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21 #ifndef INCLUDED_SVX_DESCRIPTIONGENERATOR_HXX
22 #define INCLUDED_SVX_DESCRIPTIONGENERATOR_HXX
24 #include <com/sun/star/uno/Reference.hxx>
25 #include <rtl/ustrbuf.hxx>
26 #include <svx/svxdllapi.h>
28 namespace com::sun::star::beans
{ class XPropertySet
; }
29 namespace com::sun::star::drawing
{ class XShape
; }
32 namespace accessibility
{
34 /** This class creates description strings for shapes.
35 <p>Initialized with a given shape additional calls to the
36 <member>addProperty</member> method will build a descriptive string that
37 starts with a general shape description and the shapes style. Appended
38 are all the specified property names and values that differ from the
39 default values in the style.</p>
41 class SVX_DLLPUBLIC DescriptionGenerator
44 enum class PropertyType
{
51 /** Creates a new description generator with an empty description
52 string. Usually you will want to call initialize next to specify
53 a general description of the shape.
55 The shape from which properties will be extracted by later calls
56 to <member>addProperty</member>.
58 DescriptionGenerator (const css::uno::Reference
<
59 css::drawing::XShape
>& xShape
);
61 ~DescriptionGenerator();
63 /** Initialize the description with the given prefix followed by the
64 shape style in parentheses and a colon.
66 An introductory description of the shape that is made more
67 specific by later calls to <member>addProperty</member>.
69 void Initialize (const OUString
& sPrefix
);
71 /** Initialize the description with the specified string from the
72 resource followed by the shape style in parentheses and a colon.
74 A resource id the specifies the introductory description of the
75 shape that is made more specific by later calls to
76 <member>addProperty</member>.
78 void Initialize(const char* pResourceId
);
80 /** Returns the description string and then resets it. Usually called
81 as last method before destroying the object.
83 The description string in its current form.
85 OUString
operator() (void);
87 /** Add the given property name and its associated value to the
88 description string. If the property value does not differ from the
89 default value of the shape's style then the description string is
92 The Name of the property to append.
94 Type of the property's value. It controls the transformation
95 into the value's string representation.
97 Localized name of the property. An empty string tells the
98 method to use the property name instead.
100 This which id is used to localize the property value. If it is
101 not known a value of -1 signals to use a default representation.
103 void AddProperty (const OUString
& sPropertyName
,
105 const OUString
& sLocalizedName
=OUString(),
106 sal_uInt16 nWhichId
= 0xffff);
108 /** Add the given property name and its associated value to the
109 description string. If the property value does not differ from the
110 default value of the shape's style then the description string is
111 not modified. This method forwards the request to its cousin but
112 first replaces the id of the localized name by the associated string
115 The Name of the property to append.
117 Type of the property's value. It controls the transformation
118 into the value's string representation.
120 Id of the localized name of the property int the resource.
122 This which id is used to localize the property value. If it is
123 not known a value of -1 signals to use a default representation.
125 void AddProperty (const OUString
& sPropertyName
,
127 const char* pResourceId
,
128 sal_uInt16 nWhichId
= 0xffff);
130 /** Append the given string as is to the current description.
132 String to append to the current description. It is not modified
135 void AppendString (const OUString
& sString
);
137 /** Add properties that describe line and border attributes.
139 void AddLineProperties();
141 /** Add properties that describe how areas are filled.
143 void AddFillProperties();
145 /** Add properties that describes attributes of 3D objects.
147 void Add3DProperties();
149 /** Add properties that describe text attributes.
151 void AddTextProperties();
154 /// Reference to the shape from which the properties are extracted.
155 css::uno::Reference
< css::drawing::XShape
> mxShape
;
157 /// Reference to the shape's property set.
158 css::uno::Reference
< css::beans::XPropertySet
> mxSet
;
160 /// The description string that is build.
161 OUStringBuffer msDescription
;
163 /** This flag is used to determine whether to insert a separator e.g. a
164 comma before the next property.
166 bool mbIsFirstProperty
;
168 /** Add a property value formatted as color to the description string.
170 SVX_DLLPRIVATE
void AddColor (const OUString
& sPropertyName
,
171 const OUString
& sLocalizedName
);
173 /** Add a property value formatted as integer to the description string.
175 SVX_DLLPRIVATE
void AddInteger (const OUString
& sPropertyName
,
176 const OUString
& sLocalizedName
);
178 /** Add a property value formatted as string to the description string.
180 Name of the property.
182 SVX_DLLPRIVATE
void AddString (const OUString
& sPropertyName
,
183 const OUString
& sLocalizedName
, sal_uInt16 nWhichId
);
185 /** Add a property value formatted as fill style to the description
186 string. If the fill style is <const>HATCH</const>,
187 <const>GRADIENT</const>, or <const>BITMAP</const>, then the of the
188 hatch, gradient, or bitmap is appended as well.
190 Name of the property. Usually this will be "FillStyle".
192 SVX_DLLPRIVATE
void AddFillStyle (const OUString
& sPropertyName
,
193 const OUString
& sLocalizedName
);
197 } // end of namespace accessibility
202 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */