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20 #ifndef INCLUDED_BASEGFX_POINT_B2IPOINT_HXX
21 #define INCLUDED_BASEGFX_POINT_B2IPOINT_HXX
23 #include <basegfx/tuple/b2ituple.hxx>
24 #include <basegfx/basegfxdllapi.h>
30 /** Base Point class with two sal_Int32 values
32 This class derives all operators and common handling for
33 a 2D data class from B2ITuple. All necessary extensions
34 which are special for points will be added here.
38 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B2IPoint
: public ::basegfx::B2ITuple
43 The point is initialized to (0, 0)
52 This parameter is used to initialize the X-coordinate
56 This parameter is used to initialize the Y-coordinate
59 B2IPoint(sal_Int32 nX
, sal_Int32 nY
)
63 /** constructor with tuple to allow copy-constructing
64 from B2ITuple-based classes
66 B2IPoint(const ::basegfx::B2ITuple
& rTuple
)
70 /** *=operator to allow usage from B2IPoint, too
72 B2IPoint
& operator*=( const B2IPoint
& rPnt
)
79 /** *=operator to allow usage from B2IPoint, too
81 B2IPoint
& operator*=(sal_Int32 t
)
88 /** assignment operator to allow assigning the results
89 of B2ITuple calculations
91 B2IPoint
& operator=( const ::basegfx::B2ITuple
& rPoint
);
93 /** Transform point by given transformation matrix.
95 The translational components of the matrix are, in
96 contrast to B2DVector, applied.
98 B2IPoint
& operator*=( const ::basegfx::B2DHomMatrix
& rMat
);
100 } // end of namespace basegfx
102 #endif // INCLUDED_BASEGFX_POINT_B2IPOINT_HXX
104 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */