1 -- NetHack mines minetn-2.lua $NHDT-Date: 1652196030 2022/05/10 15:20:30 $ $NHDT-Branch: NetHack-3.7 $:$NHDT-Revision: 1.3 $
2 -- Copyright (c) 1989-95 by Jean-Christophe Collet
3 -- Copyright (c) 1991-95 by M. Stephenson
4 -- NetHack may be freely redistributed. See license for details.
9 des
.room({ type = "ordinary", lit
=1, x
=3, y
=3,
10 xalign
="center", yalign
="center", w
=31, h
=15,
12 des
.feature("fountain", 17, 5)
13 des
.feature("fountain", 13, 8)
16 des
.room({ type = "ordinary", x
=2,y
=0, w
=2,h
=2,
18 des
.door({ state
="closed", wall
="west" })
24 des
.room({ type = "ordinary", lit
=0, x
=5,y
=0, w
=2,h
=2,
26 des
.door({ state
="closed", wall
="south" })
32 des
.room({ type = "ordinary", x
=8,y
=0, w
=2,h
=2,
34 des
.door({ state
="closed", wall
="east" })
40 des
.room({ type = "ordinary", lit
=1, x
=16,y
=0, w
=2,h
=2,
42 des
.door({ state
="closed", wall
="west" })
48 des
.room({ type = "ordinary", lit
=0, x
=19,y
=0, w
=2,h
=2,
50 des
.door({ state
="closed", wall
="south" })
56 des
.room({ type = "ordinary", x
=22,y
=0, w
=2,h
=2,
58 des
.door({ state
="closed", wall
="south" })
65 des
.room({ type = "ordinary", lit
=0, x
=25,y
=0, w
=2,h
=2,
67 des
.door({ state
="closed", wall
="east" })
73 des
.room({ type = "ordinary", lit
=1, x
=2,y
=5, w
=2,h
=2,
75 des
.door({ state
="closed", wall
="north" })
81 des
.room({ type = "ordinary", lit
=1, x
=5,y
=5, w
=2,h
=2,
83 des
.door({ state
="closed", wall
="south" })
89 des
.room({ type = "ordinary", x
=8,y
=5, w
=2,h
=2,
91 des
.door({ state
="locked", wall
="north" })
97 des
.room({ type="shop", chance
=90, lit
=1, x
=2,y
=10, w
=4,h
=3,
99 des
.door({ state
="closed", wall
="west" })
103 des
.room({ type = "tool shop", chance
=90, lit
=1, x
=23,y
=10, w
=4,h
=3,
104 contents
= function()
105 des
.door({ state
="closed", wall
="east" })
109 des
.room({ type = monkfoodshop(), chance
=90, lit
=1, x
=24,y
=5, w
=3,h
=4,
110 contents
= function()
111 des
.door({ state
="closed", wall
="north" })
115 des
.room({ type = "candle shop", lit
=1, x
=11,y
=10, w
=4,h
=3,
116 contents
= function()
117 des
.door({ state
="closed", wall
="east" })
122 des
.room({ type = "ordinary", lit
=0, x
=7,y
=10, w
=3,h
=3,
123 contents
= function()
124 des
.door({ state
="locked", wall
="north" })
130 des
.room({ type = "temple", lit
=1, x
=19,y
=5, w
=4,h
=4,
131 contents
= function()
132 des
.door({ state
="closed", wall
="north" })
133 des
.altar({ x
=02, y
=02, align
=align
[1],type="shrine" })
134 des
.monster("gnomish wizard")
135 des
.monster("gnomish wizard")
140 des
.room({ type = "ordinary", lit
=1, x
=18,y
=10, w
=4,h
=3,
141 contents
= function()
142 des
.door({ state
="locked", wall
="west" })
143 des
.monster("gnome lord")
149 des
.monster({ id
= "watchman", peaceful
= 1 })
150 des
.monster({ id
= "watchman", peaceful
= 1 })
151 des
.monster({ id
= "watchman", peaceful
= 1 })
152 des
.monster({ id
= "watchman", peaceful
= 1 })
153 des
.monster({ id
= "watch captain", peaceful
= 1 })
157 des
.room({ contents
= function()
162 des
.room({ contents
= function()
170 des
.room({ contents
= function()
175 des
.room({ contents
= function()
181 des
.random_corridors()