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9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
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14 * ownership. The ASF licenses this file to you under the Apache
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16 * except in compliance with the License. You may obtain a copy of
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20 #include "EnhancedCustomShape3d.hxx"
21 #include <o3tl/unit_conversion.hxx>
22 #include <svx/deflt3d.hxx>
23 #include <svx/svdmodel.hxx>
24 #include <tools/poly.hxx>
25 #include <svx/svditer.hxx>
26 #include <svx/svdobj.hxx>
27 #include <svx/svdoashp.hxx>
28 #include <svl/itemset.hxx>
29 #include <svx/xfillit0.hxx>
30 #include <svx/xlineit0.hxx>
31 #include <svx/xsflclit.hxx>
32 #include <svx/xbtmpit.hxx>
33 #include <svx/xflclit.hxx>
34 #include <svx/svdopath.hxx>
35 #include <svx/svddef.hxx>
36 #include <svx/svx3ditems.hxx>
37 #include <extrud3d.hxx>
38 #include <svx/xflbmtit.hxx>
39 #include <svx/xlnclit.hxx>
40 #include <svx/sdasitm.hxx>
41 #include <svx/scene3d.hxx>
42 #include <com/sun/star/drawing/Position3D.hpp>
43 #include <com/sun/star/drawing/Direction3D.hpp>
44 #include <com/sun/star/drawing/ShadeMode.hpp>
45 #include <svx/sdr/properties/properties.hxx>
46 #include <com/sun/star/drawing/EnhancedCustomShapeParameterPair.hpp>
47 #include <basegfx/polygon/b2dpolypolygontools.hxx>
48 #include <basegfx/range/b2drange.hxx>
49 #include <sdr/primitive2d/sdrattributecreator.hxx>
50 #include <drawinglayer/attribute/sdrlineattribute.hxx>
51 #include <drawinglayer/attribute/sdrlinestartendattribute.hxx>
52 #include <svx/xlnwtit.hxx>
53 #include <svx/xlntrit.hxx>
54 #include <svx/xfltrit.hxx>
56 using namespace com::sun::star
;
57 using namespace com::sun::star::uno
;
61 void GetOrigin( const SdrCustomShapeGeometryItem
& rItem
, double& rOriginX
, double& rOriginY
)
63 css::drawing::EnhancedCustomShapeParameterPair aOriginParaPair
;
64 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", "Origin" );
65 if ( ! ( pAny
&& ( *pAny
>>= aOriginParaPair
) && ( aOriginParaPair
.First
.Value
>>= rOriginX
) && ( aOriginParaPair
.Second
.Value
>>= rOriginY
) ) )
72 void GetRotateAngle( const SdrCustomShapeGeometryItem
& rItem
, double& rAngleX
, double& rAngleY
)
74 css::drawing::EnhancedCustomShapeParameterPair aRotateAngleParaPair
;
75 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", "RotateAngle" );
76 if ( ! ( pAny
&& ( *pAny
>>= aRotateAngleParaPair
) && ( aRotateAngleParaPair
.First
.Value
>>= rAngleX
) && ( aRotateAngleParaPair
.Second
.Value
>>= rAngleY
) ) )
81 rAngleX
= basegfx::deg2rad(rAngleX
);
82 rAngleY
= basegfx::deg2rad(rAngleY
);
85 void GetSkew( const SdrCustomShapeGeometryItem
& rItem
, double& rSkewAmount
, double& rSkewAngle
)
87 css::drawing::EnhancedCustomShapeParameterPair aSkewParaPair
;
88 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", "Skew" );
89 if ( ! ( pAny
&& ( *pAny
>>= aSkewParaPair
) && ( aSkewParaPair
.First
.Value
>>= rSkewAmount
) && ( aSkewParaPair
.Second
.Value
>>= rSkewAngle
) ) )
94 rSkewAngle
= basegfx::deg2rad(rSkewAngle
);
97 void GetExtrusionDepth( const SdrCustomShapeGeometryItem
& rItem
, const double* pMap
, double& rBackwardDepth
, double& rForwardDepth
)
99 css::drawing::EnhancedCustomShapeParameterPair aDepthParaPair
;
100 double fDepth
= 0, fFraction
= 0;
101 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", "Depth" );
102 if ( pAny
&& ( *pAny
>>= aDepthParaPair
) && ( aDepthParaPair
.First
.Value
>>= fDepth
) && ( aDepthParaPair
.Second
.Value
>>= fFraction
) )
104 rForwardDepth
= fDepth
* fFraction
;
105 rBackwardDepth
= fDepth
- rForwardDepth
;
109 rBackwardDepth
= 1270;
115 rBackwardDepth
*= fMap
;
116 rForwardDepth
*= fMap
;
120 double GetDouble( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
, double fDefault
)
122 double fRetValue
= fDefault
;
123 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", rPropertyName
);
129 drawing::ShadeMode
GetShadeMode( const SdrCustomShapeGeometryItem
& rItem
, const drawing::ShadeMode eDefault
)
131 drawing::ShadeMode
eRet( eDefault
);
132 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", "ShadeMode" );
138 bool GetBool( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
, const bool bDefault
)
140 bool bRetValue
= bDefault
;
141 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", rPropertyName
);
147 drawing::Position3D
GetPosition3D( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
,
148 const drawing::Position3D
& rDefault
, const double* pMap
)
150 drawing::Position3D
aRetValue( rDefault
);
151 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", rPropertyName
);
156 aRetValue
.PositionX
*= *pMap
;
157 aRetValue
.PositionY
*= *pMap
;
158 aRetValue
.PositionZ
*= *pMap
;
163 drawing::Direction3D
GetDirection3D( const SdrCustomShapeGeometryItem
& rItem
, const OUString
& rPropertyName
, const drawing::Direction3D
& rDefault
)
165 drawing::Direction3D
aRetValue( rDefault
);
166 const Any
* pAny
= rItem
.GetPropertyValueByName( "Extrusion", rPropertyName
);
174 EnhancedCustomShape3d::Transformation2D::Transformation2D(
175 const SdrObjCustomShape
& rSdrObjCustomShape
,
177 : aCenter(rSdrObjCustomShape
.GetSnapRect().Center())
178 , eProjectionMode( drawing::ProjectionMode_PARALLEL
)
184 const SdrCustomShapeGeometryItem
& rGeometryItem(rSdrObjCustomShape
.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY
));
185 const Any
* pAny
= rGeometryItem
.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
187 *pAny
>>= eProjectionMode
;
189 if ( eProjectionMode
== drawing::ProjectionMode_PARALLEL
)
190 GetSkew( rGeometryItem
, fSkew
, fSkewAngle
);
193 GetOrigin( rGeometryItem
, fOriginX
, fOriginY
);
194 fOriginX
= fOriginX
* rSdrObjCustomShape
.GetLogicRect().GetWidth();
195 fOriginY
= fOriginY
* rSdrObjCustomShape
.GetLogicRect().GetHeight();
197 drawing::Position3D
aViewPointDefault( 3472, -3472, 25000 );
198 drawing::Position3D
aViewPoint( GetPosition3D( rGeometryItem
, "ViewPoint", aViewPointDefault
, pMap
) );
199 fViewPoint
.setX(aViewPoint
.PositionX
);
200 fViewPoint
.setY(aViewPoint
.PositionY
);
201 fViewPoint
.setZ(-aViewPoint
.PositionZ
);
205 basegfx::B3DPolygon
EnhancedCustomShape3d::Transformation2D::ApplySkewSettings( const basegfx::B3DPolygon
& rPoly3D
) const
207 basegfx::B3DPolygon aRetval
;
210 for ( j
= 0; j
< rPoly3D
.count(); j
++ )
212 const basegfx::B3DPoint
aPoint(rPoly3D
.getB3DPoint(j
));
213 double fDepth(-( aPoint
.getZ() * fSkew
) / 100.0);
214 aRetval
.append(basegfx::B3DPoint(
215 aPoint
.getX() + (fDepth
* cos( fSkewAngle
)),
216 aPoint
.getY() - (fDepth
* sin( fSkewAngle
)),
223 Point
EnhancedCustomShape3d::Transformation2D::Transform2D( const basegfx::B3DPoint
& rPoint3D
) const
226 if ( eProjectionMode
== drawing::ProjectionMode_PARALLEL
)
228 aPoint2D
.setX( static_cast<sal_Int32
>(rPoint3D
.getX()) );
229 aPoint2D
.setY( static_cast<sal_Int32
>(rPoint3D
.getY()) );
233 double fX
= rPoint3D
.getX() - fOriginX
;
234 double fY
= rPoint3D
.getY() - fOriginY
;
235 double f
= ( - fViewPoint
.getZ() ) / ( rPoint3D
.getZ() - fViewPoint
.getZ() );
236 aPoint2D
.setX( static_cast<sal_Int32
>(( fX
- fViewPoint
.getX() ) * f
+ fViewPoint
.getX() + fOriginX
) );
237 aPoint2D
.setY( static_cast<sal_Int32
>(( fY
- fViewPoint
.getY() ) * f
+ fViewPoint
.getY() + fOriginY
) );
239 aPoint2D
.Move( aCenter
.X(), aCenter
.Y() );
243 bool EnhancedCustomShape3d::Transformation2D::IsParallel() const
245 return eProjectionMode
== css::drawing::ProjectionMode_PARALLEL
;
248 SdrObject
* EnhancedCustomShape3d::Create3DObject(
249 const SdrObject
* pShape2d
,
250 const SdrObjCustomShape
& rSdrObjCustomShape
)
252 SdrObject
* pRet(nullptr);
253 const SdrCustomShapeGeometryItem
& rGeometryItem(rSdrObjCustomShape
.GetMergedItem(SDRATTR_CUSTOMSHAPE_GEOMETRY
));
254 double fMap(1.0), *pMap
= nullptr;
255 Fraction
aFraction( rSdrObjCustomShape
.getSdrModelFromSdrObject().GetScaleFraction() );
257 if ( aFraction
.GetNumerator() != 1 || aFraction
.GetDenominator() != 1 )
259 fMap
*= double(aFraction
);
263 if ( rSdrObjCustomShape
.getSdrModelFromSdrObject().GetScaleUnit() != MapUnit::Map100thMM
)
265 DBG_ASSERT( rSdrObjCustomShape
.getSdrModelFromSdrObject().GetScaleUnit() == MapUnit::MapTwip
, "EnhancedCustomShape3d::Current MapMode is Unsupported" );
266 // But we could use MapToO3tlUnit from <tools/UnitConversion> ... ?
267 fMap
*= o3tl::convert(1.0, o3tl::Length::mm100
, o3tl::Length::twip
);
271 if ( GetBool( rGeometryItem
, "Extrusion", false ) )
273 bool bIsMirroredX(rSdrObjCustomShape
.IsMirroredX());
274 bool bIsMirroredY(rSdrObjCustomShape
.IsMirroredY());
275 tools::Rectangle
aSnapRect(rSdrObjCustomShape
.GetLogicRect());
276 Degree100
nObjectRotation(rSdrObjCustomShape
.GetRotateAngle());
277 if ( nObjectRotation
)
279 double a
= (36000 - nObjectRotation
.get()) * F_PI18000
;
280 tools::Long dx
= aSnapRect
.Right() - aSnapRect
.Left();
281 tools::Long dy
= aSnapRect
.Bottom()- aSnapRect
.Top();
282 Point
aP( aSnapRect
.TopLeft() );
283 RotatePoint( aP
, rSdrObjCustomShape
.GetSnapRect().Center(), sin( a
), cos( a
) );
284 aSnapRect
.SetLeft( aP
.X() );
285 aSnapRect
.SetTop( aP
.Y() );
286 aSnapRect
.SetRight( aSnapRect
.Left() + dx
);
287 aSnapRect
.SetBottom( aSnapRect
.Top() + dy
);
289 Point
aCenter( aSnapRect
.Center() );
291 SfxItemSet
aSet( rSdrObjCustomShape
.GetMergedItemSet() );
293 //SJ: vertical writing is not required, by removing this item no outliner is created
294 aSet
.ClearItem( SDRATTR_TEXTDIRECTION
);
296 // #i105323# For 3D AutoShapes, the shadow attribute has to be applied to each
297 // created visualisation helper model shape individually. The shadow itself
298 // will then be rendered from the 3D renderer correctly for the whole 3D scene
299 // (and thus behind all objects of which the visualisation may be built). So,
300 // do NOT remove it from the ItemSet here.
301 // aSet.ClearItem(SDRATTR_SHADOW);
303 std::vector
< E3dCompoundObject
* > aPlaceholderObjectList
;
305 double fExtrusionBackward
, fExtrusionForward
;
306 GetExtrusionDepth( rGeometryItem
, pMap
, fExtrusionBackward
, fExtrusionForward
);
307 double fDepth
= fExtrusionBackward
+ fExtrusionForward
;
311 drawing::ProjectionMode
eProjectionMode( drawing::ProjectionMode_PARALLEL
);
312 const Any
* pAny
= rGeometryItem
.GetPropertyValueByName( "Extrusion", "ProjectionMode" );
314 *pAny
>>= eProjectionMode
;
315 ProjectionType
eProjectionType( eProjectionMode
== drawing::ProjectionMode_PARALLEL
? ProjectionType::Parallel
: ProjectionType::Perspective
);
316 // pShape2d Convert in scenes which include 3D Objects
317 E3dDefaultAttributes a3DDefaultAttr
;
318 a3DDefaultAttr
.SetDefaultLatheCharacterMode( true );
319 a3DDefaultAttr
.SetDefaultExtrudeCharacterMode( true );
321 E3dScene
* pScene
= new E3dScene(rSdrObjCustomShape
.getSdrModelFromSdrObject());
323 bool bSceneHasObjects ( false );
324 bool bUseTwoFillStyles( false );
326 drawing::ShadeMode
eShadeMode( GetShadeMode( rGeometryItem
, drawing::ShadeMode_FLAT
) );
327 bool bUseExtrusionColor
= GetBool( rGeometryItem
, "Color", false );
329 drawing::FillStyle
eFillStyle( aSet
.Get(XATTR_FILLSTYLE
).GetValue() );
330 pScene
->GetProperties().SetObjectItem( Svx3DShadeModeItem( 0 ) );
331 aSet
.Put( makeSvx3DPercentDiagonalItem( 0 ) );
332 aSet
.Put( Svx3DTextureModeItem( 1 ) );
333 aSet
.Put( Svx3DNormalsKindItem( 1 ) );
335 if ( eShadeMode
== drawing::ShadeMode_DRAFT
)
337 aSet
.Put( XLineStyleItem( drawing::LineStyle_SOLID
) );
338 aSet
.Put( XFillStyleItem ( drawing::FillStyle_NONE
) );
339 aSet
.Put( makeSvx3DDoubleSidedItem( true ) );
343 aSet
.Put( XLineStyleItem( drawing::LineStyle_NONE
) );
344 if ( eFillStyle
== drawing::FillStyle_NONE
)
345 aSet
.Put( XFillStyleItem( drawing::FillStyle_SOLID
) );
346 else if ( ( eFillStyle
== drawing::FillStyle_BITMAP
) || ( eFillStyle
== drawing::FillStyle_GRADIENT
) || bUseExtrusionColor
)
347 bUseTwoFillStyles
= true;
349 // If shapes are mirrored once (mirroring two times correct geometry again)
350 // double-sided at the object and two-sided-lighting at the scene need to be set.
352 // #i122777# Also use double sided for two fill styles since there several 3d objects get
353 // created with a depth of 0; one of them is the backside which needs double-sided to
355 if(bUseTwoFillStyles
|| (bIsMirroredX
&& !bIsMirroredY
) || (!bIsMirroredX
&& bIsMirroredY
))
357 aSet
.Put( makeSvx3DDoubleSidedItem( true ) );
358 pScene
->GetProperties().SetObjectItem( makeSvx3DTwoSidedLightingItem( true ) );
362 tools::Rectangle aBoundRect2d
;
363 SdrObjListIter
aIter( *pShape2d
, SdrIterMode::DeepNoGroups
);
364 const bool bMultipleSubObjects(aIter
.Count() > 1);
366 while( aIter
.IsMore() )
368 const SdrObject
* pNext
= aIter
.Next();
369 bool bIsPlaceholderObject
= (pNext
->GetMergedItem( XATTR_FILLSTYLE
).GetValue() == drawing::FillStyle_NONE
)
370 && (pNext
->GetMergedItem( XATTR_LINESTYLE
).GetValue() == drawing::LineStyle_NONE
);
371 basegfx::B2DPolyPolygon aPolyPoly
;
372 SfxItemSet
aLocalSet(aSet
);
373 drawing::FillStyle
aLocalFillStyle(eFillStyle
);
375 if ( auto pPathObj
= dynamic_cast<const SdrPathObj
*>(pNext
) )
377 const SfxItemSet
& rSet
= pNext
->GetMergedItemSet();
378 bool bNeedToConvertToContour(false);
380 // do conversion only for single line objects; for all others a fill and a
381 // line object get created. When we have fill, we want no line. That line has
382 // always been there, but since it was never converted to contour, it kept
383 // invisible (all this 'hidden' logic should be migrated to primitives).
384 if(!bMultipleSubObjects
)
386 const drawing::FillStyle
eStyle(rSet
.Get(XATTR_FILLSTYLE
).GetValue());
388 if(drawing::FillStyle_NONE
== eStyle
)
390 const drawinglayer::attribute::SdrLineAttribute
aLine(
391 drawinglayer::primitive2d::createNewSdrLineAttribute(rSet
));
393 bNeedToConvertToContour
= (0.0 < aLine
.getWidth() || 0.0 != aLine
.getFullDotDashLen());
395 if(!bNeedToConvertToContour
&& !aLine
.isDefault())
397 const drawinglayer::attribute::SdrLineStartEndAttribute
aLineStartEnd(
398 drawinglayer::primitive2d::createNewSdrLineStartEndAttribute(rSet
, aLine
.getWidth()));
400 if((aLineStartEnd
.getStartWidth() && aLineStartEnd
.isStartActive())
401 || (aLineStartEnd
.getEndWidth() && aLineStartEnd
.isEndActive()))
403 bNeedToConvertToContour
= true;
409 if(bNeedToConvertToContour
)
411 SdrObject
* pNewObj
= pNext
->ConvertToContourObj(const_cast< SdrObject
* >(pNext
));
412 SdrPathObj
* pNewPathObj
= dynamic_cast< SdrPathObj
* >(pNewObj
);
416 aPolyPoly
= pNewPathObj
->GetPathPoly();
418 if(aPolyPoly
.isClosed())
420 // correct item properties from line to fill style
421 if(eShadeMode
== drawing::ShadeMode_DRAFT
)
423 // for draft, create wireframe with fixed line width
424 aLocalSet
.Put(XLineStyleItem(drawing::LineStyle_SOLID
));
425 aLocalSet
.Put(XLineWidthItem(40));
426 aLocalFillStyle
= drawing::FillStyle_NONE
;
430 // switch from line to fill, copy line attr to fill attr (color, transparence)
431 aLocalSet
.Put(XLineWidthItem(0));
432 aLocalSet
.Put(XLineStyleItem(drawing::LineStyle_NONE
));
433 aLocalSet
.Put(XFillColorItem(OUString(), aLocalSet
.Get(XATTR_LINECOLOR
).GetColorValue()));
434 aLocalSet
.Put(XFillStyleItem(drawing::FillStyle_SOLID
));
435 aLocalSet
.Put(XFillTransparenceItem(aLocalSet
.Get(XATTR_LINETRANSPARENCE
).GetValue()));
436 aLocalFillStyle
= drawing::FillStyle_SOLID
;
441 // correct item properties to hairlines
442 aLocalSet
.Put(XLineWidthItem(0));
443 aLocalSet
.Put(XLineStyleItem(drawing::LineStyle_SOLID
));
447 SdrObject::Free(pNewObj
);
451 aPolyPoly
= pPathObj
->GetPathPoly();
456 SdrObjectUniquePtr pNewObj
= pNext
->ConvertToPolyObj( false, false );
457 SdrPathObj
* pPath
= dynamic_cast<SdrPathObj
*>( pNewObj
.get() );
459 aPolyPoly
= pPath
->GetPathPoly();
462 if( aPolyPoly
.count() )
464 if(aPolyPoly
.areControlPointsUsed())
466 aPolyPoly
= basegfx::utils::adaptiveSubdivideByAngle(aPolyPoly
);
469 const basegfx::B2DRange
aTempRange(basegfx::utils::getRange(aPolyPoly
));
470 const tools::Rectangle
aBoundRect(basegfx::fround(aTempRange
.getMinX()), basegfx::fround(aTempRange
.getMinY()), basegfx::fround(aTempRange
.getMaxX()), basegfx::fround(aTempRange
.getMaxY()));
471 aBoundRect2d
.Union( aBoundRect
);
473 // #i122777# depth 0 is okay for planes when using double-sided
474 E3dCompoundObject
* p3DObj
= new E3dExtrudeObj(
475 rSdrObjCustomShape
.getSdrModelFromSdrObject(),
478 bUseTwoFillStyles
? 0 : fDepth
);
480 p3DObj
->NbcSetLayer( pShape2d
->GetLayer() );
481 p3DObj
->SetMergedItemSet( aLocalSet
);
483 if ( bIsPlaceholderObject
)
484 aPlaceholderObjectList
.push_back( p3DObj
);
485 else if ( bUseTwoFillStyles
)
488 bool bFillBmpTile
= p3DObj
->GetMergedItem( XATTR_FILLBMP_TILE
).GetValue();
491 const XFillBitmapItem
& rBmpItm
= p3DObj
->GetMergedItem(XATTR_FILLBITMAP
);
492 aFillBmp
= rBmpItm
.GetGraphicObject().GetGraphic().GetBitmapEx();
494 // #i122777# old adaptation of FillStyle bitmap size to 5-times the original size; this is not needed
495 // anymore and was used in old times to male the fill look better when converting to 3D. Removed
496 // from regular 3D objects for some time, also needs to be removed from CustomShapes
498 //Size aLogicalSize = aFillBmp.GetPrefSize();
499 //if ( aFillBmp.GetPrefMapMode() == MapUnit::MapPixel )
500 // aLogicalSize = Application::GetDefaultDevice()->PixelToLogic( aLogicalSize, MapUnit::Map100thMM );
502 // aLogicalSize = OutputDevice::LogicToLogic( aLogicalSize, aFillBmp.GetPrefMapMode(), MapUnit::Map100thMM );
503 //aLogicalSize.Width() *= 5; ;// :-( nice scaling, look at engine3d/obj3d.cxx
504 //aLogicalSize.Height() *= 5;
505 //aFillBmp.SetPrefSize( aLogicalSize );
506 //aFillBmp.SetPrefMapMode( MapUnit::Map100thMM );
507 //p3DObj->SetMergedItem(XFillBitmapItem(String(), Graphic(aFillBmp)));
511 if ( aSnapRect
!= aBoundRect
&& aSnapRect
.GetWidth() > 0 && aSnapRect
.GetHeight() > 0)
513 const XFillBitmapItem
& rBmpItm
= p3DObj
->GetMergedItem(XATTR_FILLBITMAP
);
514 aFillBmp
= rBmpItm
.GetGraphicObject().GetGraphic().GetBitmapEx();
515 Size
aBmpSize( aFillBmp
.GetSizePixel() );
516 double fXScale
= static_cast<double>(aBoundRect
.GetWidth()) / static_cast<double>(aSnapRect
.GetWidth());
517 double fYScale
= static_cast<double>(aBoundRect
.GetHeight()) / static_cast<double>(aSnapRect
.GetHeight());
519 Point
aPt( static_cast<sal_Int32
>( static_cast<double>( aBoundRect
.Left() - aSnapRect
.Left() )* static_cast<double>(aBmpSize
.Width()) / static_cast<double>(aSnapRect
.GetWidth()) ),
520 static_cast<sal_Int32
>( static_cast<double>( aBoundRect
.Top() - aSnapRect
.Top() ) * static_cast<double>(aBmpSize
.Height()) / static_cast<double>(aSnapRect
.GetHeight()) ) );
521 Size
aSize( static_cast<sal_Int32
>( aBmpSize
.Width() * fXScale
),
522 static_cast<sal_Int32
>( aBmpSize
.Height() * fYScale
) );
523 tools::Rectangle
aCropRect( aPt
, aSize
);
524 aFillBmp
.Crop( aCropRect
);
525 p3DObj
->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp
)));
528 pScene
->InsertObject( p3DObj
);
529 p3DObj
= new E3dExtrudeObj(
530 rSdrObjCustomShape
.getSdrModelFromSdrObject(),
534 p3DObj
->NbcSetLayer( pShape2d
->GetLayer() );
535 p3DObj
->SetMergedItemSet( aLocalSet
);
536 if ( bUseExtrusionColor
)
537 p3DObj
->SetMergedItem( XFillColorItem( "", rSdrObjCustomShape
.GetMergedItem( XATTR_SECONDARYFILLCOLOR
).GetColorValue() ) );
538 p3DObj
->SetMergedItem( XFillStyleItem( drawing::FillStyle_SOLID
) );
539 p3DObj
->SetMergedItem( Svx3DCloseFrontItem( false ) );
540 p3DObj
->SetMergedItem( Svx3DCloseBackItem( false ) );
541 pScene
->InsertObject( p3DObj
);
543 // #i122777# depth 0 is okay for planes when using double-sided
544 p3DObj
= new E3dExtrudeObj(
545 rSdrObjCustomShape
.getSdrModelFromSdrObject(),
550 p3DObj
->NbcSetLayer( pShape2d
->GetLayer() );
551 p3DObj
->SetMergedItemSet( aLocalSet
);
553 basegfx::B3DHomMatrix
aFrontTransform( p3DObj
->GetTransform() );
554 aFrontTransform
.translate( 0.0, 0.0, fDepth
);
555 p3DObj
->NbcSetTransform( aFrontTransform
);
557 if ( ( aLocalFillStyle
== drawing::FillStyle_BITMAP
) && !aFillBmp
.IsEmpty() )
559 p3DObj
->SetMergedItem(XFillBitmapItem(OUString(), Graphic(aFillBmp
)));
562 else if ( aLocalFillStyle
== drawing::FillStyle_NONE
)
564 const XLineColorItem
& rLineColor
= p3DObj
->GetMergedItem( XATTR_LINECOLOR
);
565 p3DObj
->SetMergedItem( XFillColorItem( "", rLineColor
.GetColorValue() ) );
566 p3DObj
->SetMergedItem( makeSvx3DDoubleSidedItem( true ) );
567 p3DObj
->SetMergedItem( Svx3DCloseFrontItem( false ) );
568 p3DObj
->SetMergedItem( Svx3DCloseBackItem( false ) );
570 pScene
->InsertObject( p3DObj
);
571 bSceneHasObjects
= true;
575 if ( bSceneHasObjects
) // is the SdrObject properly converted
577 // then we can change the return value
580 // Camera settings, Perspective ...
581 Camera3D rCamera
= pScene
->GetCamera();
582 const basegfx::B3DRange
& rVolume
= pScene
->GetBoundVolume();
583 pScene
->NbcSetSnapRect( aSnapRect
);
585 // InitScene replacement
586 double fW
= rVolume
.getWidth();
587 double fH
= rVolume
.getHeight();
589 rCamera
.SetAutoAdjustProjection( false );
590 rCamera
.SetViewWindow( -fW
/ 2, - fH
/ 2, fW
, fH
);
591 basegfx::B3DPoint
aLookAt( 0.0, 0.0, 0.0 );
592 basegfx::B3DPoint
aCamPos( 0.0, 0.0, 100.0 );
593 rCamera
.SetPosAndLookAt( aCamPos
, aLookAt
);
594 rCamera
.SetFocalLength( 1.0 );
595 rCamera
.SetProjection( eProjectionType
);
596 pScene
->SetCamera( rCamera
);
597 pScene
->SetRectsDirty();
599 double fOriginX
, fOriginY
;
600 GetOrigin( rGeometryItem
, fOriginX
, fOriginY
);
601 fOriginX
= fOriginX
* aSnapRect
.GetWidth();
602 fOriginY
= fOriginY
* aSnapRect
.GetHeight();
604 basegfx::B3DHomMatrix
aNewTransform( pScene
->GetTransform() );
605 aNewTransform
.translate( -aCenter
.X(), aCenter
.Y(), -pScene
->GetBoundVolume().getDepth() );
607 double fXRotate
, fYRotate
;
608 GetRotateAngle( rGeometryItem
, fXRotate
, fYRotate
);
609 double fZRotate(basegfx::deg2rad(rSdrObjCustomShape
.GetObjectRotation()));
610 if ( fZRotate
!= 0.0 )
611 aNewTransform
.rotate( 0.0, 0.0, fZRotate
);
613 aNewTransform
.scale( -1.0, 1, 1 );
615 aNewTransform
.scale( 1, -1.0, 1 );
616 if( fYRotate
!= 0.0 )
617 aNewTransform
.rotate( 0.0, -fYRotate
, 0.0 );
618 if( fXRotate
!= 0.0 )
619 aNewTransform
.rotate( -fXRotate
, 0.0, 0.0 );
620 if ( eProjectionType
== ProjectionType::Parallel
)
622 double fSkew
, fAlpha
;
623 GetSkew( rGeometryItem
, fSkew
, fAlpha
);
626 double fInvTanBeta( fSkew
/ 100.0 );
629 aNewTransform
.shearXY(
630 fInvTanBeta
* cos(fAlpha
),
631 fInvTanBeta
* sin(fAlpha
));
634 basegfx::B3DPoint
_aLookAt( 0.0, 0.0, 0.0 );
635 basegfx::B3DPoint
_aNewCamPos( 0.0, 0.0, 25000.0 );
636 rCamera
.SetPosAndLookAt( _aNewCamPos
, _aLookAt
);
637 pScene
->SetCamera( rCamera
);
641 aNewTransform
.translate( -fOriginX
, fOriginY
, 0.0 );
642 // now set correct camera position
643 drawing::Position3D
aViewPointDefault( 3472, -3472, 25000 );
644 drawing::Position3D
aViewPoint( GetPosition3D( rGeometryItem
, "ViewPoint", aViewPointDefault
, pMap
) );
645 double fViewPointX
= aViewPoint
.PositionX
;
646 double fViewPointY
= aViewPoint
.PositionY
;
647 double fViewPointZ
= aViewPoint
.PositionZ
;
648 basegfx::B3DPoint
_aLookAt( fViewPointX
, -fViewPointY
, 0.0 );
649 basegfx::B3DPoint
aNewCamPos( fViewPointX
, -fViewPointY
, fViewPointZ
);
650 rCamera
.SetPosAndLookAt( aNewCamPos
, _aLookAt
);
651 pScene
->SetCamera( rCamera
);
654 pScene
->NbcSetTransform( aNewTransform
);
659 double fAmbientIntensity
= GetDouble( rGeometryItem
, "Brightness", 22178.0 / 655.36 ) / 100.0;
661 drawing::Direction3D
aFirstLightDirectionDefault( 50000, 0, 10000 );
662 drawing::Direction3D
aFirstLightDirection( GetDirection3D( rGeometryItem
, "FirstLightDirection", aFirstLightDirectionDefault
) );
663 if ( aFirstLightDirection
.DirectionZ
== 0.0 )
664 aFirstLightDirection
.DirectionZ
= 1.0;
666 double fLightIntensity
= GetDouble( rGeometryItem
, "FirstLightLevel", 43712.0 / 655.36 ) / 100.0;
668 /* sal_Bool bFirstLightHarsh = */ GetBool( rGeometryItem
, "FirstLightHarsh", false );
670 drawing::Direction3D
aSecondLightDirectionDefault( -50000, 0, 10000 );
671 drawing::Direction3D
aSecondLightDirection( GetDirection3D( rGeometryItem
, "SecondLightDirection", aSecondLightDirectionDefault
) );
672 if ( aSecondLightDirection
.DirectionZ
== 0.0 )
673 aSecondLightDirection
.DirectionZ
= -1;
675 double fLight2Intensity
= GetDouble( rGeometryItem
, "SecondLightLevel", 43712.0 / 655.36 ) / 100.0;
677 /* sal_Bool bLight2Harsh = */ GetBool( rGeometryItem
, "SecondLightHarsh", false );
678 /* sal_Bool bLightFace = */ GetBool( rGeometryItem
, "LightFace", false );
680 sal_uInt16 nAmbientColor
= static_cast<sal_uInt16
>( fAmbientIntensity
* 255.0 );
681 if ( nAmbientColor
> 255 )
683 Color
aGlobalAmbientColor( static_cast<sal_uInt8
>(nAmbientColor
), static_cast<sal_uInt8
>(nAmbientColor
), static_cast<sal_uInt8
>(nAmbientColor
) );
684 pScene
->GetProperties().SetObjectItem( makeSvx3DAmbientcolorItem( aGlobalAmbientColor
) );
686 sal_uInt8 nSpotLight1
= static_cast<sal_uInt8
>( fLightIntensity
* 255.0 );
687 basegfx::B3DVector
aSpotLight1( aFirstLightDirection
.DirectionX
, - ( aFirstLightDirection
.DirectionY
), -( aFirstLightDirection
.DirectionZ
) );
688 aSpotLight1
.normalize();
689 pScene
->GetProperties().SetObjectItem( makeSvx3DLightOnOff1Item( true ) );
690 Color
aAmbientSpot1Color( nSpotLight1
, nSpotLight1
, nSpotLight1
);
691 pScene
->GetProperties().SetObjectItem( makeSvx3DLightcolor1Item( aAmbientSpot1Color
) );
692 pScene
->GetProperties().SetObjectItem( makeSvx3DLightDirection1Item( aSpotLight1
) );
694 sal_uInt8 nSpotLight2
= static_cast<sal_uInt8
>( fLight2Intensity
* 255.0 );
695 basegfx::B3DVector
aSpotLight2( aSecondLightDirection
.DirectionX
, -aSecondLightDirection
.DirectionY
, -aSecondLightDirection
.DirectionZ
);
696 aSpotLight2
.normalize();
697 pScene
->GetProperties().SetObjectItem( makeSvx3DLightOnOff2Item( true ) );
698 Color
aAmbientSpot2Color( nSpotLight2
, nSpotLight2
, nSpotLight2
);
699 pScene
->GetProperties().SetObjectItem( makeSvx3DLightcolor2Item( aAmbientSpot2Color
) );
700 pScene
->GetProperties().SetObjectItem( makeSvx3DLightDirection2Item( aSpotLight2
) );
702 sal_uInt8 nSpotLight3
= 70;
703 basegfx::B3DVector
aSpotLight3( 0.0, 0.0, 1.0 );
704 pScene
->GetProperties().SetObjectItem( makeSvx3DLightOnOff3Item( true ) );
705 Color
aAmbientSpot3Color( nSpotLight3
, nSpotLight3
, nSpotLight3
);
706 pScene
->GetProperties().SetObjectItem( makeSvx3DLightcolor3Item( aAmbientSpot3Color
) );
707 pScene
->GetProperties().SetObjectItem( makeSvx3DLightDirection3Item( aSpotLight3
) );
709 double fSpecular
= GetDouble( rGeometryItem
, "Specularity", 0 ) / 100;
710 bool bMetal
= GetBool( rGeometryItem
, "Metal", false );
712 Color
aSpecularCol( 225,225,225 );
715 aSpecularCol
= Color( 200, 200, 200 );
718 sal_Int32 nIntensity
= static_cast<sal_Int32
>(fSpecular
) * 100;
719 if ( nIntensity
> 100 )
721 else if ( nIntensity
< 0 )
723 nIntensity
= 100 - nIntensity
;
724 pScene
->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularItem( aSpecularCol
) );
725 pScene
->GetProperties().SetObjectItem( makeSvx3DMaterialSpecularIntensityItem( static_cast<sal_uInt16
>(nIntensity
) ) );
727 pScene
->SetLogicRect(
728 CalculateNewSnapRect(
734 // removing placeholder objects
735 for (E3dCompoundObject
* pTemp
: aPlaceholderObjectList
)
737 pScene
->RemoveObject( pTemp
->GetOrdNum() );
738 // always use SdrObject::Free(...) for SdrObjects (!)
739 SdrObject
* pTemp2(pTemp
);
740 SdrObject::Free(pTemp2
);
745 // always use SdrObject::Free(...) for SdrObjects (!)
746 SdrObject
* pTemp(pScene
);
747 SdrObject::Free(pTemp
);
753 tools::Rectangle
EnhancedCustomShape3d::CalculateNewSnapRect(
754 const SdrObjCustomShape
& rSdrObjCustomShape
,
755 const tools::Rectangle
& rSnapRect
,
756 const tools::Rectangle
& rBoundRect
,
759 const SdrCustomShapeGeometryItem
& rGeometryItem(rSdrObjCustomShape
.GetMergedItem( SDRATTR_CUSTOMSHAPE_GEOMETRY
));
760 const Point
aCenter( rSnapRect
.Center() );
761 double fExtrusionBackward
, fExtrusionForward
;
762 GetExtrusionDepth( rGeometryItem
, pMap
, fExtrusionBackward
, fExtrusionForward
);
765 // creating initial bound volume ( without rotation. skewing.and camera )
766 basegfx::B3DPolygon aBoundVolume
;
767 const tools::Polygon
aPolygon( rBoundRect
);
769 for ( i
= 0; i
< 4; i
++ )
771 aBoundVolume
.append(basegfx::B3DPoint(aPolygon
[ static_cast<sal_uInt16
>(i
) ].X() - aCenter
.X(), aPolygon
[ static_cast<sal_uInt16
>(i
) ].Y() - aCenter
.Y(), -fExtrusionForward
));
774 for ( i
= 0; i
< 4; i
++ )
776 aBoundVolume
.append(basegfx::B3DPoint(aPolygon
[ static_cast<sal_uInt16
>(i
) ].X() - aCenter
.X(), aPolygon
[ static_cast<sal_uInt16
>(i
) ].Y() - aCenter
.Y(), fExtrusionBackward
));
779 drawing::Direction3D
aRotationCenterDefault( 0, 0, 0 ); // default seems to be wrong, a fractional size of shape has to be used!!
780 drawing::Direction3D
aRotationCenter( GetDirection3D( rGeometryItem
, "RotationCenter", aRotationCenterDefault
) );
782 double fXRotate
, fYRotate
;
783 GetRotateAngle( rGeometryItem
, fXRotate
, fYRotate
);
784 double fZRotate(basegfx::deg2rad(rSdrObjCustomShape
.GetObjectRotation()));
786 // rotating bound volume
787 basegfx::B3DHomMatrix aMatrix
;
788 aMatrix
.translate(-aRotationCenter
.DirectionX
, -aRotationCenter
.DirectionY
, -aRotationCenter
.DirectionZ
);
789 if ( fZRotate
!= 0.0 )
790 aMatrix
.rotate( 0.0, 0.0, fZRotate
);
791 if (rSdrObjCustomShape
.IsMirroredX())
792 aMatrix
.scale( -1.0, 1, 1 );
793 if (rSdrObjCustomShape
.IsMirroredY())
794 aMatrix
.scale( 1, -1.0, 1 );
795 if( fYRotate
!= 0.0 )
796 aMatrix
.rotate( 0.0, fYRotate
, 0.0 );
797 if( fXRotate
!= 0.0 )
798 aMatrix
.rotate( -fXRotate
, 0.0, 0.0 );
799 aMatrix
.translate(aRotationCenter
.DirectionX
, aRotationCenter
.DirectionY
, aRotationCenter
.DirectionZ
);
800 aBoundVolume
.transform(aMatrix
);
802 Transformation2D
aTransformation2D(
806 if ( aTransformation2D
.IsParallel() )
807 aBoundVolume
= aTransformation2D
.ApplySkewSettings( aBoundVolume
);
809 tools::Polygon
aTransformed( 8 );
810 for ( i
= 0; i
< 8; i
++ )
811 aTransformed
[ static_cast<sal_uInt16
>(i
) ] = aTransformation2D
.Transform2D( aBoundVolume
.getB3DPoint( i
) );
813 return aTransformed
.GetBoundRect();
816 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */