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20 #ifndef INCLUDED_SVX_DEFLT3D_HXX
21 #define INCLUDED_SVX_DEFLT3D_HXX
23 #include <basegfx/point/b3dpoint.hxx>
24 #include <basegfx/vector/b3dvector.hxx>
25 #include <svx/svxdllapi.h>
26 #include <tools/color.hxx>
30 /*************************************************************************
32 |* Class for managing the 3D default attributes
34 \************************************************************************/
36 class SAL_WARN_UNUSED SVX_DLLPUBLIC E3dDefaultAttributes
40 Color aDefaultAmbientColor
;
41 bool bDefaultCreateNormals
;
42 bool bDefaultCreateTexture
;
45 basegfx::B3DPoint aDefaultCubePos
;
46 basegfx::B3DVector aDefaultCubeSize
;
47 CubeFaces nDefaultCubeSideFlags
;
48 bool bDefaultCubePosIsCenter
;
51 basegfx::B3DPoint aDefaultSphereCenter
;
52 basegfx::B3DVector aDefaultSphereSize
;
55 long nDefaultLatheEndAngle
;
56 bool bDefaultLatheSmoothed
;
57 bool bDefaultLatheSmoothFrontBack
;
58 bool bDefaultLatheCharacterMode
;
59 bool bDefaultLatheCloseFront
;
60 bool bDefaultLatheCloseBack
;
63 bool bDefaultExtrudeSmoothed
;
64 bool bDefaultExtrudeSmoothFrontBack
;
65 bool bDefaultExtrudeCharacterMode
;
66 bool bDefaultExtrudeCloseFront
;
67 bool bDefaultExtrudeCloseBack
;
71 E3dDefaultAttributes();
76 // Getter/Setter for default values of all 3D objects
78 const Color
& GetDefaultAmbientColor() { return aDefaultAmbientColor
; }
80 bool GetDefaultCreateNormals() const { return bDefaultCreateNormals
; }
81 bool GetDefaultCreateTexture() const { return bDefaultCreateTexture
; }
84 const basegfx::B3DPoint
& GetDefaultCubePos() { return aDefaultCubePos
; }
85 const basegfx::B3DVector
& GetDefaultCubeSize() { return aDefaultCubeSize
; }
86 CubeFaces
GetDefaultCubeSideFlags() const { return nDefaultCubeSideFlags
; }
87 bool GetDefaultCubePosIsCenter() const { return bDefaultCubePosIsCenter
; }
90 const basegfx::B3DPoint
& GetDefaultSphereCenter() { return aDefaultSphereCenter
; }
91 const basegfx::B3DVector
& GetDefaultSphereSize() { return aDefaultSphereSize
; }
94 bool GetDefaultLatheSmoothed() const { return bDefaultLatheSmoothed
; }
95 bool GetDefaultLatheSmoothFrontBack() const { return bDefaultLatheSmoothFrontBack
; }
96 bool GetDefaultLatheCharacterMode() const { return bDefaultLatheCharacterMode
; }
97 void SetDefaultLatheCharacterMode(const bool bNew
) { bDefaultLatheCharacterMode
= bNew
; }
98 bool GetDefaultLatheCloseFront() const { return bDefaultLatheCloseFront
; }
99 bool GetDefaultLatheCloseBack() const { return bDefaultLatheCloseBack
; }
102 bool GetDefaultExtrudeSmoothed() const { return bDefaultExtrudeSmoothed
; }
103 bool GetDefaultExtrudeSmoothFrontBack() const { return bDefaultExtrudeSmoothFrontBack
; }
104 bool GetDefaultExtrudeCharacterMode() const { return bDefaultExtrudeCharacterMode
; }
105 void SetDefaultExtrudeCharacterMode(const bool bNew
) { bDefaultExtrudeCharacterMode
= bNew
; }
106 bool GetDefaultExtrudeCloseFront() const { return bDefaultExtrudeCloseFront
; }
107 void SetDefaultExtrudeCloseFront(const bool bNew
) { bDefaultExtrudeCloseFront
= bNew
; }
108 bool GetDefaultExtrudeCloseBack() const { return bDefaultExtrudeCloseBack
; }
109 void SetDefaultExtrudeCloseBack(const bool bNew
) { bDefaultExtrudeCloseBack
= bNew
; }
112 #endif // INCLUDED_SVX_DEFLT3D_HXX
114 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */