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20 #include <svx/sdr/overlay/overlaymanager.hxx>
21 #include <basegfx/range/b2drange.hxx>
22 #include <comphelper/propertyvalue.hxx>
23 #include <tools/gen.hxx>
24 #include <vcl/canvastools.hxx>
25 #include <vcl/outdev.hxx>
26 #include <vcl/window.hxx>
27 #include <svx/sdr/overlay/overlayobject.hxx>
28 #include <basegfx/matrix/b2dhommatrix.hxx>
29 #include <drawinglayer/processor2d/baseprocessor2d.hxx>
30 #include <drawinglayer/processor2d/processor2dtools.hxx>
31 #include <osl/diagnose.h>
35 using namespace com::sun::star
;
38 namespace sdr::overlay
40 void OverlayManager::ImpDrawMembers(const basegfx::B2DRange
& rRange
, OutputDevice
& rDestinationDevice
) const
42 const sal_uInt32
nSize(maOverlayObjects
.size());
47 const AntialiasingFlags
nOriginalAA(rDestinationDevice
.GetAntialiasing());
48 const bool bIsAntiAliasing(getCurrentViewInformation2D().getUseAntiAliasing());
49 // tdf#150622 for High Contrast we typically force colors to a single pair Fore/Back,
50 // but it seems reasonable to allow overlays to use the selection color
51 // taken from the system High Contrast settings
52 const DrawModeFlags
nOriginalDrawMode(rDestinationDevice
.GetDrawMode());
55 std::unique_ptr
<drawinglayer::processor2d::BaseProcessor2D
> pProcessor(drawinglayer::processor2d::createProcessor2DFromOutputDevice(
57 getCurrentViewInformation2D()));
59 for(const auto& rpOverlayObject
: maOverlayObjects
)
61 OSL_ENSURE(rpOverlayObject
, "Corrupted OverlayObject List (!)");
62 const OverlayObject
& rCandidate
= *rpOverlayObject
;
64 if(rCandidate
.isVisible())
66 const drawinglayer::primitive2d::Primitive2DContainer aSequence
= rCandidate
.getOverlayObjectPrimitive2DSequence();
68 if(!aSequence
.empty())
70 if(rRange
.overlaps(rCandidate
.getBaseRange()))
72 if(bIsAntiAliasing
&& rCandidate
.allowsAntiAliase())
74 rDestinationDevice
.SetAntialiasing(nOriginalAA
| AntialiasingFlags::Enable
);
78 rDestinationDevice
.SetAntialiasing(nOriginalAA
& ~AntialiasingFlags::Enable
);
81 const bool bIsHighContrastSelection
= rCandidate
.isHighContrastSelection();
82 if (bIsHighContrastSelection
)
84 // overrule DrawMode settings
85 rDestinationDevice
.SetDrawMode(nOriginalDrawMode
| DrawModeFlags::SettingsForSelection
);
88 pProcessor
->process(aSequence
);
90 if (bIsHighContrastSelection
)
92 // restore DrawMode settings
93 rDestinationDevice
.SetDrawMode(nOriginalDrawMode
);
102 // restore AA settings
103 rDestinationDevice
.SetAntialiasing(nOriginalAA
);
106 void OverlayManager::ImpStripeDefinitionChanged()
108 const sal_uInt32
nSize(maOverlayObjects
.size());
112 for(const auto& rpOverlayObject
: maOverlayObjects
)
114 OSL_ENSURE(rpOverlayObject
, "Corrupted OverlayObject List (!)");
115 OverlayObject
& rCandidate
= *rpOverlayObject
;
116 rCandidate
.stripeDefinitionHasChanged();
121 double OverlayManager::getDiscreteOne() const
123 if(basegfx::fTools::equalZero(mfDiscreteOne
))
125 const basegfx::B2DVector
aDiscreteInLogic(getOutputDevice().GetInverseViewTransformation() * basegfx::B2DVector(1.0, 0.0));
126 const_cast< OverlayManager
* >(this)->mfDiscreteOne
= aDiscreteInLogic
.getLength();
129 return mfDiscreteOne
;
132 OverlayManager::OverlayManager(OutputDevice
& rOutputDevice
)
133 : mrOutputDevice(rOutputDevice
),
134 maStripeColorA(COL_BLACK
),
135 maStripeColorB(COL_WHITE
),
136 mnStripeLengthPixel(5),
139 // Set Property 'ReducedDisplayQuality' to true to allow simpler interaction
140 // visualisations. Note: Currently will use reduced quality for 3d scene soft renderer
141 uno::Sequence
< beans::PropertyValue
> xProperties
{
142 comphelper::makePropertyValue(u
"ReducedDisplayQuality"_ustr
, true)
144 maViewInformation2D
= drawinglayer::geometry::createViewInformation2D(xProperties
);
147 rtl::Reference
<OverlayManager
> OverlayManager::create(OutputDevice
& rOutputDevice
)
149 return rtl::Reference
<OverlayManager
>(new OverlayManager(rOutputDevice
));
152 drawinglayer::geometry::ViewInformation2D
const & OverlayManager::getCurrentViewInformation2D() const
154 if(getOutputDevice().GetViewTransformation() != maViewTransformation
)
156 basegfx::B2DRange
aViewRange(maViewInformation2D
.getViewport());
158 if(OUTDEV_WINDOW
== getOutputDevice().GetOutDevType())
160 const Size
aOutputSizePixel(getOutputDevice().GetOutputSizePixel());
162 // only set when we *have* an output size, else let aViewRange
164 if(aOutputSizePixel
.Width() && aOutputSizePixel
.Height())
166 aViewRange
= basegfx::B2DRange(0.0, 0.0, aOutputSizePixel
.getWidth(), aOutputSizePixel
.getHeight());
167 aViewRange
.transform(getOutputDevice().GetInverseViewTransformation());
171 OverlayManager
* pThis
= const_cast< OverlayManager
* >(this);
173 pThis
->maViewTransformation
= getOutputDevice().GetViewTransformation();
174 drawinglayer::geometry::ViewInformation2D
aViewInformation(maViewInformation2D
);
175 aViewInformation
.setViewTransformation(maViewTransformation
);
176 aViewInformation
.setViewport(aViewRange
);
177 pThis
->maViewInformation2D
= std::move(aViewInformation
);
179 pThis
->mfDiscreteOne
= 0.0;
182 return maViewInformation2D
;
185 void OverlayManager::impApplyRemoveActions(OverlayObject
& rTarget
)
187 // handle evtl. animation
188 if(rTarget
.allowsAnimation())
190 // remove from event chain
191 RemoveEvent(&rTarget
);
195 invalidateRange(rTarget
.getBaseRange());
198 rTarget
.mpOverlayManager
= nullptr;
201 void OverlayManager::impApplyAddActions(OverlayObject
& rTarget
)
204 rTarget
.mpOverlayManager
= this;
207 invalidateRange(rTarget
.getBaseRange());
209 // handle evtl. animation
210 if(rTarget
.allowsAnimation())
212 // Trigger at current time to get alive. This will do the
213 // object-specific next time calculation and hand over adding
214 // again to the scheduler to the animated object, too. This works for
215 // a paused or non-paused animator.
216 rTarget
.Trigger(GetTime());
220 OverlayManager::~OverlayManager()
222 // The OverlayManager is not the owner of the OverlayObjects
223 // and thus will not delete them, but remove them. Profit here
224 // from knowing that all will be removed
225 const sal_uInt32
nSize(maOverlayObjects
.size());
229 for(const auto& rpOverlayObject
: maOverlayObjects
)
231 OSL_ENSURE(rpOverlayObject
, "Corrupted OverlayObject List (!)");
232 OverlayObject
& rCandidate
= *rpOverlayObject
;
233 impApplyRemoveActions(rCandidate
);
237 maOverlayObjects
.clear();
241 void OverlayManager::completeRedraw(const vcl::Region
& rRegion
, OutputDevice
* pPreRenderDevice
) const
243 if(rRegion
.IsEmpty() || maOverlayObjects
.empty())
246 // check for changed MapModes. That may influence the
247 // logical size of pixel based OverlayObjects (like BitmapHandles)
248 //ImpCheckMapModeChange();
251 const tools::Rectangle
aRegionBoundRect(rRegion
.GetBoundRect());
252 const basegfx::B2DRange aRegionRange
= vcl::unotools::b2DRectangleFromRectangle(aRegionBoundRect
);
254 OutputDevice
& rTarget
= pPreRenderDevice
? *pPreRenderDevice
: getOutputDevice();
255 ImpDrawMembers(aRegionRange
, rTarget
);
258 void OverlayManager::flush()
260 // default has nothing to do
263 void OverlayManager::add(OverlayObject
& rOverlayObject
)
265 OSL_ENSURE(nullptr == rOverlayObject
.mpOverlayManager
, "OverlayObject is added twice to an OverlayManager (!)");
267 // add to the end of chain to preserve display order in paint
268 maOverlayObjects
.push_back(&rOverlayObject
);
270 // execute add actions
271 impApplyAddActions(rOverlayObject
);
274 void OverlayManager::remove(OverlayObject
& rOverlayObject
)
276 OSL_ENSURE(rOverlayObject
.mpOverlayManager
== this, "OverlayObject is removed from wrong OverlayManager (!)");
278 // execute remove actions
279 impApplyRemoveActions(rOverlayObject
);
281 // remove from vector
282 const OverlayObjectVector::iterator aFindResult
= ::std::find(maOverlayObjects
.begin(), maOverlayObjects
.end(), &rOverlayObject
);
283 const bool bFound(aFindResult
!= maOverlayObjects
.end());
284 OSL_ENSURE(bFound
, "OverlayObject NOT found at OverlayManager (!)");
288 maOverlayObjects
.erase(aFindResult
);
292 tools::Rectangle
OverlayManager::RangeToInvalidateRectangle(const basegfx::B2DRange
& rRange
) const
294 if (rRange
.isEmpty()) {
297 if (getCurrentViewInformation2D().getUseAntiAliasing())
299 // assume AA needs one pixel more and invalidate one pixel more
300 const double fDiscreteOne(getDiscreteOne());
301 const tools::Rectangle
aInvalidateRectangle(
302 static_cast<tools::Long
>(floor(rRange
.getMinX() - fDiscreteOne
)),
303 static_cast<tools::Long
>(floor(rRange
.getMinY() - fDiscreteOne
)),
304 static_cast<tools::Long
>(ceil(rRange
.getMaxX() + fDiscreteOne
)),
305 static_cast<tools::Long
>(ceil(rRange
.getMaxY() + fDiscreteOne
)));
306 return aInvalidateRectangle
;
310 // #i77674# transform to rectangle. Use floor/ceil to get all covered
311 // discrete pixels, see #i75163# and OverlayManagerBuffered::invalidateRange
312 const tools::Rectangle
aInvalidateRectangle(
313 static_cast<sal_Int32
>(floor(rRange
.getMinX())), static_cast<sal_Int32
>(floor(rRange
.getMinY())),
314 static_cast<sal_Int32
>(ceil(rRange
.getMaxX())), static_cast<sal_Int32
>(ceil(rRange
.getMaxY())));
315 return aInvalidateRectangle
;
319 void OverlayManager::invalidateRange(const basegfx::B2DRange
& rRange
)
321 if (OUTDEV_WINDOW
== getOutputDevice().GetOutDevType())
323 tools::Rectangle
aInvalidateRectangle(RangeToInvalidateRectangle(rRange
));
325 getOutputDevice().GetOwnerWindow()->Invalidate(aInvalidateRectangle
, InvalidateFlags::NoErase
);
329 // stripe support ColA
330 void OverlayManager::setStripeColorA(Color aNew
)
332 if(aNew
!= maStripeColorA
)
334 maStripeColorA
= aNew
;
335 ImpStripeDefinitionChanged();
339 // stripe support ColB
340 void OverlayManager::setStripeColorB(Color aNew
)
342 if(aNew
!= maStripeColorB
)
344 maStripeColorB
= aNew
;
345 ImpStripeDefinitionChanged();
349 // stripe support StripeLengthPixel
350 void OverlayManager::setStripeLengthPixel(sal_uInt32 nNew
)
352 if(nNew
!= mnStripeLengthPixel
)
354 mnStripeLengthPixel
= nNew
;
355 ImpStripeDefinitionChanged();
359 } // end of namespace
361 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */