Version 5.2.6.1, tag libreoffice-5.2.6.1
[LibreOffice.git] / drawinglayer / source / attribute / sdrobjectattribute3d.cxx
blobd513c39eb4aa86d968357d6cc1e3365973f7d47a
1 /* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*- */
2 /*
3 * This file is part of the LibreOffice project.
5 * This Source Code Form is subject to the terms of the Mozilla Public
6 * License, v. 2.0. If a copy of the MPL was not distributed with this
7 * file, You can obtain one at http://mozilla.org/MPL/2.0/.
9 * This file incorporates work covered by the following license notice:
11 * Licensed to the Apache Software Foundation (ASF) under one or more
12 * contributor license agreements. See the NOTICE file distributed
13 * with this work for additional information regarding copyright
14 * ownership. The ASF licenses this file to you under the Apache
15 * License, Version 2.0 (the "License"); you may not use this file
16 * except in compliance with the License. You may obtain a copy of
17 * the License at http://www.apache.org/licenses/LICENSE-2.0 .
20 #include <drawinglayer/attribute/sdrobjectattribute3d.hxx>
21 #include <drawinglayer/attribute/materialattribute3d.hxx>
22 #include <rtl/instance.hxx>
25 namespace drawinglayer
27 namespace attribute
29 class ImpSdr3DObjectAttribute
31 public:
32 // 3D object attribute definitions
33 css::drawing::NormalsKind maNormalsKind; // normals type (0..2)
34 css::drawing::TextureProjectionMode maTextureProjectionX; // texture projection type X (0..2)
35 css::drawing::TextureProjectionMode maTextureProjectionY; // texture projection type Y (0..2)
36 css::drawing::TextureKind2 maTextureKind; // texture kind (see uno API)
37 css::drawing::TextureMode maTextureMode; // texture kind (see uno API)
38 MaterialAttribute3D maMaterial; // object, specular and emissive colors, SpecularIntensity
40 // bitfield
41 bool mbNormalsInvert : 1; // invert normals
42 bool mbDoubleSided : 1; // surfaces are double sided
43 bool mbShadow3D : 1; // display shadow in 3D (if on), params for that are at scene
44 bool mbTextureFilter : 1; // filter texture to make more smooth
45 bool mbReducedLineGeometry : 1; // use reduced line geometry (object specific)
47 ImpSdr3DObjectAttribute(
48 css::drawing::NormalsKind aNormalsKind,
49 css::drawing::TextureProjectionMode aTextureProjectionX,
50 css::drawing::TextureProjectionMode aTextureProjectionY,
51 css::drawing::TextureKind2 aTextureKind,
52 css::drawing::TextureMode aTextureMode,
53 const MaterialAttribute3D& rMaterial,
54 bool bNormalsInvert,
55 bool bDoubleSided,
56 bool bShadow3D,
57 bool bTextureFilter,
58 bool bReducedLineGeometry)
59 : maNormalsKind(aNormalsKind),
60 maTextureProjectionX(aTextureProjectionX),
61 maTextureProjectionY(aTextureProjectionY),
62 maTextureKind(aTextureKind),
63 maTextureMode(aTextureMode),
64 maMaterial(rMaterial),
65 mbNormalsInvert(bNormalsInvert),
66 mbDoubleSided(bDoubleSided),
67 mbShadow3D(bShadow3D),
68 mbTextureFilter(bTextureFilter),
69 mbReducedLineGeometry(bReducedLineGeometry)
73 // data read access
74 css::drawing::NormalsKind getNormalsKind() const { return maNormalsKind; }
75 css::drawing::TextureProjectionMode getTextureProjectionX() const { return maTextureProjectionX; }
76 css::drawing::TextureProjectionMode getTextureProjectionY() const { return maTextureProjectionY; }
77 css::drawing::TextureKind2 getTextureKind() const { return maTextureKind; }
78 css::drawing::TextureMode getTextureMode() const { return maTextureMode; }
79 const MaterialAttribute3D& getMaterial() const { return maMaterial; }
80 bool getNormalsInvert() const { return mbNormalsInvert; }
81 bool getDoubleSided() const { return mbDoubleSided; }
82 bool getShadow3D() const { return mbShadow3D; }
83 bool getTextureFilter() const { return mbTextureFilter; }
84 bool getReducedLineGeometry() const { return mbReducedLineGeometry; }
86 bool operator==(const ImpSdr3DObjectAttribute& rCandidate) const
88 return (getNormalsKind() == rCandidate.getNormalsKind()
89 && getTextureProjectionX() == rCandidate.getTextureProjectionX()
90 && getTextureProjectionY() == rCandidate.getTextureProjectionY()
91 && getTextureKind() == rCandidate.getTextureKind()
92 && getTextureMode() == rCandidate.getTextureMode()
93 && getMaterial() == rCandidate.getMaterial()
94 && getNormalsInvert() == rCandidate.getNormalsInvert()
95 && getDoubleSided() == rCandidate.getDoubleSided()
96 && getShadow3D() == rCandidate.getShadow3D()
97 && getTextureFilter() == rCandidate.getTextureFilter()
98 && getReducedLineGeometry() == rCandidate.getReducedLineGeometry());
102 namespace
104 struct theGlobalDefault :
105 public rtl::Static< Sdr3DObjectAttribute::ImplType, theGlobalDefault > {};
108 Sdr3DObjectAttribute::Sdr3DObjectAttribute(
109 css::drawing::NormalsKind aNormalsKind,
110 css::drawing::TextureProjectionMode aTextureProjectionX,
111 css::drawing::TextureProjectionMode aTextureProjectionY,
112 css::drawing::TextureKind2 aTextureKind,
113 css::drawing::TextureMode aTextureMode,
114 const MaterialAttribute3D& rMaterial,
115 bool bNormalsInvert,
116 bool bDoubleSided,
117 bool bShadow3D,
118 bool bTextureFilter,
119 bool bReducedLineGeometry)
120 : mpSdr3DObjectAttribute(ImpSdr3DObjectAttribute(
121 aNormalsKind, aTextureProjectionX, aTextureProjectionY, aTextureKind, aTextureMode,
122 rMaterial, bNormalsInvert, bDoubleSided, bShadow3D, bTextureFilter, bReducedLineGeometry))
126 Sdr3DObjectAttribute::Sdr3DObjectAttribute(const Sdr3DObjectAttribute& rCandidate)
127 : mpSdr3DObjectAttribute(rCandidate.mpSdr3DObjectAttribute)
131 Sdr3DObjectAttribute::~Sdr3DObjectAttribute()
135 Sdr3DObjectAttribute& Sdr3DObjectAttribute::operator=(const Sdr3DObjectAttribute& rCandidate)
137 mpSdr3DObjectAttribute = rCandidate.mpSdr3DObjectAttribute;
138 return *this;
141 bool Sdr3DObjectAttribute::operator==(const Sdr3DObjectAttribute& rCandidate) const
143 return rCandidate.mpSdr3DObjectAttribute == mpSdr3DObjectAttribute;
146 css::drawing::NormalsKind Sdr3DObjectAttribute::getNormalsKind() const
148 return mpSdr3DObjectAttribute->getNormalsKind();
151 css::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionX() const
153 return mpSdr3DObjectAttribute->getTextureProjectionX();
156 css::drawing::TextureProjectionMode Sdr3DObjectAttribute::getTextureProjectionY() const
158 return mpSdr3DObjectAttribute->getTextureProjectionY();
161 css::drawing::TextureKind2 Sdr3DObjectAttribute::getTextureKind() const
163 return mpSdr3DObjectAttribute->getTextureKind();
166 css::drawing::TextureMode Sdr3DObjectAttribute::getTextureMode() const
168 return mpSdr3DObjectAttribute->getTextureMode();
171 const MaterialAttribute3D& Sdr3DObjectAttribute::getMaterial() const
173 return mpSdr3DObjectAttribute->getMaterial();
176 bool Sdr3DObjectAttribute::getNormalsInvert() const
178 return mpSdr3DObjectAttribute->getNormalsInvert();
181 bool Sdr3DObjectAttribute::getDoubleSided() const
183 return mpSdr3DObjectAttribute->getDoubleSided();
186 bool Sdr3DObjectAttribute::getShadow3D() const
188 return mpSdr3DObjectAttribute->getShadow3D();
191 bool Sdr3DObjectAttribute::getTextureFilter() const
193 return mpSdr3DObjectAttribute->getTextureFilter();
196 bool Sdr3DObjectAttribute::getReducedLineGeometry() const
198 return mpSdr3DObjectAttribute->getReducedLineGeometry();
201 } // end of namespace attribute
202 } // end of namespace drawinglayer
204 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */