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23 #include <vcl/toolkit/button.hxx>
24 #include <vcl/toolkit/dialog.hxx>
25 #include <vcl/roadmapwizard.hxx>
26 #include <vcl/tabpage.hxx>
28 struct ImplWizPageData
30 ImplWizPageData
* mpNext
;
31 VclPtr
<TabPage
> mpPage
;
36 struct RoadmapWizardImpl
;
39 namespace RoadmapWizardTypes
41 typedef VclPtr
<TabPage
> (* RoadmapPageFactory
)( RoadmapWizard
& );
46 /** wizard for a roadmap
48 The basic new concept introduced is a <em>path</em>:<br/>
49 A <em>path</em> is a sequence of states, which are to be executed in a linear order.
50 Elements in the path can be skipped, depending on choices the user makes.
52 In the most simple wizards, you will have only one path consisting of <code>n</code> elements,
53 which are to be visited successively.
55 In a slightly more complex wizard, you will have one linear path, were certain
56 steps might be skipped due to user input. For instance, the user may decide to not specify
57 certain aspects of the to-be-created object (e.g. by unchecking a check box),
58 and the wizard then will simply disable the step which corresponds to this step.
60 In a yet more advanced wizards, you will have several paths of length <code>n1</code> and
61 <code>n2</code>, which share at least the first <code>k</code> states (where <code>k</code>
62 is at least 1), and an arbitrary number of other states.
64 class RoadmapWizard final
: public Dialog
67 Idle maWizardLayoutIdle
;
69 ImplWizPageData
* mpFirstPage
;
70 ImplWizButtonData
* mpFirstBtn
;
71 VclPtr
<TabPage
> mpCurTabPage
;
72 VclPtr
<PushButton
> mpPrevBtn
;
73 VclPtr
<PushButton
> mpNextBtn
;
74 VclPtr
<vcl::Window
> mpViewWindow
;
75 sal_uInt16 mnCurLevel
;
76 sal_Int16 mnLeftAlignCount
;
77 bool mbEmptyViewMargin
;
79 DECL_LINK( ImplHandleWizardLayoutTimerHdl
, Timer
*, void );
82 // traveling pages should not be done by calling these base class member, some mechanisms of this class
83 // here (e.g. committing page data) depend on having full control over page traveling.
84 // So use the travelXXX methods if you need to travel
86 tools::Long
LogicalCoordinateToPixel(int iCoordinate
) const;
87 /**sets the number of buttons which should be left-aligned. Normally, buttons are right-aligned.
89 only to be used during construction, before any layouting happened
91 void SetLeftAlignedButtonCount( sal_Int16 _nCount
);
93 void CalcAndSetSize();
96 VclPtr
<OKButton
> m_pFinish
;
97 VclPtr
<CancelButton
> m_pCancel
;
98 VclPtr
<PushButton
> m_pNextPage
;
99 VclPtr
<PushButton
> m_pPrevPage
;
100 VclPtr
<HelpButton
> m_pHelp
;
103 std::unique_ptr
<WizardMachineImplData
> m_xWizardImpl
;
104 // hold members in this structure to allow keeping compatible when members are added
105 std::unique_ptr
<RoadmapWizardImpl
> m_xRoadmapImpl
;
108 RoadmapWizard(vcl::Window
* pParent
, WinBits nStyle
= WB_STDDIALOG
, InitFlag eFlag
= InitFlag::Default
);
109 virtual ~RoadmapWizard( ) override
;
110 virtual void dispose() override
;
112 virtual void Resize() override
;
113 virtual void StateChanged( StateChangedType nStateChange
) override
;
114 virtual bool EventNotify( NotifyEvent
& rNEvt
) override
;
118 virtual void queue_resize(StateChangedType eReason
= StateChangedType::Layout
) override
;
120 bool ShowPage( sal_uInt16 nLevel
);
121 void Finish( tools::Long nResult
= 0 );
122 sal_uInt16
GetCurLevel() const { return mnCurLevel
; }
124 void AddPage( TabPage
* pPage
);
125 void RemovePage( TabPage
* pPage
);
126 void SetPage( sal_uInt16 nLevel
, TabPage
* pPage
);
127 TabPage
* GetPage( sal_uInt16 nLevel
) const;
129 void AddButton( Button
* pButton
, tools::Long nOffset
= 0 );
130 void RemoveButton( Button
* pButton
);
131 void AddButtonResponse( Button
* pButton
, int response
);
133 void SetPageSizePixel( const Size
& rSize
) { maPageSize
= rSize
; }
134 const Size
& GetPageSizePixel() const { return maPageSize
; }
136 void SetRoadmapHelpId( const OUString
& _rId
);
137 void SetRoadmapBitmap( const BitmapEx
& maBitmap
);
139 void InsertRoadmapItem(int nIndex
, const OUString
& rLabel
, int nId
, bool bEnabled
);
140 void DeleteRoadmapItems();
141 int GetCurrentRoadmapItemID() const;
142 void SelectRoadmapItemByID(int nId
, bool bGrabFocus
= true);
143 void SetItemSelectHdl( const Link
<LinkParamNone
*,void>& _rHdl
);
144 void ShowRoadmap(bool bShow
);
146 FactoryFunction
GetUITestFactory() const override
;
150 /// to override to create new pages
151 VclPtr
<TabPage
> createPage(WizardTypes::WizardState nState
);
153 /// will be called when a new page is about to be displayed
154 void enterState(WizardTypes::WizardState _nState
);
156 /** determine the next state to travel from the given one
158 This method ensures that traveling happens along the active path.
160 Return WZS_INVALID_STATE to prevent traveling.
164 WizardTypes::WizardState
determineNextState(WizardTypes::WizardState nCurrentState
) const;
166 /// travel to the next state
169 /// travel to the previous state
170 void travelPrevious();
172 /** removes a page from the history. Should be called when the page is being disabled
174 void removePageFromHistory(WizardTypes::WizardState nToRemove
);
176 /** skips one or more states, until a given state is reached
178 The method behaves as if from the current state, <method>travelNext</method>s were called
179 successively, until <arg>_nTargetState</arg> is reached, but without actually creating or
180 displaying the \EDntermediate pages.
182 The skipped states appear in the state history, so <method>travelPrevious</method> will make use of them.
185 <TRUE/> if and only if traveling was successful
188 @see skipBackwardUntil
190 bool skipUntil(WizardTypes::WizardState nTargetState
);
192 /** moves back one or more states, until a given state is reached
194 This method allows traveling backwards more than one state without actually showing the intermediate
197 For instance, if you want to travel two steps backward at a time, you could used
198 two travelPrevious calls, but this would <em>show</em> both pages, which is not necessary,
199 since you're interested in the target page only. Using <member>skipBackwardUntil</member> relieves
203 <TRUE/> if and only if traveling was successful
208 bool skipBackwardUntil(WizardTypes::WizardState nTargetState
);
210 /** returns the current state of the machine
212 Vulgo, this is the identifier of the current tab page :)
214 WizardTypes::WizardState
getCurrentState() const { return GetCurLevel(); }
216 /** returns a human readable name for a given state
218 There is a default implementation for this method, which returns the display name
219 as given in a call to describeState. If there is no description for the given state,
220 this is worth an assertion in a non-product build, and then an empty string is
223 OUString
getStateDisplayName(WizardTypes::WizardState nState
) const;
225 DECL_LINK( OnRoadmapItemSelected
, LinkParamNone
*, void );
227 /** updates the roadmap control to show the given path, as far as possible
228 (modulo conflicts with other paths)
230 void implUpdateRoadmap( );
235 friend class RoadmapWizardTravelSuspension
;
240 void suspendTraveling( AccessGuard
);
241 void resumeTraveling( AccessGuard
);
242 bool isTravelingSuspended() const;
245 void GetOrCreatePage(const WizardTypes::WizardState i_nState
);
247 void ImplCalcSize( Size
& rSize
);
249 void ImplPosTabPage();
250 void ImplShowTabPage( TabPage
* pPage
);
251 TabPage
* ImplGetPage( sal_uInt16 nLevel
) const;
254 DECL_LINK(OnNextPage
, Button
*, void);
255 DECL_LINK(OnPrevPage
, Button
*, void);
256 DECL_LINK(OnFinish
, Button
*, void);
258 void implConstruct( const WizardButtonFlags _nButtonFlags
);
260 virtual void DumpAsPropertyTree(tools::JsonWriter
& rJsonWriter
) override
;
263 /// helper class to temporarily suspend any traveling in the wizard
264 class RoadmapWizardTravelSuspension
267 RoadmapWizardTravelSuspension(RoadmapWizard
& rWizard
)
268 : m_pOWizard(&rWizard
)
270 m_pOWizard
->suspendTraveling(RoadmapWizard::AccessGuard());
273 ~RoadmapWizardTravelSuspension()
276 m_pOWizard
->resumeTraveling(RoadmapWizard::AccessGuard());
280 VclPtr
<RoadmapWizard
> m_pOWizard
;
284 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */