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20 #ifndef INCLUDED_VCL_ANIMATE_ANIMATIONBITMAP_HXX
21 #define INCLUDED_VCL_ANIMATE_ANIMATIONBITMAP_HXX
23 #include <vcl/dllapi.h>
24 #include <vcl/bitmapex.hxx>
33 struct AnimationBitmap
36 Point maPositionPixel
;
44 , meDisposal(Disposal::Not
)
49 AnimationBitmap(const BitmapEx
& rBitmapEx
, const Point
& rPositionPixel
, const Size
& rSizePixel
,
50 long nWait
= 0, Disposal eDisposal
= Disposal::Not
)
51 : maBitmapEx(rBitmapEx
)
52 , maPositionPixel(rPositionPixel
)
53 , maSizePixel(rSizePixel
)
55 , meDisposal(eDisposal
)
60 bool operator==(const AnimationBitmap
& rAnimationBitmap
) const
62 return (rAnimationBitmap
.maBitmapEx
== maBitmapEx
63 && rAnimationBitmap
.maPositionPixel
== maPositionPixel
64 && rAnimationBitmap
.maSizePixel
== maSizePixel
&& rAnimationBitmap
.mnWait
== mnWait
65 && rAnimationBitmap
.meDisposal
== meDisposal
66 && rAnimationBitmap
.mbUserInput
== mbUserInput
);
69 bool operator!=(const AnimationBitmap
& rAnimationBitmap
) const
71 return !(*this == rAnimationBitmap
);
74 BitmapChecksum
GetChecksum() const;
77 #endif // INCLUDED_VCL_ANIMATE_ANIMATIONBITMAP_HXX
79 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */