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20 #include <sdr/contact/viewcontactofsdrrectobj.hxx>
21 #include <svx/svdorect.hxx>
22 #include <sdr/primitive2d/sdrattributecreator.hxx>
23 #include <sdr/primitive2d/sdrrectangleprimitive2d.hxx>
24 #include <svl/itemset.hxx>
25 #include <basegfx/matrix/b2dhommatrixtools.hxx>
26 #include <svx/svdmodel.hxx>
27 #include <vcl/canvastools.hxx>
28 #include <svx/sdmetitm.hxx>
30 namespace sdr::contact
{
32 ViewContactOfSdrRectObj::ViewContactOfSdrRectObj(SdrRectObj
& rRectObj
)
33 : ViewContactOfTextObj(rRectObj
)
37 ViewContactOfSdrRectObj::~ViewContactOfSdrRectObj()
41 void ViewContactOfSdrRectObj::createViewIndependentPrimitive2DSequence(drawinglayer::primitive2d::Primitive2DDecompositionVisitor
& rVisitor
) const
43 const SfxItemSet
& rItemSet
= GetRectObj().GetMergedItemSet();
44 const drawinglayer::attribute::SdrLineFillEffectsTextAttribute
aAttribute(
45 drawinglayer::primitive2d::createNewSdrLineFillEffectsTextAttribute(
47 GetRectObj().getText(0),
50 // take unrotated snap rect (direct model data) for position and size
51 const tools::Rectangle
aRectangle(GetRectObj().GetGeoRect());
52 const ::basegfx::B2DRange aObjectRange
= vcl::unotools::b2DRectangleFromRectangle(aRectangle
);
54 const GeoStat
& rGeoStat(GetRectObj().GetGeoStat());
57 basegfx::B2DHomMatrix
aObjectMatrix(basegfx::utils::createScaleShearXRotateTranslateB2DHomMatrix(
58 aObjectRange
.getWidth(), aObjectRange
.getHeight(),
59 -rGeoStat
.mfTanShearAngle
,
60 rGeoStat
.m_nRotationAngle
? toRadians(36000_deg100
- rGeoStat
.m_nRotationAngle
) : 0.0,
61 aObjectRange
.getMinX(), aObjectRange
.getMinY()));
63 // calculate corner radius
64 sal_uInt32
nCornerRadius(rItemSet
.Get(SDRATTR_CORNER_RADIUS
).GetValue());
65 double fCornerRadiusX
;
66 double fCornerRadiusY
;
67 drawinglayer::primitive2d::calculateRelativeCornerRadius(nCornerRadius
, aObjectRange
, fCornerRadiusX
, fCornerRadiusY
);
69 // #i105856# use knowledge about pickthrough from the model
70 const bool bPickThroughTransparentTextFrames(GetRectObj().getSdrModelFromSdrObject().IsPickThroughTransparentTextFrames());
72 // create primitive. Always create primitives to allow the decomposition of
73 // SdrRectanglePrimitive2D to create needed invisible elements for HitTest and/or BoundRect
74 const drawinglayer::primitive2d::Primitive2DReference
xReference(
75 new drawinglayer::primitive2d::SdrRectanglePrimitive2D(
80 // #i105856# use fill for HitTest when TextFrame and not PickThrough
81 GetRectObj().IsTextFrame() && !bPickThroughTransparentTextFrames
));
83 rVisitor
.visit(xReference
);
88 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */