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20 #include <osl/diagnose.h>
21 #include <sal/log.hxx>
22 #include <basegfx/polygon/b2dlinegeometry.hxx>
23 #include <basegfx/point/b2dpoint.hxx>
24 #include <basegfx/vector/b2dvector.hxx>
25 #include <basegfx/polygon/b2dpolygontools.hxx>
26 #include <basegfx/polygon/b2dpolypolygontools.hxx>
27 #include <basegfx/range/b2drange.hxx>
28 #include <basegfx/matrix/b2dhommatrix.hxx>
29 #include <basegfx/curve/b2dcubicbezier.hxx>
30 #include <basegfx/matrix/b2dhommatrixtools.hxx>
31 #include <com/sun/star/drawing/LineCap.hpp>
32 #include <basegfx/polygon/b2dpolypolygoncutter.hxx>
33 #include <basegfx/polygon/b2dpolygontriangulator.hxx>
35 namespace basegfx::utils
37 B2DPolyPolygon
createAreaGeometryForLineStartEnd(
38 const B2DPolygon
& rCandidate
,
39 const B2DPolyPolygon
& rArrow
,
42 double fCandidateLength
,
43 double fDockingPosition
, // 0->top, 1->bottom
44 double* pConsumedLength
,
47 B2DPolyPolygon aRetval
;
48 assert((rCandidate
.count() > 1) && "createAreaGeometryForLineStartEnd: Line polygon has too few points");
49 assert((rArrow
.count() > 0) && "createAreaGeometryForLineStartEnd: Empty arrow utils::PolyPolygon");
50 assert((fWidth
> 0.0) && "createAreaGeometryForLineStartEnd: Width too small");
51 assert((fDockingPosition
>= 0.0 && fDockingPosition
<= 1.0) &&
52 "createAreaGeometryForLineStartEnd: fDockingPosition out of range [0.0 .. 1.0]");
59 if(rCandidate
.count() > 1 && rArrow
.count() && !fTools::equalZero(fWidth
))
61 if(fDockingPosition
< 0.0)
63 fDockingPosition
= 0.0;
65 else if(fDockingPosition
> 1.0)
67 fDockingPosition
= 1.0;
70 // init return value from arrow
71 aRetval
.append(rArrow
);
73 // get size of the arrow
74 const B2DRange
aArrowSize(getRange(rArrow
));
76 // build ArrowTransform; center in X, align with axis in Y
77 B2DHomMatrix
aArrowTransform(basegfx::utils::createTranslateB2DHomMatrix(
78 -aArrowSize
.getCenter().getX(), -aArrowSize
.getMinimum().getY()));
80 // scale to target size
81 const double fArrowScale(fWidth
/ (aArrowSize
.getWidth()));
82 aArrowTransform
.scale(fArrowScale
, fArrowScale
);
84 // get arrow size in Y
85 B2DPoint
aUpperCenter(aArrowSize
.getCenter().getX(), aArrowSize
.getMaximum().getY());
86 aUpperCenter
*= aArrowTransform
;
87 const double fArrowYLength(B2DVector(aUpperCenter
).getLength());
89 // move arrow to have docking position centered
90 aArrowTransform
.translate(0.0, -fArrowYLength
* fDockingPosition
+ fShift
);
92 // prepare polygon length
93 if(fTools::equalZero(fCandidateLength
))
95 fCandidateLength
= getLength(rCandidate
);
98 // get the polygon vector we want to plant this arrow on
99 const double fConsumedLength(fArrowYLength
* (1.0 - fDockingPosition
) - fShift
);
100 const B2DVector
aHead(rCandidate
.getB2DPoint(bStart
? 0 : rCandidate
.count() - 1));
101 const B2DVector
aTail(getPositionAbsolute(rCandidate
,
102 bStart
? fConsumedLength
: fCandidateLength
- fConsumedLength
, fCandidateLength
));
104 // from that vector, take the needed rotation and add rotate for arrow to transformation
105 const B2DVector
aTargetDirection(aHead
- aTail
);
106 const double fRotation(atan2(aTargetDirection
.getY(), aTargetDirection
.getX()) + M_PI_2
);
108 // rotate around docking position
109 aArrowTransform
.rotate(fRotation
);
111 // move arrow docking position to polygon head
112 aArrowTransform
.translate(aHead
.getX(), aHead
.getY());
114 // transform retval and close
115 aRetval
.transform(aArrowTransform
);
116 aRetval
.setClosed(true);
118 // if pConsumedLength is asked for, fill it
121 *pConsumedLength
= fConsumedLength
;
127 } // end of namespace
131 // anonymous namespace for local helpers
134 bool impIsSimpleEdge(const B2DCubicBezier
& rCandidate
, double fMaxCosQuad
, double fMaxPartOfEdgeQuad
)
136 // isBezier() is true, already tested by caller
137 const B2DVector
aEdge(rCandidate
.getEndPoint() - rCandidate
.getStartPoint());
139 if(aEdge
.equalZero())
141 // start and end point the same, but control vectors used -> balloon curve loop
142 // is not a simple edge
146 // get tangentA and scalar with edge
147 const B2DVector
aTangentA(rCandidate
.getTangent(0.0));
148 const double fScalarAE(aEdge
.scalar(aTangentA
));
152 // angle between TangentA and Edge is bigger or equal 90 degrees
156 // get self-scalars for E and A
157 const double fScalarE(aEdge
.scalar(aEdge
));
158 const double fScalarA(aTangentA
.scalar(aTangentA
));
159 const double fLengthCompareE(fScalarE
* fMaxPartOfEdgeQuad
);
161 if(fTools::moreOrEqual(fScalarA
, fLengthCompareE
))
163 // length of TangentA is more than fMaxPartOfEdge of length of edge
167 if(fTools::lessOrEqual(fScalarAE
* fScalarAE
, fScalarA
* fScalarE
* fMaxCosQuad
))
169 // angle between TangentA and Edge is bigger or equal angle defined by fMaxCos
173 // get tangentB and scalar with edge
174 const B2DVector
aTangentB(rCandidate
.getTangent(1.0));
175 const double fScalarBE(aEdge
.scalar(aTangentB
));
179 // angle between TangentB and Edge is bigger or equal 90 degrees
183 // get self-scalar for B
184 const double fScalarB(aTangentB
.scalar(aTangentB
));
186 if(fTools::moreOrEqual(fScalarB
, fLengthCompareE
))
188 // length of TangentB is more than fMaxPartOfEdge of length of edge
192 if(fTools::lessOrEqual(fScalarBE
* fScalarBE
, fScalarB
* fScalarE
* fMaxCosQuad
))
194 // angle between TangentB and Edge is bigger or equal defined by fMaxCos
201 void impSubdivideToSimple(const B2DCubicBezier
& rCandidate
, B2DPolygon
& rTarget
, double fMaxCosQuad
, double fMaxPartOfEdgeQuad
, sal_uInt32 nMaxRecursionDepth
)
203 if(!nMaxRecursionDepth
|| impIsSimpleEdge(rCandidate
, fMaxCosQuad
, fMaxPartOfEdgeQuad
))
205 rTarget
.appendBezierSegment(rCandidate
.getControlPointA(), rCandidate
.getControlPointB(), rCandidate
.getEndPoint());
209 B2DCubicBezier aLeft
, aRight
;
210 rCandidate
.split(0.5, &aLeft
, &aRight
);
212 impSubdivideToSimple(aLeft
, rTarget
, fMaxCosQuad
, fMaxPartOfEdgeQuad
, nMaxRecursionDepth
- 1);
213 impSubdivideToSimple(aRight
, rTarget
, fMaxCosQuad
, fMaxPartOfEdgeQuad
, nMaxRecursionDepth
- 1);
217 B2DPolygon
subdivideToSimple(const B2DPolygon
& rCandidate
, double fMaxCosQuad
, double fMaxPartOfEdgeQuad
)
219 const sal_uInt32
nPointCount(rCandidate
.count());
221 if(rCandidate
.areControlPointsUsed() && nPointCount
)
223 const sal_uInt32
nEdgeCount(rCandidate
.isClosed() ? nPointCount
: nPointCount
- 1);
225 B2DCubicBezier aEdge
;
227 // prepare edge for loop
228 aEdge
.setStartPoint(rCandidate
.getB2DPoint(0));
229 aRetval
.append(aEdge
.getStartPoint());
231 for(sal_uInt32
a(0); a
< nEdgeCount
; a
++)
233 // fill B2DCubicBezier
234 const sal_uInt32
nNextIndex((a
+ 1) % nPointCount
);
235 aEdge
.setControlPointA(rCandidate
.getNextControlPoint(a
));
236 aEdge
.setControlPointB(rCandidate
.getPrevControlPoint(nNextIndex
));
237 aEdge
.setEndPoint(rCandidate
.getB2DPoint(nNextIndex
));
239 // get rid of unnecessary bezier segments
240 aEdge
.testAndSolveTrivialBezier();
244 // before splitting recursively with internal simple criteria, use
245 // ExtremumPosFinder to remove those
246 std::vector
< double > aExtremumPositions
;
248 aExtremumPositions
.reserve(4);
249 aEdge
.getAllExtremumPositions(aExtremumPositions
);
251 const sal_uInt32
nCount(aExtremumPositions
.size());
257 // create order from left to right
258 std::sort(aExtremumPositions
.begin(), aExtremumPositions
.end());
261 for(sal_uInt32
b(0); b
< nCount
;)
263 // split aEdge at next split pos
264 B2DCubicBezier aLeft
;
265 const double fSplitPos(aExtremumPositions
[b
++]);
267 aEdge
.split(fSplitPos
, &aLeft
, &aEdge
);
268 aLeft
.testAndSolveTrivialBezier();
273 impSubdivideToSimple(aLeft
, aRetval
, fMaxCosQuad
, fMaxPartOfEdgeQuad
, 6);
277 aRetval
.append(aLeft
.getEndPoint());
282 // correct the remaining split positions to fit to shortened aEdge
283 const double fScaleFactor(1.0 / (1.0 - fSplitPos
));
285 for(sal_uInt32
c(b
); c
< nCount
; c
++)
287 aExtremumPositions
[c
] = (aExtremumPositions
[c
] - fSplitPos
) * fScaleFactor
;
292 // test the shortened rest of aEdge
293 aEdge
.testAndSolveTrivialBezier();
295 // consume right part
298 impSubdivideToSimple(aEdge
, aRetval
, fMaxCosQuad
, fMaxPartOfEdgeQuad
, 6);
302 aRetval
.append(aEdge
.getEndPoint());
307 impSubdivideToSimple(aEdge
, aRetval
, fMaxCosQuad
, fMaxPartOfEdgeQuad
, 6);
312 // straight edge, add point
313 aRetval
.append(aEdge
.getEndPoint());
316 // prepare edge for next step
317 aEdge
.setStartPoint(aEdge
.getEndPoint());
320 // copy closed flag and check for double points
321 aRetval
.setClosed(rCandidate
.isClosed());
322 aRetval
.removeDoublePoints();
332 B2DPolygon
createAreaGeometryForEdge(
333 const B2DCubicBezier
& rEdge
,
334 double fHalfLineWidth
,
340 // create polygon for edge
341 // Unfortunately, while it would be geometrically correct to not add
342 // the in-between points EdgeEnd and EdgeStart, it leads to rounding
343 // errors when converting to integer polygon coordinates for painting
346 // prepare target and data common for upper and lower
347 B2DPolygon aBezierPolygon
;
348 const B2DVector
aPureEdgeVector(rEdge
.getEndPoint() - rEdge
.getStartPoint());
349 const double fEdgeLength(aPureEdgeVector
.getLength());
350 const bool bIsEdgeLengthZero(fTools::equalZero(fEdgeLength
));
351 B2DVector
aTangentA(rEdge
.getTangent(0.0)); aTangentA
.normalize();
352 B2DVector
aTangentB(rEdge
.getTangent(1.0)); aTangentB
.normalize();
353 const B2DVector
aNormalizedPerpendicularA(getPerpendicular(aTangentA
));
354 const B2DVector
aNormalizedPerpendicularB(getPerpendicular(aTangentB
));
356 // create upper displacement vectors and check if they cut
357 const B2DVector
aPerpendStartA(aNormalizedPerpendicularA
* -fHalfLineWidth
);
358 const B2DVector
aPerpendEndA(aNormalizedPerpendicularB
* -fHalfLineWidth
);
360 const CutFlagValue
aCutA(utils::findCut(
361 rEdge
.getStartPoint(), aPerpendStartA
,
362 rEdge
.getEndPoint(), aPerpendEndA
,
363 CutFlagValue::ALL
, &fCutA
));
364 const bool bCutA(aCutA
!= CutFlagValue::NONE
);
366 // create lower displacement vectors and check if they cut
367 const B2DVector
aPerpendStartB(aNormalizedPerpendicularA
* fHalfLineWidth
);
368 const B2DVector
aPerpendEndB(aNormalizedPerpendicularB
* fHalfLineWidth
);
370 const CutFlagValue
aCutB(utils::findCut(
371 rEdge
.getEndPoint(), aPerpendEndB
,
372 rEdge
.getStartPoint(), aPerpendStartB
,
373 CutFlagValue::ALL
, &fCutB
));
374 const bool bCutB(aCutB
!= CutFlagValue::NONE
);
376 // check if cut happens
377 const bool bCut(bCutA
|| bCutB
);
381 if(bStartRound
|| bStartSquare
)
385 basegfx::B2DPolygon
aStartPolygon(utils::createHalfUnitCircle());
387 aStartPolygon
.transform(
388 utils::createScaleShearXRotateTranslateB2DHomMatrix(
389 fHalfLineWidth
, fHalfLineWidth
,
391 atan2(aTangentA
.getY(), aTangentA
.getX()) + M_PI_2
,
392 rEdge
.getStartPoint().getX(), rEdge
.getStartPoint().getY()));
393 aBezierPolygon
.append(aStartPolygon
);
397 const basegfx::B2DPoint
aStart(rEdge
.getStartPoint() - (aTangentA
* fHalfLineWidth
));
401 aBezierPolygon
.append(rEdge
.getStartPoint() + aPerpendStartB
);
404 aBezierPolygon
.append(aStart
+ aPerpendStartB
);
405 aBezierPolygon
.append(aStart
+ aPerpendStartA
);
409 aBezierPolygon
.append(rEdge
.getStartPoint() + aPerpendStartA
);
415 // append original in-between point
416 aBezierPolygon
.append(rEdge
.getStartPoint());
419 // create upper edge.
423 // calculate cut point and add
424 aCutPoint
= rEdge
.getStartPoint() + (aPerpendStartA
* fCutA
);
425 aBezierPolygon
.append(aCutPoint
);
429 // create scaled bezier segment
430 const B2DPoint
aStart(rEdge
.getStartPoint() + aPerpendStartA
);
431 const B2DPoint
aEnd(rEdge
.getEndPoint() + aPerpendEndA
);
432 const B2DVector
aEdge(aEnd
- aStart
);
433 const double fLength(aEdge
.getLength());
434 const double fScale(bIsEdgeLengthZero
? 1.0 : fLength
/ fEdgeLength
);
435 const B2DVector
fRelNext(rEdge
.getControlPointA() - rEdge
.getStartPoint());
436 const B2DVector
fRelPrev(rEdge
.getControlPointB() - rEdge
.getEndPoint());
438 aBezierPolygon
.append(aStart
);
439 aBezierPolygon
.appendBezierSegment(aStart
+ (fRelNext
* fScale
), aEnd
+ (fRelPrev
* fScale
), aEnd
);
444 if(bEndRound
|| bEndSquare
)
448 basegfx::B2DPolygon
aEndPolygon(utils::createHalfUnitCircle());
450 aEndPolygon
.transform(
451 utils::createScaleShearXRotateTranslateB2DHomMatrix(
452 fHalfLineWidth
, fHalfLineWidth
,
454 atan2(aTangentB
.getY(), aTangentB
.getX()) - M_PI_2
,
455 rEdge
.getEndPoint().getX(), rEdge
.getEndPoint().getY()));
456 aBezierPolygon
.append(aEndPolygon
);
460 const basegfx::B2DPoint
aEnd(rEdge
.getEndPoint() + (aTangentB
* fHalfLineWidth
));
464 aBezierPolygon
.append(rEdge
.getEndPoint() + aPerpendEndA
);
467 aBezierPolygon
.append(aEnd
+ aPerpendEndA
);
468 aBezierPolygon
.append(aEnd
+ aPerpendEndB
);
472 aBezierPolygon
.append(rEdge
.getEndPoint() + aPerpendEndB
);
478 // append original in-between point
479 aBezierPolygon
.append(rEdge
.getEndPoint());
482 // create lower edge.
486 // calculate cut point and add
487 aCutPoint
= rEdge
.getEndPoint() + (aPerpendEndB
* fCutB
);
488 aBezierPolygon
.append(aCutPoint
);
492 // create scaled bezier segment
493 const B2DPoint
aStart(rEdge
.getEndPoint() + aPerpendEndB
);
494 const B2DPoint
aEnd(rEdge
.getStartPoint() + aPerpendStartB
);
495 const B2DVector
aEdge(aEnd
- aStart
);
496 const double fLength(aEdge
.getLength());
497 const double fScale(bIsEdgeLengthZero
? 1.0 : fLength
/ fEdgeLength
);
498 const B2DVector
fRelNext(rEdge
.getControlPointB() - rEdge
.getEndPoint());
499 const B2DVector
fRelPrev(rEdge
.getControlPointA() - rEdge
.getStartPoint());
501 aBezierPolygon
.append(aStart
);
502 aBezierPolygon
.appendBezierSegment(aStart
+ (fRelNext
* fScale
), aEnd
+ (fRelPrev
* fScale
), aEnd
);
507 aBezierPolygon
.setClosed(true);
509 if(bStartRound
|| bEndRound
)
511 // double points possible when round caps are used at start or end
512 aBezierPolygon
.removeDoublePoints();
515 if(bCut
&& ((bStartRound
|| bStartSquare
) && (bEndRound
|| bEndSquare
)))
517 // When cut exists and both ends are extended with caps, a self-intersecting polygon
518 // is created; one cut point is known, but there is a 2nd one in the caps geometry.
519 // Solve by using tooling.
520 // Remark: This nearly never happens due to curve preparations to extreme points
521 // and maximum angle turning, but I constructed a test case and checked that it is
523 const B2DPolyPolygon
aTemp(utils::solveCrossovers(aBezierPolygon
));
524 const sal_uInt32
nTempCount(aTemp
.count());
530 // as expected, multiple polygons (with same orientation). Remove
531 // the one which contains aCutPoint, or better take the one without
532 for (sal_uInt32
a(0); a
< nTempCount
; a
++)
534 aBezierPolygon
= aTemp
.getB2DPolygon(a
);
536 const sal_uInt32
nCandCount(aBezierPolygon
.count());
538 for(sal_uInt32
b(0); b
< nCandCount
; b
++)
540 if(aCutPoint
.equal(aBezierPolygon
.getB2DPoint(b
)))
542 aBezierPolygon
.clear();
547 if(aBezierPolygon
.count())
553 OSL_ENSURE(aBezierPolygon
.count(), "Error in line geometry creation, could not solve self-intersection (!)");
557 // none found, use result
558 aBezierPolygon
= aTemp
.getB2DPolygon(0);
563 OSL_ENSURE(false, "Error in line geometry creation, could not solve self-intersection (!)");
568 return aBezierPolygon
;
572 // Get start and end point, create tangent and set to needed length
573 B2DVector
aTangent(rEdge
.getEndPoint() - rEdge
.getStartPoint());
574 aTangent
.setLength(fHalfLineWidth
);
576 // prepare return value
577 B2DPolygon aEdgePolygon
;
583 // buffered perpendicular
585 bool bPerpend(false);
587 // create left vertical
590 aEdgePolygon
= utils::createHalfUnitCircle();
591 fAngle
= atan2(aTangent
.getY(), aTangent
.getX());
593 aEdgePolygon
.transform(
594 utils::createScaleShearXRotateTranslateB2DHomMatrix(
595 fHalfLineWidth
, fHalfLineWidth
,
598 rEdge
.getStartPoint().getX(), rEdge
.getStartPoint().getY()));
602 aPerpend
.setX(-aTangent
.getY());
603 aPerpend
.setY(aTangent
.getX());
608 const basegfx::B2DPoint
aStart(rEdge
.getStartPoint() - aTangent
);
610 aEdgePolygon
.append(aStart
+ aPerpend
);
611 aEdgePolygon
.append(aStart
- aPerpend
);
615 aEdgePolygon
.append(rEdge
.getStartPoint() + aPerpend
);
616 aEdgePolygon
.append(rEdge
.getStartPoint()); // keep the in-between point for numerical reasons
617 aEdgePolygon
.append(rEdge
.getStartPoint() - aPerpend
);
621 // create right vertical
624 basegfx::B2DPolygon
aEndPolygon(utils::createHalfUnitCircle());
628 fAngle
= atan2(aTangent
.getY(), aTangent
.getX());
631 aEndPolygon
.transform(
632 utils::createScaleShearXRotateTranslateB2DHomMatrix(
633 fHalfLineWidth
, fHalfLineWidth
,
636 rEdge
.getEndPoint().getX(), rEdge
.getEndPoint().getY()));
637 aEdgePolygon
.append(aEndPolygon
);
643 aPerpend
.setX(-aTangent
.getY());
644 aPerpend
.setY(aTangent
.getX());
649 const basegfx::B2DPoint
aEnd(rEdge
.getEndPoint() + aTangent
);
651 aEdgePolygon
.append(aEnd
- aPerpend
);
652 aEdgePolygon
.append(aEnd
+ aPerpend
);
656 aEdgePolygon
.append(rEdge
.getEndPoint() - aPerpend
);
657 aEdgePolygon
.append(rEdge
.getEndPoint()); // keep the in-between point for numerical reasons
658 aEdgePolygon
.append(rEdge
.getEndPoint() + aPerpend
);
663 aEdgePolygon
.setClosed(true);
669 B2DPolygon
createAreaGeometryForJoin(
670 const B2DVector
& rTangentPrev
,
671 const B2DVector
& rTangentEdge
,
672 const B2DVector
& rPerpendPrev
,
673 const B2DVector
& rPerpendEdge
,
674 const B2DPoint
& rPoint
,
675 double fHalfLineWidth
,
677 double fMiterMinimumAngle
)
679 SAL_WARN_IF(fHalfLineWidth
<= 0.0,"basegfx","createAreaGeometryForJoin: LineWidth too small (!)");
680 assert((eJoin
!= B2DLineJoin::NONE
) && "createAreaGeometryForJoin: B2DLineJoin::NONE not allowed (!)");
682 // LineJoin from tangent rPerpendPrev to tangent rPerpendEdge in rPoint
683 B2DPolygon aEdgePolygon
;
684 const B2DPoint
aStartPoint(rPoint
+ rPerpendPrev
);
685 const B2DPoint
aEndPoint(rPoint
+ rPerpendEdge
);
687 // test if for Miter, the angle is too small and the fallback
688 // to bevel needs to be used
689 if(eJoin
== B2DLineJoin::Miter
)
691 const double fAngle(fabs(rPerpendPrev
.angle(rPerpendEdge
)));
693 if((M_PI
- fAngle
) < fMiterMinimumAngle
)
696 eJoin
= B2DLineJoin::Bevel
;
702 case B2DLineJoin::Miter
:
704 aEdgePolygon
.append(aEndPoint
);
705 aEdgePolygon
.append(rPoint
);
706 aEdgePolygon
.append(aStartPoint
);
708 // Look for the cut point between start point along rTangentPrev and
709 // end point along rTangentEdge. -rTangentEdge should be used, but since
710 // the cut value is used for interpolating along the first edge, the negation
711 // is not needed since the same fCut will be found on the first edge.
712 // If it exists, insert it to complete the mitered fill polygon.
714 utils::findCut(aStartPoint
, rTangentPrev
, aEndPoint
, rTangentEdge
, CutFlagValue::ALL
, &fCutPos
);
718 const B2DPoint
aCutPoint(aStartPoint
+ (rTangentPrev
* fCutPos
));
719 aEdgePolygon
.append(aCutPoint
);
724 case B2DLineJoin::Round
:
726 // use tooling to add needed EllipseSegment
727 double fAngleStart(atan2(rPerpendPrev
.getY(), rPerpendPrev
.getX()));
728 double fAngleEnd(atan2(rPerpendEdge
.getY(), rPerpendEdge
.getX()));
730 // atan2 results are [-PI .. PI], consolidate to [0.0 .. 2PI]
731 if(fAngleStart
< 0.0)
733 fAngleStart
+= 2 * M_PI
;
738 fAngleEnd
+= 2 * M_PI
;
741 const B2DPolygon
aBow(utils::createPolygonFromEllipseSegment(rPoint
, fHalfLineWidth
, fHalfLineWidth
, fAngleStart
, fAngleEnd
));
746 // use the original start/end positions; the ones from bow creation may be numerically
747 // different due to their different creation. To guarantee good merging quality with edges
748 // and edge roundings (and to reduce point count)
750 aEdgePolygon
.setB2DPoint(0, aStartPoint
);
751 aEdgePolygon
.setB2DPoint(aEdgePolygon
.count() - 1, aEndPoint
);
752 aEdgePolygon
.append(rPoint
);
758 [[fallthrough
]]; // wanted fall-through to default
761 default: // B2DLineJoin::Bevel
763 aEdgePolygon
.append(aEndPoint
);
764 aEdgePolygon
.append(rPoint
);
765 aEdgePolygon
.append(aStartPoint
);
771 // create last polygon part for edge
772 aEdgePolygon
.setClosed(true);
776 } // end of anonymous namespace
780 B2DPolyPolygon
createAreaGeometry(
781 const B2DPolygon
& rCandidate
,
782 double fHalfLineWidth
,
784 css::drawing::LineCap eCap
,
785 double fMaxAllowedAngle
,
786 double fMaxPartOfEdge
,
787 double fMiterMinimumAngle
)
789 if(fMaxAllowedAngle
> M_PI_2
)
791 fMaxAllowedAngle
= M_PI_2
;
793 else if(fMaxAllowedAngle
< 0.01 * M_PI_2
)
795 fMaxAllowedAngle
= 0.01 * M_PI_2
;
798 if(fMaxPartOfEdge
> 1.0)
800 fMaxPartOfEdge
= 1.0;
802 else if(fMaxPartOfEdge
< 0.01)
804 fMaxPartOfEdge
= 0.01;
807 if(fMiterMinimumAngle
> M_PI
)
809 fMiterMinimumAngle
= M_PI
;
811 else if(fMiterMinimumAngle
< 0.01 * M_PI
)
813 fMiterMinimumAngle
= 0.01 * M_PI
;
816 B2DPolygon
aCandidate(rCandidate
);
817 const double fMaxCos(cos(fMaxAllowedAngle
));
819 aCandidate
.removeDoublePoints();
820 aCandidate
= subdivideToSimple(aCandidate
, fMaxCos
* fMaxCos
, fMaxPartOfEdge
* fMaxPartOfEdge
);
822 const sal_uInt32
nPointCount(aCandidate
.count());
826 B2DPolyPolygon aRetval
;
827 const bool bIsClosed(aCandidate
.isClosed());
828 const sal_uInt32
nEdgeCount(bIsClosed
? nPointCount
: nPointCount
- 1);
829 const bool bLineCap(!bIsClosed
&& eCap
!= css::drawing::LineCap_BUTT
);
833 B2DCubicBezier aEdge
;
834 B2DCubicBezier aPrev
;
836 const bool bEventuallyCreateLineJoin(eJoin
!= B2DLineJoin::NONE
);
838 aEdge
.setStartPoint(aCandidate
.getB2DPoint(0));
840 if(bIsClosed
&& bEventuallyCreateLineJoin
)
842 // prepare previous edge
843 const sal_uInt32
nPrevIndex(nPointCount
- 1);
844 aPrev
.setStartPoint(aCandidate
.getB2DPoint(nPrevIndex
));
845 aPrev
.setControlPointA(aCandidate
.getNextControlPoint(nPrevIndex
));
846 aPrev
.setControlPointB(aCandidate
.getPrevControlPoint(0));
847 aPrev
.setEndPoint(aEdge
.getStartPoint());
850 for(sal_uInt32
a(0); a
< nEdgeCount
; a
++)
853 const sal_uInt32
nNextIndex((a
+ 1) % nPointCount
);
854 aEdge
.setControlPointA(aCandidate
.getNextControlPoint(a
));
855 aEdge
.setControlPointB(aCandidate
.getPrevControlPoint(nNextIndex
));
856 aEdge
.setEndPoint(aCandidate
.getB2DPoint(nNextIndex
));
858 // check and create linejoin
859 if(bEventuallyCreateLineJoin
&& (bIsClosed
|| a
!= 0))
861 B2DVector
aTangentPrev(aPrev
.getTangent(1.0)); aTangentPrev
.normalize();
862 B2DVector
aTangentEdge(aEdge
.getTangent(0.0)); aTangentEdge
.normalize();
863 B2VectorOrientation
aOrientation(getOrientation(aTangentPrev
, aTangentEdge
));
865 if(aOrientation
== B2VectorOrientation::Neutral
)
867 // they are parallel or empty; if they are both not zero and point
868 // in opposite direction, a half-circle is needed
869 if(!aTangentPrev
.equalZero() && !aTangentEdge
.equalZero())
871 const double fAngle(fabs(aTangentPrev
.angle(aTangentEdge
)));
873 if(fTools::equal(fAngle
, M_PI
))
875 // for half-circle production, fallback to positive
877 aOrientation
= B2VectorOrientation::Positive
;
882 if(aOrientation
== B2VectorOrientation::Positive
)
884 const B2DVector
aPerpendPrev(getPerpendicular(aTangentPrev
) * -fHalfLineWidth
);
885 const B2DVector
aPerpendEdge(getPerpendicular(aTangentEdge
) * -fHalfLineWidth
);
888 createAreaGeometryForJoin(
893 aEdge
.getStartPoint(),
896 fMiterMinimumAngle
));
898 else if(aOrientation
== B2VectorOrientation::Negative
)
900 const B2DVector
aPerpendPrev(getPerpendicular(aTangentPrev
) * fHalfLineWidth
);
901 const B2DVector
aPerpendEdge(getPerpendicular(aTangentEdge
) * fHalfLineWidth
);
904 createAreaGeometryForJoin(
909 aEdge
.getStartPoint(),
912 fMiterMinimumAngle
));
916 // create geometry for edge
917 const bool bLast(a
+ 1 == nEdgeCount
);
921 const bool bFirst(!a
);
924 createAreaGeometryForEdge(
927 bFirst
&& eCap
== css::drawing::LineCap_ROUND
,
928 bLast
&& eCap
== css::drawing::LineCap_ROUND
,
929 bFirst
&& eCap
== css::drawing::LineCap_SQUARE
,
930 bLast
&& eCap
== css::drawing::LineCap_SQUARE
));
935 createAreaGeometryForEdge(
947 if(bEventuallyCreateLineJoin
)
952 aEdge
.setStartPoint(aEdge
.getEndPoint());
958 // point count, but no edge count -> single point
959 const basegfx::B2DPolygon
aCircle(
960 createPolygonFromCircle(
961 aCandidate
.getB2DPoint(0),
964 aRetval
.append(aCircle
);
971 return B2DPolyPolygon(rCandidate
);
974 } // end of namespace utils
975 } // end of namespace basegfx
977 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */