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20 #ifndef INCLUDED_BASEGFX_POLYGON_B2DTRAPEZOID_HXX
21 #define INCLUDED_BASEGFX_POLYGON_B2DTRAPEZOID_HXX
23 #include <basegfx/polygon/b2dpolygon.hxx>
25 #include <basegfx/basegfxdllapi.h>
28 namespace basegfx
{ class B2DPolyPolygon
; }
29 namespace basegfx
{ class B2DPoint
; }
33 // class to hold a single trapezoid
34 class BASEGFX_DLLPUBLIC B2DTrapezoid
37 // Geometry data. YValues are down-oriented, this means bottom should
38 // be bigger than top to be below it. The constructor implementation
41 // - mfBottomY >= mfTopY
42 // - mfTopXRight >= mfTopXLeft
43 // - mfBottomXRight >= mfBottomXLeft
48 double mfBottomXRight
;
54 const double& rfTopXLeft
,
55 const double& rfTopXRight
,
57 const double& rfBottomXLeft
,
58 const double& rfBottomXRight
,
59 const double& rfBottomY
);
62 const double& getTopXLeft() const { return mfTopXLeft
; }
63 const double& getTopXRight() const { return mfTopXRight
; }
64 const double& getTopY() const { return mfTopY
; }
65 const double& getBottomXLeft() const { return mfBottomXLeft
; }
66 const double& getBottomXRight() const { return mfBottomXRight
; }
67 const double& getBottomY() const { return mfBottomY
; }
69 // convenience method to get content as Polygon
70 B2DPolygon
getB2DPolygon() const;
73 typedef ::std::vector
< B2DTrapezoid
> B2DTrapezoidVector
;
75 } // end of namespace basegfx
82 // convert SourcePolyPolygon to trapezoids. The trapezoids will be appended to
83 // ro_Result. ro_Result will not be cleared. If SourcePolyPolygon contains curves,
84 // it's default AdaptiveSubdivision will be used.
85 // CAUTION: Trapezoids are orientation-dependent in the sense that the upper and lower
86 // lines have to be parallel to the X-Axis, thus this subdivision is NOT simply usable
87 // for primitive decompositions. To use it, the shear and rotate parts of the
88 // involved transformations HAVE to be taken into account.
89 BASEGFX_DLLPUBLIC
void trapezoidSubdivide(
90 B2DTrapezoidVector
& ro_Result
,
91 const B2DPolyPolygon
& rSourcePolyPolygon
);
93 // directly create trapezoids from given edge. Depending on the given geometry,
94 // none up to three trapezoids will be created
95 BASEGFX_DLLPUBLIC
void createLineTrapezoidFromEdge(
96 B2DTrapezoidVector
& ro_Result
,
97 const B2DPoint
& rPointA
,
98 const B2DPoint
& rPointB
,
101 // create trapezoids for all edges of the given polygon. The closed state of
102 // the polygon is taken into account. If curves are contained, the default
103 // AdaptiveSubdivision will be used.
104 BASEGFX_DLLPUBLIC
void createLineTrapezoidFromB2DPolygon(
105 B2DTrapezoidVector
& ro_Result
,
106 const B2DPolygon
& rPolygon
,
109 } // end of namespace utils
110 } // end of namespace basegfx
113 #endif // INCLUDED_BASEGFX_POLYGON_B2DTRAPEZOID_HXX
115 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */