bump product version to 6.3.0.0.beta1
[LibreOffice.git] / include / drawinglayer / processor3d / defaultprocessor3d.hxx
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20 #ifndef INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
21 #define INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
23 #include <drawinglayer/processor3d/baseprocessor3d.hxx>
24 #include <basegfx/range/b2drange.hxx>
25 #include <basegfx/color/bcolormodifier.hxx>
26 #include <svtools/optionsdrawinglayer.hxx>
28 // predefines
30 namespace basegfx {
31 class B3DPolygon;
32 class B3DPolyPolygon;
35 namespace drawinglayer { namespace attribute {
36 class SdrSceneAttribute;
37 class SdrLightingAttribute;
38 class MaterialAttribute3D;
41 namespace drawinglayer { namespace primitive3d {
42 class PolygonHairlinePrimitive3D;
43 class PolyPolygonMaterialPrimitive3D;
44 class GradientTexturePrimitive3D;
45 class HatchTexturePrimitive3D;
46 class BitmapTexturePrimitive3D;
47 class TransformPrimitive3D;
48 class ModifiedColorPrimitive3D;
51 namespace drawinglayer { namespace texture {
52 class GeoTexSvx;
56 namespace drawinglayer
58 namespace processor3d
60 /** DefaultProcessor3D class
62 This processor renders all feeded primitives to a 2D raster where for all
63 primitives the two basic methods rasterconvertB3DPolygon for hairlines and
64 rasterconvertB3DPolyPolygon for filled geometry is called. It is a baseclass to
65 e.g. base a Z-Buffer supported renderer on the 3D primitive processing.
67 class DefaultProcessor3D : public BaseProcessor3D
69 protected:
70 /// read-only scene infos (normal handling, etc...)
71 const attribute::SdrSceneAttribute& mrSdrSceneAttribute;
73 /// read-only light infos (lights, etc...)
74 const attribute::SdrLightingAttribute& mrSdrLightingAttribute;
76 /// renderer range. Need to be correctly set by the derived implementations
77 /// normally the (0, 0, W, H) range from mpBZPixelRaster
78 basegfx::B2DRange maRasterRange;
80 /// the modifiedColorPrimitive stack
81 basegfx::BColorModifierStack maBColorModifierStack;
83 /// the current active texture
84 std::shared_ptr< texture::GeoTexSvx > mpGeoTexSvx;
86 /// the current active transparence texture
87 std::shared_ptr< texture::GeoTexSvx > mpTransparenceGeoTexSvx;
89 /// SvtOptionsDrawinglayer incarnation to react on diverse settings
90 const SvtOptionsDrawinglayer maDrawinglayerOpt;
92 /// counter for entered transparence textures
93 sal_uInt32 mnTransparenceCounter;
95 bool mbModulate : 1;
96 bool mbFilter : 1;
97 bool mbSimpleTextureActive : 1;
100 // rendering support
102 void impRenderGradientTexturePrimitive3D(const primitive3d::GradientTexturePrimitive3D& rPrimitive, bool bTransparence);
103 void impRenderHatchTexturePrimitive3D(const primitive3d::HatchTexturePrimitive3D& rPrimitive);
104 void impRenderBitmapTexturePrimitive3D(const primitive3d::BitmapTexturePrimitive3D& rPrimitive);
105 void impRenderModifiedColorPrimitive3D(const primitive3d::ModifiedColorPrimitive3D& rModifiedCandidate);
106 void impRenderPolygonHairlinePrimitive3D(const primitive3d::PolygonHairlinePrimitive3D& rPrimitive) const;
107 void impRenderPolyPolygonMaterialPrimitive3D(const primitive3d::PolyPolygonMaterialPrimitive3D& rPrimitive) const;
108 void impRenderTransformPrimitive3D(const primitive3d::TransformPrimitive3D& rTransformCandidate);
111 // rasterconversions for filled and non-filled polygons. These NEED to be
112 // implemented from derivations
114 virtual void rasterconvertB3DPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolygon& rHairline) const = 0;
115 virtual void rasterconvertB3DPolyPolygon(const attribute::MaterialAttribute3D& rMaterial, const basegfx::B3DPolyPolygon& rFill) const = 0;
117 // the processing method for a single, known primitive
118 virtual void processBasePrimitive3D(const primitive3d::BasePrimitive3D& rBasePrimitive) override;
120 public:
121 DefaultProcessor3D(
122 const geometry::ViewInformation3D& rViewInformation,
123 const attribute::SdrSceneAttribute& rSdrSceneAttribute,
124 const attribute::SdrLightingAttribute& rSdrLightingAttribute);
125 virtual ~DefaultProcessor3D() override;
127 /// data read access
128 const attribute::SdrSceneAttribute& getSdrSceneAttribute() const { return mrSdrSceneAttribute; }
129 const attribute::SdrLightingAttribute& getSdrLightingAttribute() const { return mrSdrLightingAttribute; }
131 /// data read access renderer stuff
132 const basegfx::BColorModifierStack& getBColorModifierStack() const { return maBColorModifierStack; }
133 const std::shared_ptr< texture::GeoTexSvx >& getGeoTexSvx() const { return mpGeoTexSvx; }
134 const std::shared_ptr< texture::GeoTexSvx >& getTransparenceGeoTexSvx() const { return mpTransparenceGeoTexSvx; }
135 sal_uInt32 getTransparenceCounter() const { return mnTransparenceCounter; }
136 bool getModulate() const { return mbModulate; }
137 bool getFilter() const { return mbFilter; }
138 bool getSimpleTextureActive() const { return mbSimpleTextureActive; }
140 /// access to Drawinglayer configuration options
141 const SvtOptionsDrawinglayer& getOptionsDrawinglayer() const { return maDrawinglayerOpt; }
143 } // end of namespace processor3d
144 } // end of namespace drawinglayer
147 #endif // INCLUDED_DRAWINGLAYER_PROCESSOR3D_DEFAULTPROCESSOR3D_HXX
149 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */