1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <sdr/contact/viewcontactofe3d.hxx>
21 #include <sdr/contact/viewobjectcontactofe3d.hxx>
22 #include <svx/obj3d.hxx>
23 #include <drawinglayer/primitive2d/embedded3dprimitive2d.hxx>
24 #include <svx/sdr/contact/viewcontactofe3dscene.hxx>
25 #include <svx/scene3d.hxx>
26 #include <drawinglayer/primitive3d/transformprimitive3d.hxx>
27 #include <drawinglayer/attribute/sdrsceneattribute3d.hxx>
28 #include <drawinglayer/attribute/sdrlightingattribute3d.hxx>
29 #include <drawinglayer/attribute/sdrlightattribute3d.hxx>
33 const sdr::contact::ViewContactOfE3dScene
* tryToFindVCOfE3DScene(
34 const sdr::contact::ViewContact
& rCandidate
,
35 basegfx::B3DHomMatrix
& o_rInBetweenObjectTransform
)
37 const sdr::contact::ViewContactOfE3dScene
* pSceneParent
=
38 dynamic_cast< const sdr::contact::ViewContactOfE3dScene
* >(rCandidate
.GetParentContact());
42 // each 3d object (including in-between scenes) should have a scene as parent
43 const sdr::contact::ViewContactOfE3dScene
* pSceneParentParent
=
44 dynamic_cast< const sdr::contact::ViewContactOfE3dScene
* >(pSceneParent
->GetParentContact());
46 if(pSceneParentParent
)
48 // the parent scene of rCandidate is an in-between scene, call recursively and collect
49 // the in-between scene's object transformation part in o_rInBetweenObjectTransform
50 const basegfx::B3DHomMatrix
& rSceneParentTransform
= pSceneParent
->GetE3dScene().GetTransform();
51 o_rInBetweenObjectTransform
= rSceneParentTransform
* o_rInBetweenObjectTransform
;
52 return tryToFindVCOfE3DScene(*pSceneParent
, o_rInBetweenObjectTransform
);
56 // the parent scene is the outmost scene
61 // object hierarchy structure is incorrect; no result
65 } // end of anonymous namespace
67 namespace sdr::contact
{
69 drawinglayer::primitive2d::Primitive2DContainer
ViewContactOfE3d::impCreateWithGivenPrimitive3DContainer(
70 const drawinglayer::primitive3d::Primitive3DContainer
& rxContent3D
) const
72 drawinglayer::primitive2d::Primitive2DContainer xRetval
;
74 if(!rxContent3D
.empty())
76 // try to get the outmost ViewObjectContactOfE3dScene for this single 3d object,
77 // the ones on the way there are grouping scenes. Collect the in-between scene's
78 // transformations to build a correct object transformation for the embedded
80 basegfx::B3DHomMatrix aInBetweenObjectTransform
;
81 const ViewContactOfE3dScene
* pVCOfE3DScene
= tryToFindVCOfE3DScene(*this, aInBetweenObjectTransform
);
85 basegfx::B3DVector aLightNormal
;
86 const double fShadowSlant(pVCOfE3DScene
->getSdrSceneAttribute().getShadowSlant());
87 const basegfx::B3DRange aAllContentRange
= pVCOfE3DScene
->getAllContentRange3D();
88 drawinglayer::geometry::ViewInformation3D
aViewInformation3D(pVCOfE3DScene
->getViewInformation3D());
90 if(!pVCOfE3DScene
->getSdrLightingAttribute().getLightVector().empty())
92 // get light normal from first light and normalize
93 aLightNormal
= pVCOfE3DScene
->getSdrLightingAttribute().getLightVector()[0].getDirection();
94 aLightNormal
.normalize();
97 if(!aInBetweenObjectTransform
.isIdentity())
99 // if aInBetweenObjectTransform is used, create combined ViewInformation3D which
100 // contains the correct object transformation for the embedded 3d object
101 aViewInformation3D
= drawinglayer::geometry::ViewInformation3D(
102 aViewInformation3D
.getObjectTransformation() * aInBetweenObjectTransform
,
103 aViewInformation3D
.getOrientation(),
104 aViewInformation3D
.getProjection(),
105 aViewInformation3D
.getDeviceToView(),
106 aViewInformation3D
.getViewTime(),
107 aViewInformation3D
.getExtendedInformationSequence());
110 // create embedded 2d primitive and add. LightNormal and ShadowSlant are needed for evtl.
111 // 3D shadow extraction for correct B2DRange calculation (shadow is part of the object)
112 const drawinglayer::primitive2d::Primitive2DReference
xReference(
113 new drawinglayer::primitive2d::Embedded3DPrimitive2D(
115 pVCOfE3DScene
->getObjectTransformation(),
116 std::move(aViewInformation3D
),
121 xRetval
= drawinglayer::primitive2d::Primitive2DContainer
{ xReference
};
128 ViewContactOfE3d::ViewContactOfE3d(E3dObject
& rSdrObject
)
129 : ViewContactOfSdrObj(rSdrObject
)
133 ViewContactOfE3d::~ViewContactOfE3d()
137 drawinglayer::primitive3d::Primitive3DContainer
const & ViewContactOfE3d::getVIP3DSWithoutObjectTransform() const
139 // local up-to-date checks. Create new list and compare.
140 drawinglayer::primitive3d::Primitive3DContainer
xNew(createViewIndependentPrimitive3DContainer());
142 if(mxViewIndependentPrimitive3DContainer
!= xNew
)
144 // has changed, copy content
145 const_cast< ViewContactOfE3d
* >(this)->mxViewIndependentPrimitive3DContainer
= std::move(xNew
);
148 // return current Primitive2DContainer
149 return mxViewIndependentPrimitive3DContainer
;
152 drawinglayer::primitive3d::Primitive3DContainer
ViewContactOfE3d::getViewIndependentPrimitive3DContainer() const
154 // get sequence without object transform
155 drawinglayer::primitive3d::Primitive3DContainer
xRetval(getVIP3DSWithoutObjectTransform());
159 // add object transform if it's used
160 const basegfx::B3DHomMatrix
& rObjectTransform(GetE3dObject().GetTransform());
162 if(!rObjectTransform
.isIdentity())
164 const drawinglayer::primitive3d::Primitive3DReference
xReference(
165 new drawinglayer::primitive3d::TransformPrimitive3D(
169 xRetval
= { xReference
};
173 // return current Primitive2DContainer
177 void ViewContactOfE3d::createViewIndependentPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DDecompositionVisitor
& rVisitor
) const
179 // also need to create a 2D embedding when the view-independent part is requested,
180 // see view-dependent part in ViewObjectContactOfE3d::createPrimitive2DSequence
181 // get 3d primitive vector, isPrimitiveVisible() is done in 3d creator
182 return rVisitor
.visit(impCreateWithGivenPrimitive3DContainer(getViewIndependentPrimitive3DContainer()));
185 ViewObjectContact
& ViewContactOfE3d::CreateObjectSpecificViewObjectContact(ObjectContact
& rObjectContact
)
187 ViewObjectContact
* pRetval
= new ViewObjectContactOfE3d(rObjectContact
, *this);
188 DBG_ASSERT(pRetval
, "ViewContactOfE3d::CreateObjectSpecificViewObjectContact() failed (!)");
195 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */