1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
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20 #include <sdr/overlay/overlayhandle.hxx>
21 #include <sdr/overlay/overlaytools.hxx>
23 namespace sdr::overlay
{
25 using namespace drawinglayer
;
26 using namespace basegfx
;
28 primitive2d::Primitive2DContainer
OverlayHandle::createOverlayObjectPrimitive2DSequence()
30 basegfx::BColor aStrokeColor
= maStrokeColor
.getBColor();
31 basegfx::BColor aFillColor
= getBaseColor().getBColor();
33 const primitive2d::Primitive2DReference
aReference(
34 new primitive2d::OverlayStaticRectanglePrimitive(maBasePosition
, maSize
, aStrokeColor
, aFillColor
, 0.3f
, 0.0f
));
36 return primitive2d::Primitive2DContainer
{ aReference
};
39 OverlayHandle::OverlayHandle(const B2DPoint
& rBasePos
,
41 Color
const & rStrokeColor
,
42 Color
const & rFillColor
)
43 : OverlayObjectWithBasePosition(rBasePos
, rFillColor
)
45 , maStrokeColor(rStrokeColor
)
49 OverlayHandle::~OverlayHandle()
53 } // end of namespace sdr::overlay
55 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */