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22 #include <sal/types.h>
26 /** Interface for a raw memory pixel container
28 Use this interface to represent a surface of raw pixel (e.g. a
29 bitmap) to the canvas rendering framework.
33 /// The underlying pixel format for this buffer
36 // 32-bit ARGB pixel format with alpha, 8 bits per channel.
39 // 32-bit RGB pixel format, 8 bits per channel.
43 virtual ~IColorBuffer() {}
45 /** Get a pointer to the raw memory bits of the pixel
47 virtual sal_uInt8
* lock() const = 0;
49 /** unlock previous locked buffer
51 virtual void unlock() const = 0;
53 /** Get width in pixel
55 virtual sal_uInt32
getWidth() const = 0;
57 /** Get height in pixel
59 virtual sal_uInt32
getHeight() const = 0;
61 /** Offset, in bytes, between consecutive scan lines of the bitmap.
62 If the stride is positive, the bitmap is top-down.
63 If the stride is negative, the bitmap is bottom-up.
64 The returned value is only valid while the buffer is locked.
66 virtual sal_uInt32
getStride() const = 0;
68 /** Get format of the color buffer
70 virtual Format
getFormat() const = 0;
74 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */