1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <drawinglayer/primitive3d/hiddengeometryprimitive3d.hxx>
21 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
24 using namespace com::sun::star
;
27 namespace drawinglayer
31 HiddenGeometryPrimitive3D::HiddenGeometryPrimitive3D(
32 const Primitive3DContainer
& rChildren
)
33 : GroupPrimitive3D(rChildren
)
37 basegfx::B3DRange
HiddenGeometryPrimitive3D::getB3DRange(const geometry::ViewInformation3D
& rViewInformation
) const
39 return getChildren().getB3DRange(rViewInformation
);
42 Primitive3DContainer
HiddenGeometryPrimitive3D::get3DDecomposition(const geometry::ViewInformation3D
& /*rViewInformation*/) const
44 // return empty sequence
45 return Primitive3DContainer();
49 ImplPrimitive3DIDBlock(HiddenGeometryPrimitive3D
, PRIMITIVE3D_ID_HIDDENGEOMETRYPRIMITIVE3D
)
51 } // end of namespace primitive3d
52 } // end of namespace drawinglayer
54 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */