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20 #ifndef INCLUDED_SVX_CUBE3D_HXX
21 #define INCLUDED_SVX_CUBE3D_HXX
23 #include <basegfx/point/b3dpoint.hxx>
24 #include <basegfx/vector/b3dvector.hxx>
25 #include <rtl/ustring.hxx>
26 #include <sal/types.h>
27 #include <svx/obj3d.hxx>
28 #include <svx/svxdllapi.h>
30 namespace sdr::contact
{ class ViewContact
; }
32 class E3dDefaultAttributes
;
34 /*************************************************************************
37 |* Create a 3D cuboid; aPos: Center or left, bottom, behind |__
38 |* (depending on bPosIsCenter) /
39 |* nSideFlags indicates, if only some of the cuboid surfaces can
40 |* be created; the corresponding bits are defined in the enum.
41 |* The flag bDblSided indicates whether the created surfaces are
42 |* two-sided (which only makes sense if not all of the surfaces were
45 \************************************************************************/
47 class SAL_WARN_UNUSED E3dCubeObj final
: public E3dCompoundObject
50 basegfx::B3DPoint m_aCubePos
;
51 basegfx::B3DVector m_aCubeSize
;
54 bool m_bPosIsCenter
: 1;
56 void SetDefaultAttributes(const E3dDefaultAttributes
& rDefault
);
57 virtual std::unique_ptr
<sdr::contact::ViewContact
> CreateObjectSpecificViewContact() override
;
60 // protected destructor - due to final, make private
61 virtual ~E3dCubeObj() override
;
64 SVXCORE_DLLPUBLIC
E3dCubeObj(SdrModel
& rSdrModel
,
65 const E3dDefaultAttributes
& rDefault
,
66 const basegfx::B3DPoint
& aPos
,
67 const basegfx::B3DVector
& r3DSize
);
68 E3dCubeObj(SdrModel
& rSdrModel
, E3dCubeObj
const &);
69 E3dCubeObj(SdrModel
& rSdrModel
);
71 virtual SdrObjKind
GetObjIdentifier() const override
;
72 virtual rtl::Reference
<SdrObject
> DoConvertToPolyObj(bool bBezier
, bool bAddText
) const override
;
74 virtual rtl::Reference
<SdrObject
> CloneSdrObject(SdrModel
& rTargetModel
) const override
;
76 // Set local parameters with geometry recreation
77 void SetCubePos(const basegfx::B3DPoint
& rNew
);
78 const basegfx::B3DPoint
& GetCubePos() const { return m_aCubePos
; }
80 void SetCubeSize(const basegfx::B3DVector
& rNew
);
81 const basegfx::B3DVector
& GetCubeSize() const { return m_aCubeSize
; }
83 void SetPosIsCenter(bool bNew
);
84 bool GetPosIsCenter() const { return m_bPosIsCenter
; }
86 // TakeObjName...() is for the display in the UI, for example "3 frames selected".
87 virtual OUString
TakeObjNameSingul() const override
;
88 virtual OUString
TakeObjNamePlural() const override
;
91 #endif // INCLUDED_SVX_CUBE3D_HXX
93 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */