Get the style color and number just once
[LibreOffice.git] / include / basegfx / point / b3dpoint.hxx
blob7b3352bff4b260240ba0c383342436d04572b2f7
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #pragma once
22 #include <basegfx/tuple/b3dtuple.hxx>
23 #include <basegfx/basegfxdllapi.h>
25 namespace basegfx
27 class B3DHomMatrix;
29 /** Base Point class with three double values
31 This class derives all operators and common handling for
32 a 3D data class from B3DTuple. All necessary extensions
33 which are special for points will be added here.
35 @see B3DTuple
37 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3DPoint : public ::basegfx::B3DTuple
39 public:
40 /** Create a 3D Point
42 The point is initialized to (0.0, 0.0, 0.0)
44 B3DPoint()
47 /** Create a 3D Point
49 @param fX
50 This parameter is used to initialize the X-coordinate
51 of the 3D Point.
53 @param fY
54 This parameter is used to initialize the Y-coordinate
55 of the 3D Point.
57 @param fZ
58 This parameter is used to initialize the Z-coordinate
59 of the 3D Point.
61 B3DPoint(double fX, double fY, double fZ)
62 : B3DTuple(fX, fY, fZ)
65 /** constructor with tuple to allow copy-constructing
66 from B3DTuple-based classes
68 B3DPoint(const ::basegfx::B3DTuple& rTuple)
69 : B3DTuple(rTuple)
72 /** *=operator to allow usage from B3DPoint, too
74 B3DPoint& operator*=( const B3DPoint& rPnt )
76 mnX *= rPnt.mnX;
77 mnY *= rPnt.mnY;
78 mnZ *= rPnt.mnZ;
79 return *this;
82 /** *=operator to allow usage from B3DPoint, too
84 B3DPoint& operator*=(double t)
86 mnX *= t;
87 mnY *= t;
88 mnZ *= t;
89 return *this;
92 /** assignment operator to allow assigning the results
93 of B3DTuple calculations
95 B3DPoint& operator=( const ::basegfx::B3DTuple& rVec )
97 mnX = rVec.getX();
98 mnY = rVec.getY();
99 mnZ = rVec.getZ();
100 return *this;
103 /** Transform point by given transformation matrix.
105 The translational components of the matrix are, in
106 contrast to B3DVector, applied.
108 B3DPoint& operator*=( const ::basegfx::B3DHomMatrix& rMat );
111 // external operators
114 /** Transform B3DPoint by given transformation matrix.
116 Since this is a Point, translational components of the
117 matrix are used.
119 BASEGFX_DLLPUBLIC B3DPoint operator*( const B3DHomMatrix& rMat, const B3DPoint& rPoint );
121 } // end of namespace basegfx
123 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */