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20 #ifndef INCLUDED_SVX_LATHE3D_HXX
21 #define INCLUDED_SVX_LATHE3D_HXX
23 #include <svl/intitem.hxx>
24 #include <svl/itemset.hxx>
25 #include <svx/obj3d.hxx>
26 #include <svx/svxdllapi.h>
27 #include <svx/svddef.hxx>
28 #include <svx/svx3ditems.hxx>
30 class E3dDefaultAttributes
;
32 /*************************************************************************
34 |* Create a 3D rotation object from a passed 2D polygon
36 |* The aPolyPoly3D is rotated around its axis in nHSegments steps.
37 |* nVSegments contains the number of lines of aPolyPoly3D and therefore
38 |* is effectively a vertical segmentation.
40 \************************************************************************/
42 class SVX_DLLPUBLIC E3dLatheObj final
: public E3dCompoundObject
44 basegfx::B2DPolyPolygon maPolyPoly2D
;
46 virtual std::unique_ptr
<sdr::contact::ViewContact
> CreateObjectSpecificViewContact() override
;
47 virtual std::unique_ptr
<sdr::properties::BaseProperties
> CreateObjectSpecificProperties() override
;
48 void SetDefaultAttributes(const E3dDefaultAttributes
& rDefault
);
51 // protected destructor - due to final, make private
52 virtual ~E3dLatheObj() override
;
57 const E3dDefaultAttributes
& rDefault
,
58 const basegfx::B2DPolyPolygon
& rPoly2D
);
59 E3dLatheObj(SdrModel
& rSdrModel
);
61 // HorizontalSegments:
62 sal_uInt32
GetHorizontalSegments() const
63 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_HORZ_SEGS
).GetValue(); }
66 sal_uInt32
GetVerticalSegments() const
67 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_VERT_SEGS
).GetValue(); }
69 // PercentDiagonal: 0..100, before 0.0..0.5
70 sal_uInt16
GetPercentDiagonal() const
71 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_PERCENT_DIAGONAL
).GetValue(); }
73 // BackScale: 0..100, before 0.0..1.0
74 sal_uInt16
GetBackScale() const
75 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_BACKSCALE
).GetValue(); }
78 sal_uInt32
GetEndAngle() const
79 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_END_ANGLE
).GetValue(); }
81 // #107245# GetSmoothNormals() for bLatheSmoothed
82 bool GetSmoothNormals() const
83 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_NORMALS
).GetValue(); }
85 // #107245# GetSmoothLids() for bLatheSmoothFrontBack
86 bool GetSmoothLids() const
87 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_SMOOTH_LIDS
).GetValue(); }
89 // #107245# GetCharacterMode() for bLatheCharacterMode
90 bool GetCharacterMode() const
91 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_CHARACTER_MODE
).GetValue(); }
93 // #107245# GetCloseFront() for bLatheCloseFront
94 bool GetCloseFront() const
95 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_FRONT
).GetValue(); }
97 // #107245# GetCloseBack() for bLatheCloseBack
98 bool GetCloseBack() const
99 { return GetObjectItemSet().Get(SDRATTR_3DOBJ_CLOSE_BACK
).GetValue(); }
101 virtual sal_uInt16
GetObjIdentifier() const override
;
103 virtual E3dLatheObj
* CloneSdrObject(SdrModel
& rTargetModel
) const override
;
105 // implemented mainly for the purposes of Clone()
106 E3dLatheObj
& operator=(const E3dLatheObj
& rObj
);
108 virtual SdrObject
* DoConvertToPolyObj(bool bBezier
, bool bAddText
) const override
;
110 // TakeObjName...() is for the display in the UI, for example "3 frames selected".
111 virtual OUString
TakeObjNameSingul() const override
;
112 virtual OUString
TakeObjNamePlural() const override
;
114 // set/get local parameters with geometry recreation
115 void SetPolyPoly2D(const basegfx::B2DPolyPolygon
& rNew
);
116 const basegfx::B2DPolyPolygon
& GetPolyPoly2D() const { return maPolyPoly2D
; }
119 virtual bool IsBreakObjPossible() override
;
120 virtual std::unique_ptr
<SdrAttrObj
,SdrObjectFreeOp
> GetBreakObj() override
;
123 #endif // INCLUDED_SVX_LATHE3D_HXX
125 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */