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20 #include <sal/config.h>
24 #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
25 #include <basegfx/matrix/b2dhommatrix.hxx>
26 #include <basegfx/polygon/b2dpolygontools.hxx>
27 #include <basegfx/polygon/b3dpolypolygontools.hxx>
28 #include <drawinglayer/primitive3d/sdrdecompositiontools3d.hxx>
29 #include <basegfx/utils/canvastools.hxx>
30 #include <drawinglayer/primitive3d/drawinglayer_primitivetypes3d.hxx>
31 #include <drawinglayer/geometry/viewinformation3d.hxx>
32 #include <drawinglayer/attribute/sdrfillattribute.hxx>
33 #include <drawinglayer/attribute/sdrlineattribute.hxx>
34 #include <drawinglayer/attribute/sdrshadowattribute.hxx>
37 using namespace com::sun::star
;
40 namespace drawinglayer
44 Primitive3DContainer
SdrExtrudePrimitive3D::create3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const
46 Primitive3DContainer aRetval
;
49 const Slice3DVector
& rSliceVector
= getSlices();
51 if(!rSliceVector
.empty())
55 // decide what to create
56 const css::drawing::NormalsKind
eNormalsKind(getSdr3DObjectAttribute().getNormalsKind());
57 const bool bCreateNormals(css::drawing::NormalsKind_SPECIFIC
== eNormalsKind
);
58 const bool bCreateTextureCoordinatesX(css::drawing::TextureProjectionMode_OBJECTSPECIFIC
== getSdr3DObjectAttribute().getTextureProjectionX());
59 const bool bCreateTextureCoordinatesY(css::drawing::TextureProjectionMode_OBJECTSPECIFIC
== getSdr3DObjectAttribute().getTextureProjectionY());
60 basegfx::B2DHomMatrix aTexTransform
;
62 if(!getSdrLFSAttribute().getFill().isDefault() && (bCreateTextureCoordinatesX
|| bCreateTextureCoordinatesY
))
64 const basegfx::B2DPolygon
aFirstPolygon(maCorrectedPolyPolygon
.getB2DPolygon(0));
65 const double fFrontLength(basegfx::utils::getLength(aFirstPolygon
));
66 const double fFrontArea(basegfx::utils::getArea(aFirstPolygon
));
67 const double fSqrtFrontArea(sqrt(fFrontArea
));
68 double fRelativeTextureWidth
= basegfx::fTools::equalZero(fSqrtFrontArea
) ? 1.0 : fFrontLength
/ fSqrtFrontArea
;
69 fRelativeTextureWidth
= std::trunc(fRelativeTextureWidth
- 0.5);
71 if(fRelativeTextureWidth
< 1.0)
73 fRelativeTextureWidth
= 1.0;
76 aTexTransform
.translate(-0.5, -0.5);
77 aTexTransform
.scale(-1.0, -1.0);
78 aTexTransform
.translate(0.5, 0.5);
79 aTexTransform
.scale(fRelativeTextureWidth
, 1.0);
83 std::vector
< basegfx::B3DPolyPolygon
> aFill
;
84 extractPlanesFromSlice(aFill
, rSliceVector
,
85 bCreateNormals
, getSmoothNormals(), getSmoothLids(), false,
86 0.5, 0.6, bCreateTextureCoordinatesX
|| bCreateTextureCoordinatesY
, aTexTransform
);
89 const basegfx::B3DRange
aRange(getRangeFrom3DGeometry(aFill
));
92 if(!getSdrLFSAttribute().getFill().isDefault())
94 if(css::drawing::NormalsKind_SPHERE
== eNormalsKind
)
96 applyNormalsKindSphereTo3DGeometry(aFill
, aRange
);
98 else if(css::drawing::NormalsKind_FLAT
== eNormalsKind
)
100 applyNormalsKindFlatTo3DGeometry(aFill
);
103 if(getSdr3DObjectAttribute().getNormalsInvert())
105 applyNormalsInvertTo3DGeometry(aFill
);
109 // texture coordinates
110 if(!getSdrLFSAttribute().getFill().isDefault())
112 applyTextureTo3DGeometry(
113 getSdr3DObjectAttribute().getTextureProjectionX(),
114 getSdr3DObjectAttribute().getTextureProjectionY(),
120 if(!getSdrLFSAttribute().getFill().isDefault())
123 aRetval
= create3DPolyPolygonFillPrimitives(
127 getSdr3DObjectAttribute(),
128 getSdrLFSAttribute().getFill(),
129 getSdrLFSAttribute().getFillFloatTransGradient());
133 // create simplified 3d hit test geometry
134 aRetval
= createHiddenGeometryPrimitives3D(
138 getSdr3DObjectAttribute());
142 if(!getSdrLFSAttribute().getLine().isDefault())
144 if(getSdr3DObjectAttribute().getReducedLineGeometry())
146 // create geometric outlines with reduced line geometry for chart.
147 const basegfx::B3DPolyPolygon
aVerLine(extractVerticalLinesFromSlice(rSliceVector
));
148 const sal_uInt32
nCount(aVerLine
.count());
149 basegfx::B3DPolyPolygon aReducedLoops
;
150 basegfx::B3DPolyPolygon aNewLineGeometry
;
152 // sort out doubles (front and back planes when no edge rounding is done). Since
153 // this is a line geometry merged from PolyPolygons, loop over all Polygons
154 for(a
= 0; a
< nCount
; a
++)
156 const sal_uInt32
nReducedCount(aReducedLoops
.count());
157 const basegfx::B3DPolygon
& aCandidate(aVerLine
.getB3DPolygon(a
));
162 for(sal_uInt32
b(0); bAdd
&& b
< nReducedCount
; b
++)
164 if(aCandidate
== aReducedLoops
.getB3DPolygon(b
))
173 aReducedLoops
.append(aCandidate
);
177 // from here work with reduced loops and reduced count without changing them
178 const sal_uInt32
nReducedCount(aReducedLoops
.count());
180 if(nReducedCount
> 1)
182 for(sal_uInt32
b(1); b
< nReducedCount
; b
++)
185 const basegfx::B3DPolygon
& aCandA(aReducedLoops
.getB3DPolygon(b
- 1));
186 const basegfx::B3DPolygon
& aCandB(aReducedLoops
.getB3DPolygon(b
));
188 // for each loop pair create the connection edges
189 createReducedOutlines(
198 // add reduced loops themselves
199 aNewLineGeometry
.append(aReducedLoops
);
201 // to create vertical edges at non-C1/C2 steady loops, use maCorrectedPolyPolygon
202 // directly since the 3D Polygons do not support this.
204 // Unfortunately there is no bezier polygon provided by the chart module; one reason is
205 // that the API for extrude wants a 3D polygon geometry (for historical reasons, i guess)
206 // and those have no beziers. Another reason is that he chart module uses self-created
207 // stuff to create the 2D geometry (in ShapeFactory::createPieSegment), but this geometry
208 // does not contain bezier infos, either. The only way which is possible for now is to 'detect'
209 // candidates for vertical edges of pie segments by looking for the angles in the polygon.
211 // This is all not very well designed ATM. Ideally, the ReducedLineGeometry is responsible
212 // for creating the outer geometry edges (createReducedOutlines), but for special edges
213 // like the vertical ones for pie center and both start/end, the incarnation with the
214 // knowledge about that it needs to create those and IS a pie segment -> in this case,
216 const sal_uInt32
nPolyCount(maCorrectedPolyPolygon
.count());
218 for(sal_uInt32
c(0); c
< nPolyCount
; c
++)
220 const basegfx::B2DPolygon
aCandidate(maCorrectedPolyPolygon
.getB2DPolygon(c
));
221 const sal_uInt32
nPointCount(aCandidate
.count());
225 sal_uInt32
nIndexA(nPointCount
);
226 sal_uInt32
nIndexB(nPointCount
);
227 sal_uInt32
nIndexC(nPointCount
);
229 for(sal_uInt32
d(0); d
< nPointCount
; d
++)
231 const sal_uInt32
nPrevInd((d
+ nPointCount
- 1) % nPointCount
);
232 const sal_uInt32
nNextInd((d
+ 1) % nPointCount
);
233 const basegfx::B2DPoint
aPoint(aCandidate
.getB2DPoint(d
));
234 const basegfx::B2DVector
aPrev(aCandidate
.getB2DPoint(nPrevInd
) - aPoint
);
235 const basegfx::B2DVector
aNext(aCandidate
.getB2DPoint(nNextInd
) - aPoint
);
236 const double fAngle(aPrev
.angle(aNext
));
238 // take each angle which deviates more than 10% from going straight as
239 // special edge. This will detect the two outer edges of pie segments,
240 // but not always the center one (think about a near 180 degree pie)
241 if(F_PI
- fabs(fAngle
) > F_PI
* 0.1)
243 if(nPointCount
== nIndexA
)
247 else if(nPointCount
== nIndexB
)
251 else if(nPointCount
== nIndexC
)
259 const bool bIndexAUsed(nIndexA
!= nPointCount
);
260 const bool bIndexBUsed(nIndexB
!= nPointCount
);
261 bool bIndexCUsed(nIndexC
!= nPointCount
);
265 // already three special edges found, so the center one was already detected
266 // and does not need to be searched
268 else if(bIndexAUsed
&& bIndexBUsed
)
270 // outer edges detected (they are approx. 90 degrees), but center one not.
271 // Look with the knowledge that it's in-between the two found ones
272 if(((nIndexA
+ 2) % nPointCount
) == nIndexB
)
274 nIndexC
= (nIndexA
+ 1) % nPointCount
;
276 else if(((nIndexA
+ nPointCount
- 2) % nPointCount
) == nIndexB
)
278 nIndexC
= (nIndexA
+ nPointCount
- 1) % nPointCount
;
281 bIndexCUsed
= (nIndexC
!= nPointCount
);
286 const basegfx::B2DPoint
aPoint(aCandidate
.getB2DPoint(nIndexA
));
287 const basegfx::B3DPoint
aStart(aPoint
.getX(), aPoint
.getY(), 0.0);
288 const basegfx::B3DPoint
aEnd(aPoint
.getX(), aPoint
.getY(), getDepth());
289 basegfx::B3DPolygon aToBeAdded
;
291 aToBeAdded
.append(aStart
);
292 aToBeAdded
.append(aEnd
);
293 aNewLineGeometry
.append(aToBeAdded
);
298 const basegfx::B2DPoint
aPoint(aCandidate
.getB2DPoint(nIndexB
));
299 const basegfx::B3DPoint
aStart(aPoint
.getX(), aPoint
.getY(), 0.0);
300 const basegfx::B3DPoint
aEnd(aPoint
.getX(), aPoint
.getY(), getDepth());
301 basegfx::B3DPolygon aToBeAdded
;
303 aToBeAdded
.append(aStart
);
304 aToBeAdded
.append(aEnd
);
305 aNewLineGeometry
.append(aToBeAdded
);
310 const basegfx::B2DPoint
aPoint(aCandidate
.getB2DPoint(nIndexC
));
311 const basegfx::B3DPoint
aStart(aPoint
.getX(), aPoint
.getY(), 0.0);
312 const basegfx::B3DPoint
aEnd(aPoint
.getX(), aPoint
.getY(), getDepth());
313 basegfx::B3DPolygon aToBeAdded
;
315 aToBeAdded
.append(aStart
);
316 aToBeAdded
.append(aEnd
);
317 aNewLineGeometry
.append(aToBeAdded
);
322 // append loops themselves
323 aNewLineGeometry
.append(aReducedLoops
);
325 if(aNewLineGeometry
.count())
327 const Primitive3DContainer
aLines(create3DPolyPolygonLinePrimitives(
328 aNewLineGeometry
, getTransform(), getSdrLFSAttribute().getLine()));
329 aRetval
.append(aLines
);
334 // extract line geometry from slices
335 const basegfx::B3DPolyPolygon
aHorLine(extractHorizontalLinesFromSlice(rSliceVector
, false));
336 const basegfx::B3DPolyPolygon
aVerLine(extractVerticalLinesFromSlice(rSliceVector
));
338 // add horizontal lines
339 const Primitive3DContainer
aHorLines(create3DPolyPolygonLinePrimitives(
340 aHorLine
, getTransform(), getSdrLFSAttribute().getLine()));
341 aRetval
.append(aHorLines
);
343 // add vertical lines
344 const Primitive3DContainer
aVerLines(create3DPolyPolygonLinePrimitives(
345 aVerLine
, getTransform(), getSdrLFSAttribute().getLine()));
346 aRetval
.append(aVerLines
);
351 if(!getSdrLFSAttribute().getShadow().isDefault() && !aRetval
.empty())
353 const Primitive3DContainer
aShadow(createShadowPrimitive3D(
354 aRetval
, getSdrLFSAttribute().getShadow(), getSdr3DObjectAttribute().getShadow3D()));
355 aRetval
.append(aShadow
);
362 void SdrExtrudePrimitive3D::impCreateSlices()
364 // prepare the polygon. No double points, correct orientations and a correct
365 // outmost polygon are needed
366 // Also important: subdivide here to ensure equal point count for all slices (!)
367 maCorrectedPolyPolygon
= basegfx::utils::adaptiveSubdivideByAngle(getPolyPolygon());
368 maCorrectedPolyPolygon
.removeDoublePoints();
369 maCorrectedPolyPolygon
= basegfx::utils::correctOrientations(maCorrectedPolyPolygon
);
370 maCorrectedPolyPolygon
= basegfx::utils::correctOutmostPolygon(maCorrectedPolyPolygon
);
372 // prepare slices as geometry
373 createExtrudeSlices(maSlices
, maCorrectedPolyPolygon
, getBackScale(), getDiagonal(), getDepth(), getCharacterMode(), getCloseFront(), getCloseBack());
376 const Slice3DVector
& SdrExtrudePrimitive3D::getSlices() const
378 // This can be made dependent of getSdrLFSAttribute().getFill() and getSdrLFSAttribute().getLine()
379 // again when no longer geometry is needed for non-visible 3D objects as it is now for chart
380 if(getPolyPolygon().count() && maSlices
.empty())
382 ::osl::MutexGuard
aGuard( m_aMutex
);
384 const_cast< SdrExtrudePrimitive3D
& >(*this).impCreateSlices();
390 SdrExtrudePrimitive3D::SdrExtrudePrimitive3D(
391 const basegfx::B3DHomMatrix
& rTransform
,
392 const basegfx::B2DVector
& rTextureSize
,
393 const attribute::SdrLineFillShadowAttribute3D
& rSdrLFSAttribute
,
394 const attribute::Sdr3DObjectAttribute
& rSdr3DObjectAttribute
,
395 const basegfx::B2DPolyPolygon
& rPolyPolygon
,
404 : SdrPrimitive3D(rTransform
, rTextureSize
, rSdrLFSAttribute
, rSdr3DObjectAttribute
),
405 maCorrectedPolyPolygon(),
407 maPolyPolygon(rPolyPolygon
),
409 mfDiagonal(fDiagonal
),
410 mfBackScale(fBackScale
),
411 mbSmoothNormals(bSmoothNormals
),
412 mbSmoothLids(bSmoothLids
),
413 mbCharacterMode(bCharacterMode
),
414 mbCloseFront(bCloseFront
),
415 mbCloseBack(bCloseBack
)
417 // make sure depth is positive
418 if(basegfx::fTools::lessOrEqual(getDepth(), 0.0))
423 // make sure the percentage value getDiagonal() is between 0.0 and 1.0
424 if(basegfx::fTools::lessOrEqual(getDiagonal(), 0.0))
428 else if(basegfx::fTools::moreOrEqual(getDiagonal(), 1.0))
433 // no close front/back when polygon is not closed
434 if(getPolyPolygon().count() && !getPolyPolygon().getB2DPolygon(0).isClosed())
436 mbCloseFront
= mbCloseBack
= false;
439 // no edge rounding when not closing
440 if(!getCloseFront() && !getCloseBack())
446 SdrExtrudePrimitive3D::~SdrExtrudePrimitive3D()
450 bool SdrExtrudePrimitive3D::operator==(const BasePrimitive3D
& rPrimitive
) const
452 if(SdrPrimitive3D::operator==(rPrimitive
))
454 const SdrExtrudePrimitive3D
& rCompare
= static_cast< const SdrExtrudePrimitive3D
& >(rPrimitive
);
456 return (getPolyPolygon() == rCompare
.getPolyPolygon()
457 && getDepth() == rCompare
.getDepth()
458 && getDiagonal() == rCompare
.getDiagonal()
459 && getBackScale() == rCompare
.getBackScale()
460 && getSmoothNormals() == rCompare
.getSmoothNormals()
461 && getSmoothLids() == rCompare
.getSmoothLids()
462 && getCharacterMode() == rCompare
.getCharacterMode()
463 && getCloseFront() == rCompare
.getCloseFront()
464 && getCloseBack() == rCompare
.getCloseBack());
470 basegfx::B3DRange
SdrExtrudePrimitive3D::getB3DRange(const geometry::ViewInformation3D
& /*rViewInformation*/) const
472 // use default from sdrPrimitive3D which uses transformation expanded by line width/2
473 // The parent implementation which uses the ranges of the decomposition would be more
474 // correct, but for historical reasons it is necessary to do the old method: To get
475 // the range of the non-transformed geometry and transform it then. This leads to different
476 // ranges where the new method is more correct, but the need to keep the old behaviour
477 // has priority here.
478 return get3DRangeFromSlices(getSlices());
481 Primitive3DContainer
SdrExtrudePrimitive3D::get3DDecomposition(const geometry::ViewInformation3D
& rViewInformation
) const
483 if(getSdr3DObjectAttribute().getReducedLineGeometry())
485 if(!mpLastRLGViewInformation
||
486 (!getBuffered3DDecomposition().empty()
487 && *mpLastRLGViewInformation
!= rViewInformation
))
489 ::osl::MutexGuard
aGuard( m_aMutex
);
491 // conditions of last local decomposition with reduced lines have changed. Remember
492 // new one and clear current decompositiopn
493 SdrExtrudePrimitive3D
* pThat
= const_cast< SdrExtrudePrimitive3D
* >(this);
494 pThat
->setBuffered3DDecomposition(Primitive3DContainer());
495 pThat
->mpLastRLGViewInformation
.reset( new geometry::ViewInformation3D(rViewInformation
) );
499 // no test for buffering needed, call parent
500 return SdrPrimitive3D::get3DDecomposition(rViewInformation
);
504 ImplPrimitive3DIDBlock(SdrExtrudePrimitive3D
, PRIMITIVE3D_ID_SDREXTRUDEPRIMITIVE3D
)
506 } // end of namespace primitive3d
507 } // end of namespace drawinglayer
509 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */