo
& rDisplayInfo
) const;
125 // just process the sub-hierarchy, used as tooling from getPrimitive2DSequenceHierarchy
126 drawinglayer::primitive2d::Primitive2DContainer
getPrimitive2DSequenceSubHierarchy(DisplayInfo
& rDisplayInfo
) const;
128 // interface to support GridOffset for non-linear ViewToDevice transformation (calc)
129 const basegfx::B2DVector
& getGridOffset() const;
130 void resetGridOffset();
136 #endif // INCLUDED_SVX_SDR_CONTACT_VIEWOBJECTCONTACT_HXX
138 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */