1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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11 * Licensed to the Apache Software Foundation (ASF) under one or more
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20 #include <drawinglayer/primitive2d/groupprimitive2d.hxx>
21 #include <drawinglayer/primitive2d/drawinglayer_primitivetypes2d.hxx>
24 using namespace com::sun::star
;
27 namespace drawinglayer::primitive2d
29 GroupPrimitive2D::GroupPrimitive2D( Primitive2DContainer
&& aChildren
)
30 : maChildren(std::move(aChildren
))
34 /** The compare operator uses the Sequence::==operator, so only checking if
35 the references are equal. All non-equal references are interpreted as
38 bool GroupPrimitive2D::operator==( const BasePrimitive2D
& rPrimitive
) const
40 if(BasePrimitive2D::operator==(rPrimitive
))
42 const GroupPrimitive2D
& rCompare
= static_cast< const GroupPrimitive2D
& >(rPrimitive
);
44 return getChildren() == rCompare
.getChildren();
50 /// default: just return children, so all renderers not supporting group will use its content
51 void GroupPrimitive2D::get2DDecomposition(Primitive2DDecompositionVisitor
& rVisitor
, const geometry::ViewInformation2D
& /*rViewInformation*/) const
53 getChildren(rVisitor
);
56 sal_Int64
GroupPrimitive2D::estimateUsage()
59 for (auto& it
: getChildren())
62 nRet
+= it
->estimateUsage();
68 sal_uInt32
GroupPrimitive2D::getPrimitive2DID() const
70 return PRIMITIVE2D_ID_GROUPPRIMITIVE2D
;
75 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */