1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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11 * Licensed to the Apache Software Foundation (ASF) under one or more
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21 #include <sdr/contact/viewcontactofe3dextrude.hxx>
22 #include <extrud3d.hxx>
23 #include <drawinglayer/primitive3d/sdrextrudeprimitive3d.hxx>
24 #include <sdr/primitive2d/sdrattributecreator.hxx>
25 #include <sdr/primitive3d/sdrattributecreator3d.hxx>
26 #include <basegfx/polygon/b2dpolypolygontools.hxx>
29 namespace sdr::contact
31 ViewContactOfE3dExtrude::ViewContactOfE3dExtrude(E3dExtrudeObj
& rExtrude
)
32 : ViewContactOfE3d(rExtrude
)
36 ViewContactOfE3dExtrude::~ViewContactOfE3dExtrude()
40 drawinglayer::primitive3d::Primitive3DContainer
ViewContactOfE3dExtrude::createViewIndependentPrimitive3DContainer() const
42 drawinglayer::primitive3d::Primitive3DContainer xRetval
;
43 const SfxItemSet
& rItemSet
= GetE3dExtrudeObj().GetMergedItemSet();
44 const drawinglayer::attribute::SdrLineFillShadowAttribute3D
aAttribute(
45 drawinglayer::primitive2d::createNewSdrLineFillShadowAttribute(rItemSet
, false));
47 // get extrude geometry
48 basegfx::B2DPolyPolygon
aPolyPolygon(GetE3dExtrudeObj().GetExtrudePolygon());
50 // get 3D Object Attributes
51 drawinglayer::attribute::Sdr3DObjectAttribute
aSdr3DObjectAttribute(drawinglayer::primitive2d::createNewSdr3DObjectAttribute(rItemSet
));
53 // calculate texture size; use size of top/bottom cap to get a perfect mapping
54 // for the caps. The in-between geometry will get a stretched size with a
55 // relative factor size of caps to extrude depth
56 const basegfx::B2DRange
aRange(basegfx::utils::getRange(aPolyPolygon
));
57 const basegfx::B2DVector
aTextureSize(aRange
.getWidth(), aRange
.getHeight());
60 const double fDepth(static_cast<double>(GetE3dExtrudeObj().GetExtrudeDepth()));
61 const double fDiagonal(static_cast<double>(GetE3dExtrudeObj().GetPercentDiagonal()) / 100.0);
62 const double fBackScale(static_cast<double>(GetE3dExtrudeObj().GetPercentBackScale()) / 100.0);
63 const bool bSmoothNormals(GetE3dExtrudeObj().GetSmoothNormals()); // Plane itself
64 const bool bSmoothLids(GetE3dExtrudeObj().GetSmoothLids()); // Front/back
65 const bool bCharacterMode(GetE3dExtrudeObj().GetCharacterMode());
66 const bool bCloseFront(GetE3dExtrudeObj().GetCloseFront());
67 const bool bCloseBack(GetE3dExtrudeObj().GetCloseBack());
69 // create primitive and add
70 const basegfx::B3DHomMatrix aWorldTransform
;
71 const drawinglayer::primitive3d::Primitive3DReference
xReference(
72 new drawinglayer::primitive3d::SdrExtrudePrimitive3D(
73 aWorldTransform
, aTextureSize
, aAttribute
, aSdr3DObjectAttribute
,
74 std::move(aPolyPolygon
), fDepth
, fDiagonal
, fBackScale
, bSmoothNormals
, bSmoothLids
,
75 bCharacterMode
, bCloseFront
, bCloseBack
));
76 xRetval
= { xReference
};
83 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */