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20 #ifndef INCLUDED_BASEGFX_POLYGON_B2DPOLYGONTRIANGULATOR_HXX
21 #define INCLUDED_BASEGFX_POLYGON_B2DPOLYGONTRIANGULATOR_HXX
23 #include <basegfx/polygon/b2dpolygon.hxx>
24 #include <basegfx/point/b2dpoint.hxx>
25 #include <basegfx/basegfxdllapi.h>
29 namespace basegfx
{ class B2DPolyPolygon
; }
33 namespace triangulator
35 // Simple B2D-based triangle. Main reason is to
36 // keep the data types separated (before a B2DPolygon
37 // was used with the convention that three points in
38 // a row define a triangle)
39 class BASEGFX_DLLPUBLIC B2DTriangle
42 basegfx::B2DPoint maA
;
43 basegfx::B2DPoint maB
;
44 basegfx::B2DPoint maC
;
48 const basegfx::B2DPoint
& rA
,
49 const basegfx::B2DPoint
& rB
,
50 const basegfx::B2DPoint
& rC
)
58 const basegfx::B2DPoint
& getA() const { return maA
; }
59 const basegfx::B2DPoint
& getB() const { return maB
; }
60 const basegfx::B2DPoint
& getC() const { return maC
; }
63 // typedef for a vector of B2DTriangle
64 typedef ::std::vector
< B2DTriangle
> B2DTriangleVector
;
66 // triangulate given polygon
67 BASEGFX_DLLPUBLIC B2DTriangleVector
triangulate(const ::basegfx::B2DPolygon
& rCandidate
);
69 // triangulate given PolyPolygon
70 BASEGFX_DLLPUBLIC B2DTriangleVector
triangulate(const ::basegfx::B2DPolyPolygon
& rCandidate
);
72 } // end of namespace triangulator
73 } // end of namespace basegfx
75 #endif // INCLUDED_BASEGFX_POLYGON_B2DPOLYGONTRIANGULATOR_HXX
77 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */