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22 #include <com/sun/star/awt/XWindow.hpp>
23 #include <com/sun/star/frame/XFrame.hpp>
25 #include <cppuhelper/weakref.hxx>
26 #include <tools/link.hxx>
29 namespace com::sun::star::uno
{
30 class XComponentContext
;
36 /** @short internal helper to bind e.g. MAC-Menu events to our internal dispatch API.
38 @descr On e.g. MAC platform system menus are merged together with some fix entries as
39 e.g. "Pereferences" or "About". These menu entries trigger hard coded commands.
40 Here we map these commands to the right URLs and dispatch them.
42 This helper knows a frame and its container window (where VCL provide the hard coded
43 commands). We hold those objects weak so there is no need to react for complex UNO dispose/ing()
44 scenarios. On the other side VCL does not hold us alive (because it doesn't know our UNO reference).
45 So we register at the VCL level as an event listener and
47 class WindowCommandDispatch final
52 /// can be used to create own needed services on demand.
53 css::uno::Reference
< css::uno::XComponentContext
> m_xContext
;
55 /// knows the frame, where we dispatch our commands as weak reference
56 css::uno::WeakReference
< css::frame::XFrame
> m_xFrame
;
58 /// knows the VCL window (where the hard coded commands occurred) as weak XWindow reference
59 css::uno::WeakReference
< css::awt::XWindow
> m_xWindow
;
65 /** @short creates a new instance and initialize it with all necessary parameters.
67 @descr Every instance of such MACDispatch can be used for the specified context only.
68 Means: 1 MACDispatch object is bound to 1 Frame/Window pair in which context
69 the detected commands will be executed.
72 will be used to create own needed services on demand.
75 used as for new detected commands.
77 WindowCommandDispatch(css::uno::Reference
< css::uno::XComponentContext
> xContext
,
78 const css::uno::Reference
< css::frame::XFrame
>& xFrame
);
80 /** @short used to free internal resources.
82 ~WindowCommandDispatch();
88 /** @short establish all listener connections we need.
90 @descr Those listener connections will be created one times only (see ctor).
91 Afterwards we listen for incoming events till our referred frame/window pair
94 void impl_startListening();
96 /** @short drop all listener connections we need.
99 void impl_stopListening();
101 /** @short callback from VCL to notify new commands
103 DECL_LINK( impl_notifyCommand
, VclWindowEvent
&, void );
105 }; // class WindowCommandDispatch
107 } // namespace framework
109 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */