tdf#130857 qt weld: Implement QtInstanceWidget::get_text_height
[LibreOffice.git] / include / basegfx / matrix / b3dhommatrix.hxx
blob773898ccf65efeea045bb31a939415fcce7127d3
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #pragma once
22 #include <sal/types.h>
23 #include <basegfx/point/b3dpoint.hxx>
24 #include <basegfx/vector/b3dvector.hxx>
25 #include <o3tl/cow_wrapper.hxx>
26 #include <basegfx/basegfxdllapi.h>
28 namespace basegfx
30 class B3DTuple;
31 class Impl3DHomMatrix;
33 class BASEGFX_DLLPUBLIC B3DHomMatrix
35 public:
36 typedef o3tl::cow_wrapper< Impl3DHomMatrix, o3tl::ThreadSafeRefCountingPolicy > ImplType;
38 private:
39 ImplType mpImpl;
41 public:
42 B3DHomMatrix();
43 B3DHomMatrix(const B3DHomMatrix& rMat);
44 B3DHomMatrix(B3DHomMatrix&& rMat);
45 ~B3DHomMatrix();
47 double get(sal_uInt16 nRow, sal_uInt16 nColumn) const;
48 void set(sal_uInt16 nRow, sal_uInt16 nColumn, double fValue);
50 // test if last line is default to see if last line needs to be
51 // involved in calculations
52 bool isLastLineDefault() const;
54 bool isIdentity() const;
55 /// Reset to the identity matrix
56 void identity();
58 /// Invert the matrix (if possible)
59 void invert();
61 /// Calc the matrix determinant
62 double determinant() const;
64 /// Rotation
65 void rotate(double fAngleX,double fAngleY,double fAngleZ);
66 void rotate(const B3DTuple& rRotation);
68 /// Translation
69 void translate(double fX, double fY, double fZ);
70 void translate(const B3DTuple& rTranslation);
72 /// Scaling
73 void scale(double fX, double fY, double fZ);
74 void scale(const B3DTuple& rScale);
76 // Shearing-Matrices
77 void shearXY(double fSx, double fSy);
78 void shearXZ(double fSx, double fSz);
80 // Projection matrices, used for converting between eye and
81 // clip coordinates
82 void frustum(double fLeft = -1.0, double fRight = 1.0,
83 double fBottom = -1.0, double fTop = 1.0,
84 double fNear = 0.001, double fFar = 1.0);
86 void ortho(double fLeft = -1.0, double fRight = 1.0,
87 double fBottom = -1.0, double fTop = 1.0,
88 double fNear = 0.0, double fFar = 1.0);
90 // build orientation matrix
91 void orientation(
92 const B3DPoint& rVRP = B3DPoint(0.0,0.0,1.0),
93 B3DVector aVPN = B3DVector(0.0,0.0,1.0),
94 B3DVector aVUV = B3DVector(0.0,1.0,0.0));
96 // addition, subtraction
97 B3DHomMatrix& operator+=(const B3DHomMatrix& rMat);
98 B3DHomMatrix& operator-=(const B3DHomMatrix& rMat);
100 // comparison
101 bool operator==(const B3DHomMatrix& rMat) const;
103 // multiplication, division by constant value
104 B3DHomMatrix& operator*=(double fValue);
105 B3DHomMatrix& operator/=(double fValue);
107 // matrix multiplication (from the left)
108 B3DHomMatrix& operator*=(const B3DHomMatrix& rMat);
110 // assignment operator
111 B3DHomMatrix& operator=(const B3DHomMatrix& rMat);
112 B3DHomMatrix& operator=(B3DHomMatrix&& rMat);
114 // decomposition
115 void decompose(B3DTuple& rScale, B3DTuple& rTranslate, B3DTuple& rRotate, B3DTuple& rShear) const;
118 inline B3DHomMatrix operator*(const B3DHomMatrix& rMatA, const B3DHomMatrix& rMatB)
120 B3DHomMatrix aMul(rMatB);
121 aMul *= rMatA;
122 return aMul;
124 } // end of namespace basegfx
126 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */