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19 #ifndef INCLUDED_SVX_SDTAKITM_HXX
20 #define INCLUDED_SVX_SDTAKITM_HXX
22 #include <svl/eitem.hxx>
23 #include <svx/svddef.hxx>
24 #include <svx/svxdllapi.h>
27 * Animation type for text frame.
29 enum class SdrTextAniKind
{
30 NONE
, /// no animation
32 Scroll
, /// scroll through
33 Alternate
, /// scroll back and forth
37 // - SdrTextAniKind::Blink:
38 // Just blink. Direction and Amount don't effect things.
39 // Frequency delay: 0 = 0.5Hz (Delay = 250).
40 // Count = number of blinks. (0 = forever)
41 // start inside: sal_False = begin with the blinker off, sal_True = begin with the blinker on
42 // stop inside: sal_False = end with the blinker off, sal_True = end with the blinker on
43 // (Only if count! = 0)
44 // - SdrTextAniKind::Scroll:
45 // Text just scrolls all the way through, and starts over when it is done.
47 // Delay in ms: (except delay = 0 means 50ms (20Hz) default)
48 // Count = number of passes (0 = go forever)
49 // Direction: the direction to scroll
50 // StartInside: sal_False = on the first pass, scroll the text in (not initially visible)
51 // sal_True = on the first pass, the left part of the text is already visible
52 // in the scroll area before starting.
53 // StopInside: sal_False = on the last pass, scroll the text all the way out.
54 // sal_True = on the last pass, keep the right part of the text visible.
55 // (Only if count! = 0)
56 // Amount: Step size in logical units. Negative values = use Pixels instead
57 // of logical units. If Amount = 0, then default to 1 Pixel.
58 // - SdrTextAniKind::Alternate:
59 // Like SdrTextAniKind::Scroll, except don't scroll until all of the text is out,
60 // but just until the last part is visible. Then, change direction and
61 // scroll the text the other way.
62 // Count = number of passes (number of direction changes minus 1)
63 // If count = 1, this is the same as SdrTextAniKind::Scroll
64 // Direction = the starting direction.
65 // All Other Parameters: just like SdrTextAniKind::Scroll
66 // - SdrTextAniKind::Slide:
67 // Text will slide in to the original position.
68 // -> same as SCROLL with StartInside = sal_False, StopInside = sal_True
69 // and Count = 1 (Count = 0 is interpreted as count = 1).
70 // For each count > 1, the text, will be slid out backwards
71 // (much like ALTERNATE) and then slid back in again.
72 // StopInside is not evaluated, because inside is always stopped.
73 // StartInside is not evaluated, because outside is always started.
74 // All other parameters are like SdrTextAniKind::Scroll
75 // StartInside, StopInside: When sal_True, the starting / final position
76 // of the text depends on the anchor of the drawing object. This
77 // corresponds to the position of the text in normal Paint (without scrolling).
79 class SVX_DLLPUBLIC SdrTextAniKindItem
: public SfxEnumItem
<SdrTextAniKind
> {
81 SdrTextAniKindItem(SdrTextAniKind eKind
=SdrTextAniKind::NONE
): SfxEnumItem(SDRATTR_TEXT_ANIKIND
, eKind
) {}
82 SdrTextAniKindItem(SvStream
& rIn
) : SfxEnumItem(SDRATTR_TEXT_ANIKIND
, rIn
) {}
83 virtual SfxPoolItem
* Clone(SfxItemPool
* pPool
=nullptr) const override
;
84 virtual SfxPoolItem
* Create(SvStream
& rIn
, sal_uInt16 nVer
) const override
;
85 virtual sal_uInt16
GetValueCount() const override
; // { return 5; }
87 virtual bool QueryValue( css::uno::Any
& rVal
, sal_uInt8 nMemberId
= 0 ) const override
;
88 virtual bool PutValue( const css::uno::Any
& rVal
, sal_uInt8 nMemberId
) override
;
90 virtual OUString
GetValueTextByPos(sal_uInt16 nPos
) const override
;
91 virtual bool GetPresentation(SfxItemPresentation ePres
, MapUnit eCoreMetric
, MapUnit ePresMetric
, OUString
& rText
, const IntlWrapper
* = nullptr) const override
;
96 /* vim:set shiftwidth=4 softtabstop=4 expandtab: */