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20 #ifndef INCLUDED_SVX_DLGCTL3D_HXX
21 #define INCLUDED_SVX_DLGCTL3D_HXX
23 #include <vcl/ctrl.hxx>
24 #include <vcl/scrbar.hxx>
25 #include <vcl/button.hxx>
26 #include <svl/itemset.hxx>
27 #include <svx/svxdllapi.h>
28 #include <basegfx/vector/b3dvector.hxx>
37 enum class SvxPreviewObjectType
{ SPHERE
, CUBE
};
39 class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DPreviewControl
: public Control
42 std::unique_ptr
<FmFormModel
> mpModel
;
44 std::unique_ptr
<E3dView
> mp3DView
;
47 SvxPreviewObjectType mnObjectType
;
52 Svx3DPreviewControl(vcl::Window
* pParent
, WinBits nStyle
= 0);
53 virtual ~Svx3DPreviewControl() override
;
54 virtual void dispose() override
;
56 virtual void Paint( vcl::RenderContext
& rRenderContext
, const tools::Rectangle
& rRect
) override
;
57 virtual void MouseButtonDown( const MouseEvent
& rMEvt
) override
;
58 virtual void Resize() override
;
59 virtual Size
GetOptimalSize() const override
;
61 virtual void SetObjectType(SvxPreviewObjectType nType
);
62 SvxPreviewObjectType
GetObjectType() const { return mnObjectType
; }
63 SfxItemSet
const & Get3DAttributes() const;
64 virtual void Set3DAttributes(const SfxItemSet
& rAttr
);
67 class SAL_WARN_UNUSED SVX_DLLPUBLIC Svx3DLightControl
: public Svx3DPreviewControl
69 // Callback for interactive changes
70 Link
<Svx3DLightControl
*,void> maChangeCallback
;
71 Link
<Svx3DLightControl
*,void> maSelectionChangeCallback
;
74 sal_uInt32 maSelectedLight
;
76 // extra objects for light control
77 E3dObject
* mpExpansionObject
;
78 E3dObject
* mpLampBottomObject
;
79 E3dObject
* mpLampShaftObject
;
80 std::vector
< E3dObject
* > maLightObjects
;
82 // 3d rotations of object
87 // interaction parameters
88 Point maActionStartPoint
;
89 double mfSaveActionStartHor
;
90 double mfSaveActionStartVer
;
91 double mfSaveActionStartRotZ
;
93 bool mbMouseMoved
: 1;
94 bool mbGeometrySelected
: 1;
97 void ConstructLightObjects();
98 void AdaptToSelectedLight();
99 void TrySelection(Point aPosPixel
);
102 Svx3DLightControl(vcl::Window
* pParent
, WinBits nStyle
);
104 virtual void Paint(vcl::RenderContext
& rRenderContext
, const tools::Rectangle
& rRect
) override
;
105 virtual void MouseButtonDown(const MouseEvent
& rMEvt
) override
;
106 virtual void Tracking( const TrackingEvent
& rTEvt
) override
;
107 virtual void Resize() override
;
109 virtual void SetObjectType(SvxPreviewObjectType nType
) override
;
111 // register user callback
112 void SetChangeCallback(Link
<Svx3DLightControl
*,void> aNew
) { maChangeCallback
= aNew
; }
113 void SetSelectionChangeCallback(Link
<Svx3DLightControl
*,void> aNew
) { maSelectionChangeCallback
= aNew
; }
116 bool IsSelectionValid();
117 bool IsGeometrySelected() { return mbGeometrySelected
; }
119 // get/set position of selected lamp in polar coordinates, Hor:[0..360.0[ and Ver:[-90..90] degrees
120 void GetPosition(double& rHor
, double& rVer
);
121 void SetPosition(double fHor
, double fVer
);
123 // get/set rotation of 3D object
124 void SetRotation(double fRotX
, double fRotY
, double fRotZ
);
125 void GetRotation(double& rRotX
, double& rRotY
, double& rRotZ
);
127 void SelectLight(sal_uInt32 nLightNumber
);
128 virtual void Set3DAttributes(const SfxItemSet
& rAttr
) override
;
129 sal_uInt32
GetSelectedLight() { return maSelectedLight
; }
132 bool GetLightOnOff(sal_uInt32 nNum
) const;
133 Color
GetLightColor(sal_uInt32 nNum
) const;
134 basegfx::B3DVector
GetLightDirection(sal_uInt32 nNum
) const;
137 class SAL_WARN_UNUSED SVX_DLLPUBLIC SvxLightCtl3D final
: public Control
140 VclPtr
<Svx3DLightControl
> maLightControl
;
141 VclPtr
<ScrollBar
> maHorScroller
;
142 VclPtr
<ScrollBar
> maVerScroller
;
143 VclPtr
<PushButton
> maSwitcher
;
145 // callback for interactive changes
146 Link
<SvxLightCtl3D
*,void> maUserInteractiveChangeCallback
;
147 Link
<SvxLightCtl3D
*,void> maUserSelectionChangeCallback
;
150 SvxLightCtl3D(vcl::Window
* pParent
);
151 virtual ~SvxLightCtl3D() override
;
152 virtual void dispose() override
;
154 // react to size changes
155 virtual void Resize() override
;
158 // check the selection for validity
159 void CheckSelection();
161 // bring further settings to the outside world
162 Svx3DLightControl
& GetSvx3DLightControl() { return *maLightControl
; }
164 // register user callback
165 void SetUserInteractiveChangeCallback(Link
<SvxLightCtl3D
*,void> aNew
) { maUserInteractiveChangeCallback
= aNew
; }
166 void SetUserSelectionChangeCallback(Link
<SvxLightCtl3D
*,void> aNew
) { maUserSelectionChangeCallback
= aNew
; }
168 virtual void KeyInput( const KeyEvent
& rKEvt
) override
;
169 virtual void GetFocus() override
;
170 virtual void LoseFocus() override
;
172 virtual Size
GetOptimalSize() const override
;
176 DECL_LINK( InternalInteractiveChange
, Svx3DLightControl
*, void);
177 DECL_LINK( InternalSelectionChange
, Svx3DLightControl
*, void);
178 DECL_LINK( ScrollBarMove
, ScrollBar
*, void);
179 DECL_LINK( ButtonPress
, Button
*, void);
181 // initialize local parameters
184 void move( double fDeltaHor
, double fDeltaVer
);
187 #endif // _SCH_DLGCTL3D_HXX
189 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */