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20 #ifndef INCLUDED_BASEGFX_COLOR_BCOLOR_HXX
21 #define INCLUDED_BASEGFX_COLOR_BCOLOR_HXX
23 #include <sal/config.h>
27 #include <basegfx/tuple/b3dtuple.hxx>
29 #include <basegfx/basegfxdllapi.h>
31 namespace com
{ namespace sun
{ namespace star
{ namespace rendering
{
37 /** Base Color class with three double values
39 This class derives all operators and common handling for
40 a 3D data class from B3DTuple. All necessary extensions
41 which are special for colors will be added here.
45 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC BColor
: public B3DTuple
48 /** Create a Color with red, green and blue components from [0.0 to 1.0]
50 The color is initialized to (0.0, 0.0, 0.0)
61 These parameters are used to initialize the red, green and blue intensities of the color
63 BColor(double fRed
, double fGreen
, double fBlue
)
64 : B3DTuple(fRed
, fGreen
, fBlue
)
70 The parameter is used to initialize the red, green and blue intensities of the color
72 explicit BColor(double fLuminosity
)
73 : B3DTuple(fLuminosity
, fLuminosity
, fLuminosity
)
76 /** constructor with tuple to allow copy-constructing
77 from B3DTuple-based classes
79 BColor(const ::basegfx::B3DTuple
& rTuple
)
84 double getRed() const { return mfX
; }
85 double getGreen() const { return mfY
; }
86 double getBlue() const { return mfZ
; }
89 void setRed(double fNew
) { mfX
= fNew
; }
90 void setGreen(double fNew
) { mfY
= fNew
; }
91 void setBlue(double fNew
) { mfZ
= fNew
; }
93 /** *=operator to allow usage from BColor, too
95 BColor
& operator*=( const BColor
& rPnt
)
103 /** *=operator to allow usage from BColor, too
105 BColor
& operator*=(double t
)
113 /** assignment operator to allow assigning the results
114 of B3DTuple calculations
116 BColor
& operator=( const ::basegfx::B3DTuple
& rVec
)
125 double luminance() const
127 const double fRedWeight(77.0 / 256.0); // 0.30
128 const double fGreenWeight(151.0 / 256.0); // 0.59
129 const double fBlueWeight(28.0 / 256.0); // 0.11
131 return (mfX
* fRedWeight
+ mfY
* fGreenWeight
+ mfZ
* fBlueWeight
);
134 // distances in color space
135 double getDistanceRed(const BColor
& rColor
) const { return (getRed() > rColor
.getRed() ? getRed() - rColor
.getRed() : rColor
.getRed() - getRed()); }
136 double getDistanceGreen(const BColor
& rColor
) const { return (getGreen() > rColor
.getGreen() ? getGreen() - rColor
.getGreen() : rColor
.getGreen() - getGreen()); }
137 double getDistanceBlue(const BColor
& rColor
) const { return (getBlue() > rColor
.getBlue() ? getBlue() - rColor
.getBlue() : rColor
.getBlue() - getBlue()); }
139 double getDistance(const BColor
& rColor
) const
141 const double fDistR(getDistanceRed(rColor
));
142 const double fDistG(getDistanceGreen(rColor
));
143 const double fDistB(getDistanceBlue(rColor
));
145 return sqrt(fDistR
* fDistR
+ fDistG
* fDistG
+ fDistB
* fDistB
);
148 double getMaximumDistance(const BColor
& rColor
) const
150 const double fDistR(getDistanceRed(rColor
));
151 const double fDistG(getDistanceGreen(rColor
));
152 const double fDistB(getDistanceBlue(rColor
));
154 double fRetval(fDistR
> fDistG
? fDistR
: fDistG
);
155 return (fRetval
> fDistB
? fRetval
: fDistB
);
158 // clamp color to [0.0..1.0] values in all three intensity components
161 mfX
= basegfx::clamp(mfX
, 0.0, 1.0);
162 mfY
= basegfx::clamp(mfY
, 0.0, 1.0);
163 mfZ
= basegfx::clamp(mfZ
, 0.0, 1.0);
174 static const BColor
& getEmptyBColor()
176 return static_cast<const BColor
&>( ::basegfx::B3DTuple::getEmptyTuple() );
181 template<typename charT
, typename traits
>
182 std::basic_ostream
<charT
, traits
> & operator <<(
183 std::basic_ostream
<charT
, traits
> & stream
, BColor
const & color
)
186 << '[' << color
.getRed() << ", " << color
.getGreen() << ", "
187 << color
.getBlue() << ']';
189 } // end of namespace basegfx
191 #endif // INCLUDED_BASEGFX_COLOR_BCOLOR_HXX
193 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */