use insert function instead of for loop
[LibreOffice.git] / slideshow / source / engine / animatedsprite.cxx
blob1720a1e6e54ca619ea988dac78b61ecdee079d2b
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
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5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
21 #include <comphelper/diagnose_ex.hxx>
23 #include <animatedsprite.hxx>
25 #include <cppcanvas/canvas.hxx>
26 #include <cppcanvas/customsprite.hxx>
27 #include <canvas/canvastools.hxx>
29 #include <basegfx/vector/b2dvector.hxx>
30 #include <basegfx/point/b2dpoint.hxx>
31 #include <basegfx/matrix/b2dhommatrix.hxx>
32 #include <basegfx/numeric/ftools.hxx>
33 #include <utility>
36 using namespace ::com::sun::star;
38 namespace slideshow::internal
40 AnimatedSprite::AnimatedSprite( ViewLayerSharedPtr xViewLayer,
41 const ::basegfx::B2DSize& rSpriteSizePixel,
42 double nSpritePrio ) :
43 mpViewLayer(std::move( xViewLayer )),
44 mpSprite(),
45 maEffectiveSpriteSizePixel( rSpriteSizePixel ),
46 maContentPixelOffset(),
47 mnSpritePrio(nSpritePrio),
48 mnAlpha(0.0),
49 maPosPixel(),
50 maClip(),
51 mbSpriteVisible( false )
53 ENSURE_OR_THROW( mpViewLayer, "AnimatedSprite::AnimatedSprite(): Invalid view layer" );
55 // Add half a pixel tolerance to sprite size, since we later on compare
56 // against it in resize(). And view transformations will almost never yield
57 // the same data bits when transforming to device coordinates
58 maEffectiveSpriteSizePixel += ::basegfx::B2DSize(0.5, 0.5);
60 mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
61 mnSpritePrio );
63 ENSURE_OR_THROW( mpSprite, "AnimatedSprite::AnimatedSprite(): Could not create sprite" );
66 ::cppcanvas::CanvasSharedPtr AnimatedSprite::getContentCanvas() const
68 ENSURE_OR_THROW( mpViewLayer->getCanvas(), "AnimatedSprite::getContentCanvas(): No view layer canvas" );
70 const ::cppcanvas::CanvasSharedPtr pContentCanvas( mpSprite->getContentCanvas() );
71 pContentCanvas->clear();
73 // extract linear part of canvas view transformation
74 // (linear means: without translational components). The
75 // only translation that is imposed at the view transform
76 // is the local content pixel offset.
78 // We can apply that directly here, no need to call
79 // aLinearTransform.translate(), since, as said above, the
80 // last column of aLinearTransform is assumed [0 0 1]
81 ::basegfx::B2DHomMatrix aLinearTransform( mpViewLayer->getTransformation() );
82 aLinearTransform.set( 0, 2, maContentPixelOffset.getWidth() );
83 aLinearTransform.set( 1, 2, maContentPixelOffset.getHeight() );
85 // apply linear part of canvas view transformation to sprite canvas
86 pContentCanvas->setTransformation( aLinearTransform );
88 return pContentCanvas;
91 void AnimatedSprite::resize( const ::basegfx::B2DSize& rSpriteSizePixel )
93 // Enlarge or reduce the sprite size, if necessary. This
94 // method employs a strategy similar to container, when
95 // allocating memory: size is doubled or halved every time
96 // the limit is reached. This makes for amortized constant
97 // time in runtime complexity. Note that we take exact
98 // powers of two here, since several HW-accelerated canvas
99 // implementations are limited to such sprite sizes
100 // (otherwise, those implementations would internally
101 // round up, too, wasting precious mem).
102 ::basegfx::B2DSize aNewSize( maEffectiveSpriteSizePixel );
103 bool bNeedResize( false );
105 if( rSpriteSizePixel.getWidth() > maEffectiveSpriteSizePixel.getWidth() ||
106 rSpriteSizePixel.getWidth() < 0.5 * maEffectiveSpriteSizePixel.getWidth() )
108 // enlarge or shrink width
109 aNewSize.setWidth( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getWidth()) ) );
110 bNeedResize = true;
113 if( rSpriteSizePixel.getHeight() > maEffectiveSpriteSizePixel.getHeight() ||
114 rSpriteSizePixel.getHeight() < 0.5*maEffectiveSpriteSizePixel.getHeight() )
116 // enlarge or shrink height, by doubling it
117 aNewSize.setHeight( ::canvas::tools::nextPow2( ::basegfx::fround(rSpriteSizePixel.getHeight()) ) );
118 bNeedResize = true;
121 if( !bNeedResize )
122 return;
124 // as the old sprite might have already been altered
125 // (and therefore been placed in the update list of
126 // the spritecanvas for this frame), must hide it
127 // here, to ensure it's not visible on screen any
128 // longer.
129 mpSprite->hide();
131 maEffectiveSpriteSizePixel = aNewSize;
132 mpSprite = mpViewLayer->createSprite( maEffectiveSpriteSizePixel,
133 mnSpritePrio );
135 ENSURE_OR_THROW( mpSprite,
136 "AnimatedSprite::resize(): Could not create new sprite" );
138 // set attributes similar to previous sprite
139 if (mbSpriteVisible)
141 mpSprite->show();
142 mpSprite->setAlpha( mnAlpha );
144 if( maPosPixel )
145 mpSprite->movePixel( *maPosPixel );
147 if( maClip )
148 mpSprite->setClip( *maClip );
152 void AnimatedSprite::setPixelOffset( const ::basegfx::B2DSize& rPixelOffset )
154 maContentPixelOffset = rPixelOffset;
157 void AnimatedSprite::movePixel( const ::basegfx::B2DPoint& rNewPos )
159 maPosPixel = rNewPos;
160 mpSprite->movePixel( rNewPos );
163 void AnimatedSprite::setAlpha( double nAlpha )
165 mnAlpha = nAlpha;
166 mpSprite->setAlpha( nAlpha );
169 void AnimatedSprite::clip( const ::basegfx::B2DPolyPolygon& rClip )
171 maClip = rClip;
172 mpSprite->setClipPixel( rClip );
175 void AnimatedSprite::clip()
177 maClip.reset();
178 mpSprite->setClip();
181 void AnimatedSprite::transform( const ::basegfx::B2DHomMatrix& rTransform )
183 mpSprite->transform( rTransform );
186 void AnimatedSprite::hide()
188 mpSprite->hide();
189 mbSpriteVisible = false;
192 void AnimatedSprite::show()
194 mbSpriteVisible = true;
195 mpSprite->show();
200 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */