Version 6.4.0.3, tag libreoffice-6.4.0.3
[LibreOffice.git] / drawinglayer / source / primitive3d / sdrcubeprimitive3d.cxx
blob864d3e41e98b1ed3506337d76970acd5d2eebb17
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <drawinglayer/primitive3d/sdrcubeprimitive3d.hxx>
21 #include <basegfx/polygon/b3dpolypolygontools.hxx>
22 #include <basegfx/polygon/b3dpolygon.hxx>
23 #include <basegfx/matrix/b2dhommatrix.hxx>
24 #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
25 #include <basegfx/utils/canvastools.hxx>
26 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
27 #include <drawinglayer/attribute/sdrfillattribute.hxx>
28 #include <drawinglayer/attribute/sdrlineattribute.hxx>
29 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
32 using namespace com::sun::star;
35 namespace drawinglayer
37 namespace primitive3d
39 Primitive3DContainer SdrCubePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D& /*rViewInformation*/) const
41 const basegfx::B3DRange aUnitRange(0.0, 0.0, 0.0, 1.0, 1.0, 1.0);
42 Primitive3DContainer aRetval;
43 basegfx::B3DPolyPolygon aFill(basegfx::utils::createCubeFillPolyPolygonFromB3DRange(aUnitRange));
45 // normal creation
46 if(!getSdrLFSAttribute().getFill().isDefault())
48 if(css::drawing::NormalsKind_SPECIFIC == getSdr3DObjectAttribute().getNormalsKind()
49 || css::drawing::NormalsKind_SPHERE == getSdr3DObjectAttribute().getNormalsKind())
51 // create sphere normals
52 const basegfx::B3DPoint aCenter(basegfx::utils::getRange(aFill).getCenter());
53 aFill = basegfx::utils::applyDefaultNormalsSphere(aFill, aCenter);
56 if(getSdr3DObjectAttribute().getNormalsInvert())
58 // invert normals
59 aFill = basegfx::utils::invertNormals(aFill);
63 // texture coordinates
64 if(!getSdrLFSAttribute().getFill().isDefault())
66 // handle texture coordinates X
67 const bool bParallelX(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionX());
68 const bool bObjectSpecificX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionX());
69 const bool bSphereX(!bParallelX && (css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionX()));
71 // handle texture coordinates Y
72 const bool bParallelY(css::drawing::TextureProjectionMode_PARALLEL == getSdr3DObjectAttribute().getTextureProjectionY());
73 const bool bObjectSpecificY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC == getSdr3DObjectAttribute().getTextureProjectionY());
74 const bool bSphereY(!bParallelY && (css::drawing::TextureProjectionMode_SPHERE == getSdr3DObjectAttribute().getTextureProjectionY()));
76 if(bParallelX || bParallelY)
78 // apply parallel texture coordinates in X and/or Y
79 const basegfx::B3DRange aRange(basegfx::utils::getRange(aFill));
80 aFill = basegfx::utils::applyDefaultTextureCoordinatesParallel(aFill, aRange, bParallelX, bParallelY);
83 if(bSphereX || bSphereY)
85 // apply spherical texture coordinates in X and/or Y
86 const basegfx::B3DRange aRange(basegfx::utils::getRange(aFill));
87 const basegfx::B3DPoint aCenter(aRange.getCenter());
88 aFill = basegfx::utils::applyDefaultTextureCoordinatesSphere(aFill, aCenter, bSphereX, bSphereY);
91 if(bObjectSpecificX || bObjectSpecificY)
93 // object-specific
94 for(sal_uInt32 a(0); a < aFill.count(); a++)
96 basegfx::B3DPolygon aTmpPoly(aFill.getB3DPolygon(a));
98 if(aTmpPoly.count() >= 4)
100 for(sal_uInt32 b(0); b < 4; b++)
102 basegfx::B2DPoint aPoint(aTmpPoly.getTextureCoordinate(b));
104 if(bObjectSpecificX)
106 aPoint.setX((1 == b || 2 == b) ? 1.0 : 0.0);
109 if(bObjectSpecificY)
111 aPoint.setY((2 == b || 3 == b) ? 1.0 : 0.0);
114 aTmpPoly.setTextureCoordinate(b, aPoint);
117 aFill.setB3DPolygon(a, aTmpPoly);
122 // transform texture coordinates to texture size
123 basegfx::B2DHomMatrix aTexMatrix;
124 aTexMatrix.scale(getTextureSize().getX(), getTextureSize().getY());
125 aFill.transformTextureCoordinates(aTexMatrix);
128 // build vector of PolyPolygons
129 std::vector< basegfx::B3DPolyPolygon > a3DPolyPolygonVector;
131 for(sal_uInt32 a(0); a < aFill.count(); a++)
133 a3DPolyPolygonVector.emplace_back(aFill.getB3DPolygon(a));
136 if(!getSdrLFSAttribute().getFill().isDefault())
138 // add fill
139 aRetval = create3DPolyPolygonFillPrimitives(
140 a3DPolyPolygonVector,
141 getTransform(),
142 getTextureSize(),
143 getSdr3DObjectAttribute(),
144 getSdrLFSAttribute().getFill(),
145 getSdrLFSAttribute().getFillFloatTransGradient());
147 else
149 // create simplified 3d hit test geometry
150 aRetval = createHiddenGeometryPrimitives3D(
151 a3DPolyPolygonVector,
152 getTransform(),
153 getTextureSize(),
154 getSdr3DObjectAttribute());
157 // add line
158 if(!getSdrLFSAttribute().getLine().isDefault())
160 basegfx::B3DPolyPolygon aLine(basegfx::utils::createCubePolyPolygonFromB3DRange(aUnitRange));
161 const Primitive3DContainer aLines(create3DPolyPolygonLinePrimitives(
162 aLine, getTransform(), getSdrLFSAttribute().getLine()));
163 aRetval.append(aLines);
166 // add shadow
167 if(!getSdrLFSAttribute().getShadow().isDefault() && !aRetval.empty())
169 const Primitive3DContainer aShadow(createShadowPrimitive3D(
170 aRetval, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
171 aRetval.append(aShadow);
174 return aRetval;
177 SdrCubePrimitive3D::SdrCubePrimitive3D(
178 const basegfx::B3DHomMatrix& rTransform,
179 const basegfx::B2DVector& rTextureSize,
180 const attribute::SdrLineFillShadowAttribute3D& rSdrLFSAttribute,
181 const attribute::Sdr3DObjectAttribute& rSdr3DObjectAttribute)
182 : SdrPrimitive3D(rTransform, rTextureSize, rSdrLFSAttribute, rSdr3DObjectAttribute)
186 basegfx::B3DRange SdrCubePrimitive3D::getB3DRange(const geometry::ViewInformation3D& /*rViewInformation*/) const
188 // use default from sdrPrimitive3D which uses transformation expanded by line width/2.
189 // The parent implementation which uses the ranges of the decomposition would be more
190 // correct, but for historical reasons it is necessary to do the old method: To get
191 // the range of the non-transformed geometry and transform it then. This leads to different
192 // ranges where the new method is more correct, but the need to keep the old behaviour
193 // has priority here.
194 return getStandard3DRange();
197 // provide unique ID
198 ImplPrimitive3DIDBlock(SdrCubePrimitive3D, PRIMITIVE3D_ID_SDRCUBEPRIMITIVE3D)
200 } // end of namespace primitive3d
201 } // end of namespace drawinglayer
203 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */