1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <sdr/primitive3d/sdrattributecreator3d.hxx>
21 #include <svx/svx3ditems.hxx>
22 #include <svl/itemset.hxx>
23 #include <com/sun/star/drawing/NormalsKind.hpp>
24 #include <com/sun/star/drawing/TextureProjectionMode.hpp>
25 #include <com/sun/star/drawing/TextureKind2.hpp>
26 #include <com/sun/star/drawing/TextureMode.hpp>
27 #include <svx/xflclit.hxx>
28 #include <drawinglayer/attribute/materialattribute3d.hxx>
29 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
32 namespace drawinglayer
36 attribute::Sdr3DObjectAttribute
* createNewSdr3DObjectAttribute(const SfxItemSet
& rSet
)
39 css::drawing::NormalsKind
aNormalsKind(css::drawing::NormalsKind_SPECIFIC
);
40 const sal_uInt16
nNormalsValue(rSet
.Get(SDRATTR_3DOBJ_NORMALS_KIND
).GetValue());
42 if(1 == nNormalsValue
)
44 aNormalsKind
= css::drawing::NormalsKind_FLAT
;
46 else if(2 == nNormalsValue
)
48 aNormalsKind
= css::drawing::NormalsKind_SPHERE
;
51 // get NormalsInvert flag
52 const bool bInvertNormals(rSet
.Get(SDRATTR_3DOBJ_NORMALS_INVERT
).GetValue());
54 // get TextureProjectionX
55 css::drawing::TextureProjectionMode
aTextureProjectionX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC
);
56 const sal_uInt16
nTextureValueX(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_X
).GetValue());
58 if(1 == nTextureValueX
)
60 aTextureProjectionX
= css::drawing::TextureProjectionMode_PARALLEL
;
62 else if(2 == nTextureValueX
)
64 aTextureProjectionX
= css::drawing::TextureProjectionMode_SPHERE
;
67 // get TextureProjectionY
68 css::drawing::TextureProjectionMode
aTextureProjectionY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC
);
69 const sal_uInt16
nTextureValueY(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_PROJ_Y
).GetValue());
71 if(1 == nTextureValueY
)
73 aTextureProjectionY
= css::drawing::TextureProjectionMode_PARALLEL
;
75 else if(2 == nTextureValueY
)
77 aTextureProjectionY
= css::drawing::TextureProjectionMode_SPHERE
;
80 // get DoubleSided flag
81 const bool bDoubleSided(rSet
.Get(SDRATTR_3DOBJ_DOUBLE_SIDED
).GetValue());
84 const bool bShadow3D(rSet
.Get(SDRATTR_3DOBJ_SHADOW_3D
).GetValue());
86 // get TextureFilter flag
87 const bool bTextureFilter(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_FILTER
).GetValue());
90 // TextureKind: 1 == Base3DTextureLuminance, 2 == Base3DTextureIntensity, 3 == Base3DTextureColor
91 css::drawing::TextureKind2
aTextureKind(css::drawing::TextureKind2_LUMINANCE
);
92 const sal_uInt16
nTextureKind(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_KIND
).GetValue());
96 aTextureKind
= css::drawing::TextureKind2_INTENSITY
;
98 else if(3 == nTextureKind
)
100 aTextureKind
= css::drawing::TextureKind2_COLOR
;
104 // TextureMode: 1 == Base3DTextureReplace, 2 == Base3DTextureModulate, 3 == Base3DTextureBlend
105 css::drawing::TextureMode
aTextureMode(css::drawing::TextureMode_REPLACE
);
106 const sal_uInt16
nTextureMode(rSet
.Get(SDRATTR_3DOBJ_TEXTURE_MODE
).GetValue());
108 if(2 == nTextureMode
)
110 aTextureMode
= css::drawing::TextureMode_MODULATE
;
112 else if(3 == nTextureMode
)
114 aTextureMode
= css::drawing::TextureMode_BLEND
;
118 const ::basegfx::BColor
aObjectColor(rSet
.Get(XATTR_FILLCOLOR
).GetColorValue().getBColor());
120 // get specular color
121 const ::basegfx::BColor
aSpecular(rSet
.Get(SDRATTR_3DOBJ_MAT_SPECULAR
).GetValue().getBColor());
123 // get emissive color
124 const ::basegfx::BColor
aEmission(rSet
.Get(SDRATTR_3DOBJ_MAT_EMISSION
).GetValue().getBColor());
126 // get specular intensity
127 sal_uInt16
nSpecularIntensity(rSet
.Get(SDRATTR_3DOBJ_MAT_SPECULAR_INTENSITY
).GetValue());
129 if(nSpecularIntensity
> 128)
131 nSpecularIntensity
= 128;
134 // get reduced line geometry
135 const bool bReducedLineGeometry(rSet
.Get(SDRATTR_3DOBJ_REDUCED_LINE_GEOMETRY
).GetValue());
138 attribute::MaterialAttribute3D
aMaterial(aObjectColor
, aSpecular
, aEmission
, nSpecularIntensity
);
140 return new attribute::Sdr3DObjectAttribute(
141 aNormalsKind
, aTextureProjectionX
, aTextureProjectionY
,
142 aTextureKind
, aTextureMode
, aMaterial
,
143 bInvertNormals
, bDoubleSided
, bShadow3D
, bTextureFilter
, bReducedLineGeometry
);
145 } // end of namespace primitive2d
146 } // end of namespace sdr
148 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */