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22 #include <basegfx/tuple/b3dtuple.hxx>
23 #include <basegfx/basegfxdllapi.h>
29 /** Base Point class with three double values
31 This class derives all operators and common handling for
32 a 3D data class from B3DTuple. All necessary extensions
33 which are special for points will be added here.
37 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3DPoint
: public ::basegfx::B3DTuple
42 The point is initialized to (0.0, 0.0, 0.0)
50 This parameter is used to initialize the X-coordinate
54 This parameter is used to initialize the Y-coordinate
58 This parameter is used to initialize the Z-coordinate
61 B3DPoint(double fX
, double fY
, double fZ
)
62 : B3DTuple(fX
, fY
, fZ
)
65 /** constructor with tuple to allow copy-constructing
66 from B3DTuple-based classes
68 B3DPoint(const ::basegfx::B3DTuple
& rTuple
)
72 /** *=operator to allow usage from B3DPoint, too
74 B3DPoint
& operator*=( const B3DPoint
& rPnt
)
82 /** *=operator to allow usage from B3DPoint, too
84 B3DPoint
& operator*=(double t
)
92 /** assignment operator to allow assigning the results
93 of B3DTuple calculations
95 B3DPoint
& operator=( const ::basegfx::B3DTuple
& rVec
)
103 /** Transform point by given transformation matrix.
105 The translational components of the matrix are, in
106 contrast to B3DVector, applied.
108 B3DPoint
& operator*=( const ::basegfx::B3DHomMatrix
& rMat
);
111 // external operators
114 /** Transform B3DPoint by given transformation matrix.
116 Since this is a Point, translational components of the
119 BASEGFX_DLLPUBLIC B3DPoint
operator*( const B3DHomMatrix
& rMat
, const B3DPoint
& rPoint
);
121 } // end of namespace basegfx
123 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */