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24 #include <basegfx/tuple/b2ituple.hxx>
25 #include <basegfx/basegfxdllapi.h>
31 /** Base Point class with two sal_Int32 values
33 This class derives all operators and common handling for
34 a 2D data class from B2ITuple. All necessary extensions
35 which are special for 2D Vectors are added here.
39 class BASEGFX_DLLPUBLIC B2IVector
: public ::basegfx::B2ITuple
42 /** Create a 2D Vector
44 The vector is initialized to (0, 0)
49 /** Create a 2D Vector
52 This parameter is used to initialize the X-coordinate
56 This parameter is used to initialize the Y-coordinate
59 B2IVector(sal_Int32 nX
, sal_Int32 nY
)
63 /** constructor with tuple to allow copy-constructing
64 from B2ITuple-based classes
66 B2IVector(const ::basegfx::B2ITuple
& rTuple
)
70 /** *=operator to allow usage from B2IVector, too
72 B2IVector
& operator*=( const B2IVector
& rPnt
)
79 /** *=operator to allow usage from B2IVector, too
81 B2IVector
& operator*=(sal_Int32 t
)
88 /** assignment operator to allow assigning the results
89 of B2ITuple calculations
91 B2IVector
& operator=( const ::basegfx::B2ITuple
& rVec
);
93 /** Set the length of this 2D Vector
96 The to be achieved length of the 2D Vector
98 B2IVector
& setLength(double fLen
);
100 /** Calculate the Scalar with another 2D Vector
106 The Scalar value of the two involved 2D Vectors
108 double scalar( const B2IVector
& rVec
) const { return((mnX
* rVec
.mnX
) + (mnY
* rVec
.mnY
)); }
110 /** Transform vector by given transformation matrix.
112 Since this is a vector, translational components of the
113 matrix are disregarded.
115 B2IVector
& operator*=( const B2DHomMatrix
& rMat
);
118 // external operators
120 template< typename charT
, typename traits
>
121 inline std::basic_ostream
<charT
, traits
> & operator <<(
122 std::basic_ostream
<charT
, traits
> & stream
, const basegfx::B2IVector
& vector
)
124 return stream
<< "(" << vector
.getX() << "," << vector
.getY() << ")";
127 } // end of namespace basegfx
129 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */