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20 #ifndef INCLUDED_BASEGFX_POINT_B3DPOINT_HXX
21 #define INCLUDED_BASEGFX_POINT_B3DPOINT_HXX
23 #include <basegfx/tuple/b3dtuple.hxx>
24 #include <basegfx/basegfxdllapi.h>
30 /** Base Point class with three double values
32 This class derives all operators and common handling for
33 a 3D data class from B3DTuple. All necessary extensions
34 which are special for points will be added here.
38 class SAL_WARN_UNUSED BASEGFX_DLLPUBLIC B3DPoint
: public ::basegfx::B3DTuple
43 The point is initialized to (0.0, 0.0, 0.0)
52 This parameter is used to initialize the X-coordinate
56 This parameter is used to initialize the Y-coordinate
60 This parameter is used to initialize the Z-coordinate
63 B3DPoint(double fX
, double fY
, double fZ
)
64 : B3DTuple(fX
, fY
, fZ
)
67 /** Create a copy of a 3D Point
70 The 3D Point which will be copied.
72 B3DPoint(const B3DPoint
& rVec
)
76 /** constructor with tuple to allow copy-constructing
77 from B3DTuple-based classes
79 B3DPoint(const ::basegfx::B3DTuple
& rTuple
)
83 /** *=operator to allow usage from B3DPoint, too
85 B3DPoint
& operator*=( const B3DPoint
& rPnt
)
93 /** *=operator to allow usage from B3DPoint, too
95 B3DPoint
& operator*=(double t
)
103 /** assignment operator to allow assigning the results
104 of B3DTuple calculations
106 B3DPoint
& operator=( const ::basegfx::B3DTuple
& rVec
)
114 /** Transform point by given transformation matrix.
116 The translational components of the matrix are, in
117 contrast to B3DVector, applied.
119 B3DPoint
& operator*=( const ::basegfx::B3DHomMatrix
& rMat
);
122 // external operators
125 /** Transform B3DPoint by given transformation matrix.
127 Since this is a Point, translational components of the
130 BASEGFX_DLLPUBLIC B3DPoint
operator*( const B3DHomMatrix
& rMat
, const B3DPoint
& rPoint
);
132 } // end of namespace basegfx
134 #endif // INCLUDED_BASEGFX_POINT_B3DPOINT_HXX
136 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */