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20 #ifndef INCLUDED_SVX_SDRPAGEWINDOW_HXX
21 #define INCLUDED_SVX_SDRPAGEWINDOW_HXX
23 #include <basegfx/range/b2irectangle.hxx>
24 #include <svx/svdtypes.hxx>
25 #include <svx/svxdllapi.h>
28 namespace com::sun::star::awt
{ class XControlContainer
; }
29 namespace com::sun::star::uno
{ template <class interface_type
> class Reference
; }
30 namespace rtl
{ template <class reference_type
> class Reference
; }
31 namespace sdr
{ namespace overlay
{ class OverlayManager
; } }
32 namespace vcl
{ class Region
; }
39 class ViewObjectContactRedirector
;
43 namespace basegfx
{ class B2DRange
; }
48 class SVX_DLLPUBLIC SdrPageWindow
52 std::unique_ptr
<Impl
> mpImpl
;
54 SdrPageWindow( const SdrPageWindow
& ) = delete;
55 SdrPageWindow
& operator= ( const SdrPageWindow
& ) = delete;
58 SdrPageWindow(SdrPageView
& rNewPageView
, SdrPaintWindow
& rPaintWindow
);
62 SdrPageView
& GetPageView() const;
63 SdrPaintWindow
& GetPaintWindow() const;
64 const SdrPaintWindow
* GetOriginalPaintWindow() const;
65 css::uno::Reference
<css::awt::XControlContainer
> const & GetControlContainer( bool _bCreateIfNecessary
= true ) const;
68 rtl::Reference
< sdr::overlay::OverlayManager
> const & GetOverlayManager() const;
70 // #i72752# allow patcing SdrPaintWindow from SdrPageView::DrawLayer if needed
71 void patchPaintWindow(SdrPaintWindow
& rPaintWindow
);
72 void unpatchPaintWindow();
74 // the repaint method. For migration from pPaintProc, use one more parameter
76 void PrepareRedraw(const vcl::Region
& rReg
);
77 void RedrawAll( sdr::contact::ViewObjectContactRedirector
* pRedirector
);
78 void RedrawLayer( const SdrLayerID
* pId
, sdr::contact::ViewObjectContactRedirector
* pRedirector
, basegfx::B2IRectangle
const*);
80 // Invalidate call, used from ObjectContact(OfPageView) in InvalidatePartOfView(...)
81 void InvalidatePageWindow(const basegfx::B2DRange
& rRange
);
83 // #110094# ObjectContact section
84 const sdr::contact::ObjectContact
& GetObjectContact() const;
85 sdr::contact::ObjectContact
& GetObjectContact();
86 /// determines whether there already exists an ObjectContact
87 bool HasObjectContact() const;
90 void ResetObjectContact();
92 /** sets all elements in the view which support a design and a alive mode into the given mode
94 void SetDesignMode( bool _bDesignMode
) const;
97 #endif // INCLUDED_SVX_SDRPAGEWINDOW_HXX
99 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */