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20 #include <drawinglayer/primitive2d/discretebitmapprimitive2d.hxx>
21 #include <drawinglayer/primitive2d/bitmapprimitive2d.hxx>
22 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
23 #include <toolkit/helper/vclunohelper.hxx>
26 namespace drawinglayer::primitive2d
28 Primitive2DReference
DiscreteBitmapPrimitive2D::create2DDecomposition(const geometry::ViewInformation2D
& /*rViewInformation*/) const
30 // use getViewTransformation() and getObjectTransformation() from
31 // ObjectAndViewTransformationDependentPrimitive2D to create a BitmapPrimitive2D
32 // with the correct mapping
34 if(getBitmapEx().IsEmpty())
38 const Size
& rSizePixel
= getBitmapEx().GetSizePixel();
39 const basegfx::B2DVector
aDiscreteSize(rSizePixel
.Width(), rSizePixel
.Height());
41 // get inverse ViewTransformation
42 basegfx::B2DHomMatrix
aInverseViewTransformation(getViewTransformation());
43 aInverseViewTransformation
.invert();
45 // get size and position in world coordinates
46 const basegfx::B2DVector
aWorldSize(aInverseViewTransformation
* aDiscreteSize
);
47 const basegfx::B2DPoint
aWorldTopLeft(getObjectTransformation() * getTopLeft());
49 // build object matrix in world coordinates so that the top-left
50 // position remains, but possible transformations (e.g. rotations)
51 // in the ObjectToView stack remain and get correctly applied
52 basegfx::B2DHomMatrix aObjectTransform
;
54 aObjectTransform
.set(0, 0, aWorldSize
.getX());
55 aObjectTransform
.set(1, 1, aWorldSize
.getY());
56 aObjectTransform
.set(0, 2, aWorldTopLeft
.getX());
57 aObjectTransform
.set(1, 2, aWorldTopLeft
.getY());
59 // get inverse ObjectTransformation
60 basegfx::B2DHomMatrix
aInverseObjectTransformation(getObjectTransformation());
61 aInverseObjectTransformation
.invert();
63 // transform to object coordinate system
64 aObjectTransform
= aInverseObjectTransformation
* aObjectTransform
;
66 // create BitmapPrimitive2D with now object-local coordinate data
68 new BitmapPrimitive2D(
73 DiscreteBitmapPrimitive2D::DiscreteBitmapPrimitive2D(
74 const BitmapEx
& rBitmapEx
,
75 const basegfx::B2DPoint
& rTopLeft
)
76 : maBitmapEx(rBitmapEx
),
81 bool DiscreteBitmapPrimitive2D::operator==(const BasePrimitive2D
& rPrimitive
) const
83 if(ObjectAndViewTransformationDependentPrimitive2D::operator==(rPrimitive
))
85 const DiscreteBitmapPrimitive2D
& rCompare
= static_cast<const DiscreteBitmapPrimitive2D
&>(rPrimitive
);
87 return (getBitmapEx() == rCompare
.getBitmapEx()
88 && getTopLeft() == rCompare
.getTopLeft());
95 sal_uInt32
DiscreteBitmapPrimitive2D::getPrimitive2DID() const
97 return PRIMITIVE2D_ID_DISCRETEBITMAPPRIMITIVE2D
;
100 } // end of namespace
102 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */