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20 #ifndef INCLUDED_SVX_VIEWPT3D_HXX
21 #define INCLUDED_SVX_VIEWPT3D_HXX
23 #include <svx/svxdllapi.h>
24 #include <basegfx/matrix/b3dhommatrix.hxx>
25 #include <basegfx/point/b3dpoint.hxx>
26 #include <basegfx/vector/b3dvector.hxx>
27 #include <tools/gen.hxx>
30 namespace basegfx
{ class B3DRange
; } // end of namespace basegfx
32 /*************************************************************************
34 |* enums for projection
36 \************************************************************************/
38 enum class ProjectionType
{ Parallel
, Perspective
};
41 /*************************************************************************
43 |* 3D viewport according to PHIGS
45 \************************************************************************/
47 class SVX_DLLPUBLIC Viewport3D
50 basegfx::B3DHomMatrix aViewTf
; // the real transformations matrix
51 basegfx::B3DPoint aVRP
; // View Reference Point
52 basegfx::B3DVector aVPN
; // View Plane Normal
53 basegfx::B3DVector aVUV
; // View Up Vector
54 basegfx::B3DPoint aPRP
; // Projection Reference Point(View-coordinates)
55 // up to now only the z-coordinate is considered
57 ProjectionType eProjection
; // kind of the projection
58 tools::Rectangle aDeviceRect
; // position and size of the output area
62 double X
, Y
, W
, H
; // position and size of the view window
63 } aViewWin
; // in view coordinates
65 basegfx::B3DPoint aViewPoint
; //observers position in world coordinates;
66 // is calculated by the transformation
67 bool bTfValid
; // flag, if transformation is valid
72 void SetVRP(const basegfx::B3DPoint
& rNewVRP
);
73 void SetVPN(const basegfx::B3DVector
& rNewVPN
);
74 void SetVUV(const basegfx::B3DVector
& rNewVUV
);
75 void SetPRP(const basegfx::B3DPoint
& rNewPRP
);
77 const basegfx::B3DPoint
& GetVRP() const { return aVRP
; }
78 const basegfx::B3DVector
& GetVUV() const { return aVUV
; }
80 void SetProjection(ProjectionType ePrj
)
81 { eProjection
= ePrj
; bTfValid
= false; }
82 ProjectionType
GetProjection() const { return eProjection
; }
84 void SetViewWindow(double fX
, double fY
, double fW
, double fH
);
86 void SetDeviceWindow(const tools::Rectangle
& rRect
);
87 const tools::Rectangle
& GetDeviceWindow() const { return aDeviceRect
; }
89 // returns observers position in world coordinates
90 const basegfx::B3DPoint
& GetViewPoint();
93 #endif // INCLUDED_SVX_VIEWPT3D_HXX
95 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */