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20 #include <svx/sdr/animation/scheduler.hxx>
32 Event::Event() : mnTime(0)
41 void Event::SetTime(sal_uInt32 nNew
)
49 Scheduler::Scheduler()
56 Scheduler::~Scheduler()
61 void Scheduler::Invoke()
63 // stop timer and add time
65 mnTime
+= mnDeltaTime
;
70 // re-start or stop timer according to event list
74 void Scheduler::triggerEvents()
79 // copy events which need to be executed to a vector. Remove them from
81 ::std::vector
< Event
* > aToBeExecutedList
;
83 while(!mvEvents
.empty() && mvEvents
.front()->GetTime() <= mnTime
)
85 Event
* pNextEvent
= mvEvents
.front();
86 mvEvents
.erase(mvEvents
.begin());
87 aToBeExecutedList
.push_back(pNextEvent
);
90 // execute events from the vector
91 for(auto& rpCandidate
: aToBeExecutedList
)
93 // trigger event. This may re-insert the event to the scheduler again
94 rpCandidate
->Trigger(mnTime
);
98 void Scheduler::checkTimeout()
100 // re-start or stop timer according to event list
101 if(!IsPaused() && !mvEvents
.empty())
103 mnDeltaTime
= mvEvents
.front()->GetTime() - mnTime
;
105 if(0L != mnDeltaTime
)
107 SetTimeout(mnDeltaTime
);
119 void Scheduler::SetTime(sal_uInt32 nTime
)
125 if (mvEvents
.empty())
128 // reset event time points
129 for (auto & rEvent
: mvEvents
)
131 rEvent
->SetTime(nTime
);
136 // without delta time, init events by triggering them. This will invalidate
137 // painted objects and add them to the scheduler again
144 void Scheduler::InsertEvent(Event
& rNew
)
146 // insert maintaining time ordering
147 auto it
= std::find_if(mvEvents
.begin(), mvEvents
.end(),
148 [&rNew
](const Event
* pEvent
) { return rNew
.GetTime() < pEvent
->GetTime(); });
149 mvEvents
.insert(it
, &rNew
);
153 void Scheduler::RemoveEvent(Event
* pOld
)
155 if(!mvEvents
.empty())
157 mvEvents
.erase(std::remove(mvEvents
.begin(), mvEvents
.end(), pOld
), mvEvents
.end());
162 void Scheduler::SetPaused(bool bNew
)
164 if(bNew
!= mbIsPaused
)
170 } // end of namespace animation
171 } // end of namespace sdr
173 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */