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20 module com
{ module sun
{ module star
{ module ui
{ module dialogs
{
23 interface XWizardPage
;
25 /** is the main interface implemented by the Wizard services.
27 <p>A wizard is a dialog which guides the user through a number of tasks (usually input of data), which the user can
28 accomplish either sequentially or out-of-order. For this, a wizard is comprised of a number of tab pages,
29 each page representing a single <em>step</em>.</p>
31 <p>Sequential navigation in a wizard is done via a <em>Next</em> and a <em>Back</em> button. Non-sequential navigation
32 is done via a roadmap, which is displayed on the left hand side of the wizard dialog, lists all available
33 steps, and allows jumping to a certain step (where the creator of the wizard can restrict the available steps
34 depending on the current situation in the wizard, see below).</p>
36 <p>A sequence of steps in a wizard dialog is called a <em>path</em>. A given wizard can support one or multiple paths,
37 which are declared at the time of construction of the wizard.</p>
39 <p>In the simplest case, where the wizard supports only one path, all available steps are displayed in the roadmap,
40 and the user can simply travel through them as desired.</p>
42 <p>If the wizard is more complex, and supports multiple paths, things become more complicated. In a given situation
43 of the wizard, where the user is at step <em>k</em> of the current path, the <em>potential</em> or <em>conflicting</em>
44 paths are those whose first <em>k</em> steps are the same as in the current path. Obviously, there's at least one
45 potential path in every situation: the current one. If there is more than one, then the future steps in the dialog
46 are not finally decided. In such a case, the roadmap will display future steps up to the point where the potential
47 paths diverge, and then an item <em><code>...</code></em> indicating that the order of steps is undecided.</p>
49 <p>An XWizardController can declare a certain path as active path by calling the activatePath()
50 method. Usually, this is done depending on user input. For instance, your wizard could have radio buttons on the
51 first page which effectively decide about which path to take in the wizard.</p>
53 <p>Single steps in the wizard can be freely enabled and disabled, using the enablePage() method.
54 Disabled pages are skipped during sequential traveling, and not selectable in the roadmap.</p>
56 <p>The state of the <em>Next</em> button in the dialog will be automatically maintained in most situations,
57 depending on the results of calls to the XWizardController::canAdvance() and XWizardPage::canAdvance()
58 methods. More sophisticated wizard logic, however, will need manual calls to the enableButton() method.
59 Also, the <em>Finish</em> button needs to be maintained by the wizard's controller, too, as it cannot be decided
60 generically in which situations it should be enabled or disabled.</p>
62 @see XWizardController
69 interface XExecutableDialog
;
71 /** is the help URL of the wizard's main window.
73 [attribute
] string HelpURL
;
75 [attribute
, readonly] ::com
::sun
::star
::awt
::XWindow
78 /** provides access to the current page of the wizard
83 /** enables or disables a certain button in the wizard
85 <p>Normally, you will want to use this method for the <em>Finish</em> button only: The <em>Next</em>
86 and <em>Back</em> buttons are usually maintained automatically, the <em>Help</em> and <em>Cancel</em>
87 buttons are unlikely to ever being disabled.</p>
90 denotes the button to enable or disable, as one of the WizardButton constants. Must not be
93 specifies whether the button should be enabled (`TRUE`) or disabled (`FALSE`)
95 void enableButton
( [in] short WizardButton
, [in] boolean Enable
);
97 /** sets a button in the wizard as default button
99 <p>In general, the default button in a wizard is the one which is activated when the user presses
100 the <em>return</em> key while the focus is in a control which does not handle this key itself (such as
101 ordinary input controls).</p>
103 <p>You can use this method, for instance, to make the <em>Next</em> button the default button on all pages
104 except the last one, where <em>Finish</em> should be defaulted.</p>
106 void setDefaultButton
( [in] short WizardButton
);
108 /** travels to the next page, if possible
110 <p>Calling this method is equivalent to the user pressing the <em>Next</em> button in the wizard. Consequently,
111 the method will fail if in the current state of the wizard, it is not allowed to advance to a next page.</p>
113 boolean travelNext
();
115 /** travels to the next page, if possible
117 <p>Calling this method is equivalent to the user pressing the <em>Back</em> button in the wizard.</p>
119 boolean travelPrevious
();
121 /** enables or disables the given page
123 <p>You can use this method when not all pages of your wizard are necessarily needed in all cases. For instance,
124 assume that your first wizard page contains a check box, which the user can check to enter additional data.
125 If you place this data on the second page, then you will want to enable this second page if and only if the
126 checkbox is checked.</p>
128 <p>If a page is disabled, it can reached neither by clicking the respective item in the wizard's roadmap,
129 nor by sequential traveling. Still, the page's item is displayed in the roadmap, though disabled.</p>
131 @throws ::com::sun::star::container::NoSuchElementException
132 if there is no page with the given ID
133 @throws ::com::sun::star::util::InvalidStateException
134 if the page shall be disabled, but is active currently.
136 void enablePage
( [in] short PageID
, [in] boolean Enable
)
137 raises
( ::com
::sun
::star
::container
::NoSuchElementException
138 , ::com
::sun
::star
::util
::InvalidStateException
);
140 /** updates the wizard elements which are related to traveling.
142 <p>For instance, the <em>Next</em> button is disabled if the current page's XWizardPage::canAdvance()
143 method returns `FALSE`.</p>
145 <p>You usually call this method from within a wizard page whose state changed in a way that it affects the
146 user's ability to reach other pages.</p>
148 void updateTravelUI
();
150 /** advances to the given page, if possible.
152 <p>Calling this method is equivalent to the user repeatedly pressing the <em>Next</em> button, until the
153 given page is reached. Consequently, the method will fail if one of the intermediate pages does not allow
154 advancing to the next page.</p>
156 boolean advanceTo
( [in] short PageId
);
158 /** goes back to the given page, if possible.
160 <p>Calling this method is equivalent to the user repeatedly pressing the <em>Back</em> button, until the
161 given page is reached.</p>
163 boolean goBackTo
( [in] short PageId
);
167 <p>If the wizard has been created with multiple paths of control flow, then this method allows switching to
170 <p>You can only activate a path which shares the first <code>k</code> pages with the path
171 which is previously active (if any), where <code>k</code> is the index of the current page within the current
174 <p><strong>Example</strong>: Say you have paths, <code>(0,1,2,5)</code> and <code>(0,1,4,5)</code> (with
175 the numbers denoting page IDs). This means that after page <code>1</code>, you either continue with page
176 <code>2</code> or state <code>4</code>,and after this, you finish in state <code>5</code>.<br/>
177 Now if the first path is active, and your current state is <code>1</code>, then you can easily switch to the
178 second path, since both paths start with <code>(0,1)</code>.<br/>
179 However, if your current state is <code>2</code>, then you can not switch to the second path anymore.</p>
182 the index of the path, as used in the Wizard::createMultiplePathsWizard() constructor.
184 <p>If `TRUE`, the path will be completely activated, even if it is a conflicting path (i.e. there is another
185 path which shares the first <code>k</code> states with the to-be-activated path.)</p>
187 <p>If `FALSE`, then the new path is checked for conflicts with other paths. If such conflicts exists, the path
188 is not completely activated, but only up to the point where it does <em>not</em> conflict.</p>
190 <p>In this latter case, you need another activatePath method (usually triggered by the user doing some decisions
191 and entering some data on the reachable pages) before the wizard can actually be finished.</p>
193 <p>With the paths in the example above, if you activate the second path, then only steps <code>0</code> and
194 <code>1</code> are activated, since they are common to both paths. Steps <code>2</code>, <code>4</code>,
195 and <code>5</code> are not reachable, yet.</p>
197 @throws ::com::sun::star::container::NoSuchElementException
198 if there is no path with the given index
199 @throws ::com::sun::star::util::InvalidStateException
200 if the path cannot be activated in the current state of the wizard.
202 void activatePath
( [in] short PathIndex
, [in] boolean Final
)
203 raises
( ::com
::sun
::star
::container
::NoSuchElementException
204 , ::com
::sun
::star
::util
::InvalidStateException
);
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