4 extern const enemy_kind bomb2;
5 extern const enemy_kind bombdeto;
6 extern const enemy_kind cannon;
7 -extern const enemy_kind pipe1;
8 +extern const enemy_kind pipeone;
9 extern const enemy_kind core;
10 -extern const enemy_kind pipe2;
11 +extern const enemy_kind pipetwo;
12 extern const enemy_kind rock;
13 extern const enemy_kind ring;
14 extern const enemy_kind enemy_m1;
17 inline int _enemy::is_pipe()
19 - return ((_state != notuse) && ((ek == &pipe1) || (ek == &pipe2)));
20 + return ((_state != notuse) && ((ek == &pipeone) || (ek == &pipetwo)));
28 void _enemy::kill_cannon()
30 - enemies.make(&pipe1, CS2PIXEL(x), CS2PIXEL(y));
31 + enemies.make(&pipeone, CS2PIXEL(x), CS2PIXEL(y));
32 sound.g_base_node_explo(x, y);
37 void _enemy::kill_core()
39 - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
40 - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
41 - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
42 - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
43 + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
44 + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
45 + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
46 + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
47 enemies.make(&explosion4, CS2PIXEL(x), CS2PIXEL(y));
48 sound.g_base_core_explo(x, y);
51 screen.set_map(x1, y1, m ^ a);
54 -const enemy_kind pipe1 = {
55 +const enemy_kind pipeone = {
63 - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
64 + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 1);
66 - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
67 + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 3);
69 - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
70 + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 5);
72 - enemies.make(&pipe2, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
73 + enemies.make(&pipetwo, CS2PIXEL(x), CS2PIXEL(y), 0, 0, 7);
79 -const enemy_kind pipe2 = {
80 +const enemy_kind pipetwo = {