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22 #include <canvas/canvastoolsdllapi.h>
31 /** Manager interface, which handles surface proxy objects.
33 Typically, each canvas instantiation has one
34 SurfaceProxyManager object, to handle their surfaces. Surfaces
35 itself are opaque objects, which encapsulate a framebuffer to
36 render upon, plus an optional (possibly accelerated) texture.
38 struct ISurfaceProxyManager
40 virtual ~ISurfaceProxyManager() {}
42 /** Create a surface proxy for a color buffer.
44 The whole idea is build around the concept that you create
45 some arbitrary buffer which contains the image data and
46 tell the texture manager about it. From there on you can
47 draw into this image using any kind of graphics api you
48 want. In the technical sense we allocate some space in
49 local videomemory or AGP memory which will be filled on
50 demand, which means if there exists any rendering
51 operation that needs to read from this memory location.
52 This method creates a logical hardware surface object
53 which uses the given color buffer as the image source.
54 Internally this texture may even be distributed to several
55 real hardware surfaces.
57 virtual std::shared_ptr
< ISurfaceProxy
> createSurfaceProxy(
58 const std::shared_ptr
<IColorBuffer
>& pBuffer
) const = 0;
61 /** Create a surface proxy for the given render module.
63 CANVASTOOLS_DLLPUBLIC
std::shared_ptr
<ISurfaceProxyManager
> createSurfaceProxyManager( const std::shared_ptr
<IRenderModule
>& rRenderModule
);
66 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */