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20 #include <drawinglayer/primitive2d/animatedprimitive2d.hxx>
21 #include <drawinglayer/animation/animationtiming.hxx>
22 #include <drawinglayer/primitive2d/transformprimitive2d.hxx>
23 #include <drawinglayer/geometry/viewinformation2d.hxx>
24 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
27 using namespace com::sun::star
;
30 namespace drawinglayer
34 void AnimatedSwitchPrimitive2D::setAnimationEntry(const animation::AnimationEntry
& rNew
)
36 // clone given animation description
37 mpAnimationEntry
= rNew
.clone();
40 AnimatedSwitchPrimitive2D::AnimatedSwitchPrimitive2D(
41 const animation::AnimationEntry
& rAnimationEntry
,
42 const Primitive2DContainer
& rChildren
,
43 bool bIsTextAnimation
)
44 : GroupPrimitive2D(rChildren
),
45 mbIsTextAnimation(bIsTextAnimation
)
47 // clone given animation description
48 mpAnimationEntry
= rAnimationEntry
.clone();
51 AnimatedSwitchPrimitive2D::~AnimatedSwitchPrimitive2D()
55 bool AnimatedSwitchPrimitive2D::operator==(const BasePrimitive2D
& rPrimitive
) const
57 if(GroupPrimitive2D::operator==(rPrimitive
))
59 const AnimatedSwitchPrimitive2D
& rCompare
= static_cast< const AnimatedSwitchPrimitive2D
& >(rPrimitive
);
61 return (getAnimationEntry() == rCompare
.getAnimationEntry());
67 void AnimatedSwitchPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor
& rVisitor
, const geometry::ViewInformation2D
& rViewInformation
) const
69 if(!getChildren().empty())
71 const double fState(getAnimationEntry().getStateAtTime(rViewInformation
.getViewTime()));
72 const sal_uInt32
nLen(getChildren().size());
73 sal_uInt32
nIndex(basegfx::fround(fState
* static_cast<double>(nLen
)));
80 const Primitive2DReference
xRef(getChildren()[nIndex
], uno::UNO_SET_THROW
);
81 rVisitor
.append(xRef
);
86 ImplPrimitive2DIDBlock(AnimatedSwitchPrimitive2D
, PRIMITIVE2D_ID_ANIMATEDSWITCHPRIMITIVE2D
)
88 } // end of namespace primitive2d
89 } // end of namespace drawinglayer
92 namespace drawinglayer
96 AnimatedBlinkPrimitive2D::AnimatedBlinkPrimitive2D(
97 const animation::AnimationEntry
& rAnimationEntry
,
98 const Primitive2DContainer
& rChildren
)
99 : AnimatedSwitchPrimitive2D(rAnimationEntry
, rChildren
, true/*bIsTextAnimation*/)
103 void AnimatedBlinkPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor
& rVisitor
, const geometry::ViewInformation2D
& rViewInformation
) const
105 if(!getChildren().empty())
107 const double fState(getAnimationEntry().getStateAtTime(rViewInformation
.getViewTime()));
111 getChildren(rVisitor
);
117 ImplPrimitive2DIDBlock(AnimatedBlinkPrimitive2D
, PRIMITIVE2D_ID_ANIMATEDBLINKPRIMITIVE2D
)
119 } // end of namespace primitive2d
120 } // end of namespace drawinglayer
123 namespace drawinglayer
125 namespace primitive2d
127 AnimatedInterpolatePrimitive2D::AnimatedInterpolatePrimitive2D(
128 const std::vector
< basegfx::B2DHomMatrix
>& rmMatrixStack
,
129 const animation::AnimationEntry
& rAnimationEntry
,
130 const Primitive2DContainer
& rChildren
)
131 : AnimatedSwitchPrimitive2D(rAnimationEntry
, rChildren
, true/*bIsTextAnimation*/),
134 // copy matrices to locally pre-decomposed matrix stack
135 const sal_uInt32
nCount(rmMatrixStack
.size());
136 maMatrixStack
.reserve(nCount
);
138 for(sal_uInt32
a(0); a
< nCount
; a
++)
140 maMatrixStack
.emplace_back(rmMatrixStack
[a
]);
144 void AnimatedInterpolatePrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor
& rVisitor
, const geometry::ViewInformation2D
& rViewInformation
) const
146 const sal_uInt32
nSize(maMatrixStack
.size());
150 double fState(getAnimationEntry().getStateAtTime(rViewInformation
.getViewTime()));
156 else if(fState
> 1.0)
161 const double fIndex(fState
* static_cast<double>(nSize
- 1));
162 const sal_uInt32
nIndA(sal_uInt32(floor(fIndex
)));
163 const double fOffset(fIndex
- static_cast<double>(nIndA
));
164 basegfx::B2DHomMatrix aTargetTransform
;
165 std::vector
< basegfx::utils::B2DHomMatrixBufferedDecompose
>::const_iterator
aMatA(maMatrixStack
.begin() + nIndA
);
167 if(basegfx::fTools::equalZero(fOffset
))
169 // use matrix from nIndA directly
170 aTargetTransform
= aMatA
->getB2DHomMatrix();
174 // interpolate. Get involved buffered decomposed matrices
175 const sal_uInt32
nIndB((nIndA
+ 1) % nSize
);
176 std::vector
< basegfx::utils::B2DHomMatrixBufferedDecompose
>::const_iterator
aMatB(maMatrixStack
.begin() + nIndB
);
178 // interpolate for fOffset [0.0 .. 1.0[
179 const basegfx::B2DVector
aScale(basegfx::interpolate(aMatA
->getScale(), aMatB
->getScale(), fOffset
));
180 const basegfx::B2DVector
aTranslate(basegfx::interpolate(aMatA
->getTranslate(), aMatB
->getTranslate(), fOffset
));
181 const double fRotate(((aMatB
->getRotate() - aMatA
->getRotate()) * fOffset
) + aMatA
->getRotate());
182 const double fShearX(((aMatB
->getShearX() - aMatA
->getShearX()) * fOffset
) + aMatA
->getShearX());
184 // build matrix for state
185 aTargetTransform
= basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
186 aScale
, fShearX
, fRotate
, aTranslate
);
189 // create new transform primitive reference, return new sequence
190 const Primitive2DReference
xRef(new TransformPrimitive2D(aTargetTransform
, getChildren()));
191 rVisitor
.append(xRef
);
195 getChildren(rVisitor
);
200 ImplPrimitive2DIDBlock(AnimatedInterpolatePrimitive2D
, PRIMITIVE2D_ID_ANIMATEDINTERPOLATEPRIMITIVE2D
)
202 } // end of namespace primitive2d
203 } // end of namespace drawinglayer
205 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */