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22 #include <basegfx/tuple/b2ituple.hxx>
28 /** Base Point class with two sal_Int32 values
30 This class derives all operators and common handling for
31 a 2D data class from B2ITuple. All necessary extensions
32 which are special for points will be added here.
36 class SAL_WARN_UNUSED B2IPoint
: public ::basegfx::B2ITuple
41 The point is initialized to (0, 0)
49 This parameter is used to initialize the X-coordinate
53 This parameter is used to initialize the Y-coordinate
56 B2IPoint(sal_Int32 nX
, sal_Int32 nY
)
60 /** constructor with tuple to allow copy-constructing
61 from B2ITuple-based classes
63 B2IPoint(const ::basegfx::B2ITuple
& rTuple
)
67 /** *=operator to allow usage from B2IPoint, too
69 B2IPoint
& operator*=( const B2IPoint
& rPnt
)
76 /** *=operator to allow usage from B2IPoint, too
78 B2IPoint
& operator*=(sal_Int32 t
)
85 /** assignment operator to allow assigning the results
86 of B2ITuple calculations
88 B2IPoint
& operator=( const ::basegfx::B2ITuple
& rPoint
);
90 /** Transform point by given transformation matrix.
92 The translational components of the matrix are, in
93 contrast to B2DVector, applied.
95 B2IPoint
& operator*=( const ::basegfx::B2DHomMatrix
& rMat
);
97 } // end of namespace basegfx
99 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */